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  • BPy Boot Camp is een inleiding in basis Python scripten in Blender. …n minimale kennis van Python is vewacht. De eerste Python tutorial op [www.python.org] wordt als referentiepunt gebruikt.
    5キロバイト (713 語) - 2018年6月29日 (金) 02:49
  • …aimed at Blender artists wishing to distribute their Blender files, Python scripts, movies and images freely, yet maintaining a greater control over their cre associated interface definition files, plus the scripts used to
    29キロバイト (4,795 語) - 2018年6月29日 (金) 02:45
  • |[[Doc:2.6/Manual/Introduction/Installing_Blender/Python|Python]] |{{section|Scripts
    46キロバイト (5,276 語) - 2018年6月29日 (金) 05:50
  • …y to use. Here you'll find infos & links to the various related tutorials, scripts and news postings. == Scripts ==
    5キロバイト (716 語) - 2018年6月29日 (金) 02:49
  • Hence, this Wiki is not the best place to post and discuss scripts and patches for Blender that are useful for robotic applications; you'd rat ** Modular architecture based on Blender and Python files
    12キロバイト (1,769 語) - 2018年6月29日 (金) 03:41
  • Blender 2.5 allows to customize the UI through Python scripting. This means that without changes to the code base, one can introd You can add your desired features/scripts to such a Blender panel, in order to make them accessible with one click.
    2キロバイト (295 語) - 2018年6月29日 (金) 03:43
  • === Via a Python script in a Game Engine ''controller''=== An "always" sensor triffers a controller, whose Python script writes or reads data to/from the middleware. Some initialization/fin
    5キロバイト (673 語) - 2018年6月29日 (金) 03:41
  • If you do so, you can include the lib in your Blender scripts with this Python snippet: …s assume a system-wide installation. If you don't do this, please add the Python snippet above as appropriate when trying out tutorials.
    9キロバイト (1,421 語) - 2018年6月29日 (金) 03:41
  • == Python == …sions use Python 3.x already. (Mac/Linux: you can check your version with "python -V" in your terminal).
    2キロバイト (336 語) - 2018年6月29日 (金) 04:39
  • …example posted in this web page. In the example [[Robotics:Middleware/YARP/Python Simulator Example|Robotics:Yarp_Python_Simulator_Example]] a secondary view …new example is mostly based on the previous one [[Robotics:Middleware/YARP/Python Simulator Example|Robotics:Yarp_Python_Simulator_Example]], including all t
    5キロバイト (848 語) - 2018年6月29日 (金) 03:43
  • === Python === * [[Dev:2.4/Source/Python/API|Python API Discussion]]
    1キロバイト (180 語) - 2018年6月29日 (金) 04:41
  • =Adding command line option for python scripts= python script. This is a hands on sort of thing for going about attacking a specif
    15キロバイト (2,655 語) - 2018年6月29日 (金) 02:49
  • ===6. Update the Python API=== Python has access to the theme colors, in order to load and save themes via scripts. These should be updated too. If you're adding new UI theme colors you will
    9キロバイト (1,443 語) - 2018年6月29日 (金) 02:47
  • * This pages should list PyNodes development infos (that is, python scripts to be used in nodes) * For Blender internals related to Pynodes please refer to [[Dev:2.4/Source/Python/Nodes_-_Blender_2.49|this page]]
    212バイト (33 語) - 2018年6月29日 (金) 03:41
  • == PyNodes and the Blender Python API == …ile. These scripts have access to the Blender Python API, just like normal scripts with or without guis, script links, space handlers, pydriver expressions, e
    10キロバイト (1,617 語) - 2018年6月29日 (金) 02:53
  • [[Dev:2.4/Py/Scripts/Guidelines|ScriptDev/Guidelines]] …template wiki doc for i/o scripts. We'll start the wiki section where the scripts doc pages will go:
    3キロバイト (413 語) - 2018年6月29日 (金) 02:46
  • [[Dev:2.4/Py/Scripts/Guidelines/previous work|ScriptDev/Guidelines/previous_work]] …ady possible to extend the program in more ways than we could imagine with Python code.
    13キロバイト (2,052 語) - 2018年6月29日 (金) 02:49
  • This section sets out functionality and standards for scripts to be included in Blender. === Python Version ===
    12キロバイト (1,906 語) - 2018年6月29日 (金) 02:49
  • …ple rates without internal reference to the GUI controls. This would allow scripts to use various settings for baked projects without relying on changing glob
    7キロバイト (1,232 語) - 2018年6月29日 (金) 02:51
  • *Python 2.4.x or greater from http://www.python.org ;C:\Python25;C:\Python25\Scripts;C:\Program Files\TortoiseSVN\bin;c:\mingw\bin <br> <br>if you are using dev
    15キロバイト (2,277 語) - 2018年6月29日 (金) 02:45
  • * PyNodes will run scripts even when "Enable Scriptlinks" is disabled or -y is passed. (No way to disa == Python ==
    2キロバイト (352 語) - 2018年6月29日 (金) 02:54
  • * After reading http://lists.blender.org/pipermail/bf-python/2005-September/003080.html I'll be compiling Lua with float as internal num …e startup (patch) of embedding Lua with Blender. Currently I do it so that Python is cut out. This also means no Game engine etc. For Lua a few (semi-) worki
    6キロバイト (1,004 語) - 2018年6月29日 (金) 02:45
  • Letting other applications script Blender via the Blender Python API is a powerful feature requested by many users. There are already a few what is already available: running scripts from command line, etc.
    1キロバイト (166 語) - 2018年6月29日 (金) 02:54
  • ==Python API Branch== A new branch for new/experimental python API development has been opened.
    21キロバイト (3,533 語) - 2018年6月29日 (金) 02:51
  • …but it provides better error handling, especially when trying to integrate scripts together. <source lang="python">
    8キロバイト (1,132 語) - 2018年6月29日 (金) 02:45
  • Motivation: both Python and the BPy API have evolved over time. Time for a little cleanup and inte Originally, Python made a large distinction between classes and user-defined like our BPy type
    6キロバイト (1,031 語) - 2018年6月29日 (金) 02:46
  • (scriptlinks, scripts window, event & space handlers) =Modding Blender With Python=
    2キロバイト (365 語) - 2018年6月29日 (金) 02:53
  • …of dynamic nodes (pynodes) we have to deal with a new issue when executing Python code inside Blender: …s specified, Blender would crash. Obvious reason: we were not ready to run Python in multiple threads.
    6キロバイト (917 語) - 2018年6月29日 (金) 02:53
  • [[http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/blender/python/api2_2x/0-todo.txt?rev=HEAD&cvsroot=bf-blender&content-type=text/vnd.viewcv * Add support for Undo in python
    3キロバイト (408 語) - 2018年6月29日 (金) 02:45
  • = New developments in the Blender Python API = Adding important names (modules, variables, functions) to the builtin Python dictionary on startup.
    8キロバイト (1,306 語) - 2018年6月29日 (金) 02:51
  • This page explains how to write pynode scripts: * All Python in Blender had to be updated to support threads. This is an important updat
    6キロバイト (957 語) - 2018年6月29日 (金) 02:47
  • at least exposing as much of Blender to Python as possible (is the current 'organic' mode, driven by the needs of the scri The purpose of this is studying the ways Python is becoming integrated into Blender, and finding strategies to do it well i
    3キロバイト (497 語) - 2018年6月29日 (金) 02:45
  • For coders, we get the usual benefits from using Python: it's powerful, easy to program in and there's no need to recompile Blender …sy to bundle a library of scripted objects in Blender along with the other scripts we ship. 3rd parties can also easily create their own packages and distribu
    5キロバイト (748 語) - 2018年6月29日 (金) 02:51
  • Thin Mesh is a new Blender python module that will eventually replace the existing [[BlenderDev/NMesh|NMesh]] …into how we might be able to access some of Blender's mesh tools from BPy scripts. This again requires that meshes use the [[Attic:BlenderDev/EditMesh|Edit
    3キロバイト (426 語) - 2018年6月29日 (金) 02:45
  • …iolated it sometimes - and it always were reasons for bugs or crashes. The Python Window module also abuses that, and this should be removed a.s.a.p. :) * design a method for how Python scripts can be attached to any Space type (probably by just becoming an event handl
    7キロバイト (1,239 語) - 2018年6月29日 (金) 02:49
  • …umentation, you can use the python module Sphinx to generate an up-to-date Python API local web site. With [http://www.mail-archive.com/bf-blender-cvs@blende …asyInstall#installing-easy-install easy_install] executable in your Python/scripts folder.
    3キロバイト (418 語) - 2018年6月29日 (金) 03:44
  • * [[Dev:2.5/Py/API/Intro|Blender 2.5x Python API Introduction]] …ttp://www.blender.org/documentation/blender_python_api_2_56_1 Blender 2.5x Python API Reference]
    5キロバイト (638 語) - 2018年6月29日 (金) 02:52
  • …more explicit and replace global variables. For example operators, python scripts, drawing code, then can always work within a well defined context. <source lang="python">
    7キロバイト (1,165 語) - 2018年6月29日 (金) 02:52
  • …ese will then be used by user interface code to generate buttons or by the python API to access properties. It is not necessarily require to define an RNA pr …to create a button. Most of the UI code is in python scripts now. In these scripts for panels, headers and menus, the property can be added as a button into a
    6キロバイト (1,034 語) - 2018年6月29日 (金) 03:37
  • …use there is no system for it to get notified on changes. Similarly python scripts cannot track data changes well, and the ones that do try this have to resor
    6キロバイト (996 語) - 2018年6月29日 (金) 03:37
  • …use there is no system for it to get notified on changes. Similarly python scripts cannot track data changes well, and the ones that do try this have to resor Potentially in the future, it could be possible to define Python listeners (as a replacement for the old scriptlinks), which can react when
    6キロバイト (1,013 語) - 2018年6月29日 (金) 03:45
  • …o is important for re-use of Operators, like for macros, history, redo, or python. *operators can add handlers, python can add, etc,
    13キロバイト (1,982 語) - 2018年6月29日 (金) 03:37
  • *** {{done||}} by type (movie file, image file, python script, text file, .blend file...) * automatically suggest (ie fills) the filename field when saving as scripts from Text Editor. Images as well, although images may be working.
    6キロバイト (959 語) - 2018年6月29日 (金) 03:40
  • *More obvious plugin and scripts folder access =Python scripting=
    2キロバイト (338 語) - 2018年6月29日 (金) 02:54
  • …used on Mac/Linux and should only contain messages for developers. If e.g. python developers want to see printed messages, they can run blender from the cons …d BGE users) and those who find it an annoyance. I'm often debugging game scripts, and I find the extra step of launching from a terminal emulator on Linux t
    21キロバイト (3,530 語) - 2018年6月29日 (金) 04:38
  • …FTFont module, directly using freetype code<br>- Work on further refining Python API started, adding lower level calls outside of (UI)&nbsp;operators for im …access to properties, whether it's via the UI, via Operators (tools), via Python or the Animation System.<br>Wrapped in past month were many modules, includ
    13キロバイト (2,153 語) - 2018年6月29日 (金) 02:52
  • * Scripts Window * 2.4x Python API
    3キロバイト (405 語) - 2018年6月29日 (金) 03:43
  • See [[Extensions:2.6/Py/Scripts/Import-Export/Autodesk_FBX]]. Since the 2.4x python script was capable of this, it should not be so hard.
    10キロバイト (1,186 語) - 2018年6月29日 (金) 05:46
  • …of headers, toolbars, menus and button views will be defined using Python scripts. *Let's switch to Python 3!<br>
    3キロバイト (396 語) - 2018年6月29日 (金) 03:39
  • …RNA), versus semi-automated lists (style sheets), versus fully custom UIs. Python? *Python; 2.5 or 3.0? Compatibility issues... how to get this design solved!
    7キロバイト (1,161 語) - 2018年6月29日 (金) 03:40
  • Creating and changing key maps will be fully accessible via Python.<br> …uire strict local editor context will just fail. Either just drag/drop the python line then in the editor, or on a toolbar (creating icon or button) or assig
    8キロバイト (1,300 語) - 2018年6月29日 (金) 03:40
  • …or even for nodes if they are ever added (this is not a 2.5 target). For python it is more useful to specify directly the objects to work on, rather than s In macros the same system would be used, in python however you can directly specify the objects:
    11キロバイト (1,642 語) - 2018年6月29日 (金) 03:40
  • …gn too. Changes are especially needed to build user interfaces and improve python access. So here is a list of todo's, related to the general design, not spe * <strike>This should become a general "map" to allow python to also push data into the context.</strike>
    2キロバイト (355 語) - 2018年6月29日 (金) 03:40
  • …es to configure the location of certain files. The reason is that this way scripts or the user can configure things before launch, and child process can inher variables are BASE, DATAFILES, PYTHON and PLUGINS (as in BLENDER_USER_BASE or
    4キロバイト (721 語) - 2018年6月29日 (金) 03:43
  • …les\Blender Foundation\Blender). I also see the localisation files and the python lib installed with blender in this group. Basically everything that Blender SHARED HOME: Not 100% sure what should go in this area - maybe shared python scripts etc.
    15キロバイト (2,535 語) - 2018年6月29日 (金) 03:41
  • {{ModuleOwners|Python|API}} == Blender 2.5 Python API ==
    8キロバイト (1,292 語) - 2018年6月29日 (金) 03:37
  • = Python API for Blender 2.5 = This document is a proposal for a new Python API for Blender 2.50.
    5キロバイト (818 語) - 2018年6月29日 (金) 03:37
  • * Less flexibility to use updated python if numpy has not been updated too. * Less flexibility to use another python implimentation (pypy for example), though they are working on their own num
    3キロバイト (415 語) - 2018年6月29日 (金) 05:49
  • = Python 3.x migration proposal = * bundle python with blender on all OS's
    6キロバイト (1,036 語) - 2018年6月29日 (金) 03:42
  • - If region is (header, toolbar, buttons view) <br>&nbsp;&nbsp; - find scripts how? assign somehow<br>&nbsp;&nbsp; - call listener py script (adds a dynam === Python API <br> ===
    5キロバイト (877 語) - 2018年6月29日 (金) 03:40
  • * Filter out <code>.pyc</code> files made by Python 2.x in <code>setup.py</code> * Converted all white space to 4 spaces white space to conform to Python standards using Blender scripting scene
    14キロバイト (2,042 語) - 2018年6月29日 (金) 06:04
  • …cumentation]</li><li>[[http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/POV-Ray/Sample_Materials Sample Materials]]</li></ul> …="font-size:1.1em; list-style-type:none;"><li><font size="+2">[[Dev:2.6/Py/Scripts/Render/POV-Ray|Developer's page]]</font size="+2"></li>
    17キロバイト (2,627 語) - 2018年6月29日 (金) 06:06
  • == Python == * [http://www.blender.org/documentation/250PythonDoc Python API]
    4キロバイト (553 語) - 2018年6月29日 (金) 06:04
  • == Python == * [https://www.blender.org/api/blender_python_api_current/ Python API]
    3キロバイト (485 語) - 2018年6月29日 (金) 02:45
  • …ed en OpenGL GUI, som er ensartet på alle platforme (tilpasses med python scripts), klar til brug for alle nuværende versioner af Windows (XP, Vista, 7), Li
    3キロバイト (516 語) - 2018年6月29日 (金) 05:49
  • This also includes all Python scripts: add-ons, user-interface layout, utility modules. | /release/'''scripts'''
    21キロバイト (3,192 語) - 2018年6月29日 (金) 03:46
  • Also notice the '''install''' target is used, this will copy scripts and documentation into '''~/blender-git/build/bin''' Portable installation is default where scripts and data files will be copied into the build '~/blender-git/build/bin' dire
    9キロバイト (1,411 語) - 2018年6月29日 (金) 03:45
  • This scripts accepts some optional command lines arguments (use <code>--help</code> one If you are running Fedora 14 or a newer version, you can simply install Python 3.2 from your package manager.
    8キロバイト (1,126 語) - 2018年6月29日 (金) 03:45
  • …GL</td><td align="left">1.1 (1.2 for engine)</td></tr><tr><td align="left">python</td><td align="left">2.2</td></tr></table> …td align="center">X</td><td align="center">X</td></tr><tr><td align="left">python</td><td align="center">X</td><td align="center">X</td><td align="center">X<
    11キロバイト (1,904 語) - 2018年6月29日 (金) 02:44
  • = Code Style (Python) = Python code should adhere to [https://www.python.org/dev/peps/pep-0008/ PEP 8], with the following clarifications:
    19キロバイト (2,840 語) - 2018年6月29日 (金) 05:44
  • Short Answer C/C++/Python. * Python - The interface definitions, addons, most format import/export and some too
    12キロバイト (2,109 語) - 2018年6月29日 (金) 04:45
  • This document is split into 2 sections, one for C/C++ another for python, since you may be using one of the other and they both have very different == Python ==
    2キロバイト (347 語) - 2018年6月29日 (金) 03:42
  • Blender development is structured similarly to Python's BDFL model (BDFL stands for [http://en.wikipedia.org/wiki/Benevolent_Dict …to our C API. You can often find out where some C code lives by seeing the python tool tips by hovering over a button and seeing what the operator name is. I
    8キロバイト (1,423 語) - 2018年6月29日 (金) 02:47
  • Blender builds and releases include python script addons that extend its functionality. This page has information for …sts.blender.org/mailman/listinfo/bf-python bf-python mailing list] for all python scripting and addon related questions
    7キロバイト (1,136 語) - 2018年6月29日 (金) 06:05
  • |User Interface¦UI Python Scripts¦owners = [[User:Ideasman42|Campbell Barton]] |User Interface¦UI Python Scripts¦members = [[User:DingTo|Thomas Dinges]]
    21キロバイト (2,244 語) - 2018年6月29日 (金) 04:40
  • …mand lines I give below are correct for this OS, and I couldn’t test the scripts on such system. Windows users, please tell me if there are any problems!}} First of all, edit the <code>release/scripts/modules/bl_i18n_utils/settings.py</code> file, <code>LANGUAGES</code> tuple
    13キロバイト (2,094 語) - 2018年6月29日 (金) 04:47
  • === Scripts === Python scripting is a very powerful feature in Blender, both for key functionality
    3キロバイト (383 語) - 2018年6月29日 (金) 04:44
  • * [[Dev:2.4/Py/Scripts/Export/PovRay|POV-Ray Exporter]] Blend2Pov, an exporter based on Yafray's X === Python & Scripting ===
    4キロバイト (557 語) - 2018年6月29日 (金) 04:44
  • * [[/Debugging/PyFromC|Py from C]]: run Python scripts in C code (test changes without rebuilds). === Debugging Python ===
    2キロバイト (237 語) - 2018年6月29日 (金) 04:44
  • * Utility scripts for running checks on code for style, spelling. * Utility scripts for code-base analysis, creating credits for eg.
    2キロバイト (246 語) - 2018年6月29日 (金) 06:06
  • The compile, test and package steps are python scripts in blender svn. This is also the place to add any build configurations.
    2キロバイト (392 語) - 2018年6月29日 (金) 04:42
  • …mand lines I give below are correct for this OS, and I couldn’t test the scripts on such system. Windows users, please tell me if there are any problems!}} (*nix users can skip the "path/to/python3" part, as scripts are executable.)
    14キロバイト (2,408 語) - 2018年6月29日 (金) 04:46
  • Dev:IT/2.5/Py/Scripts/Cookbook/Code_snippets/Introduction|100}} '''<p style="font-size:20px">Introduction to Python scripting for Blender 2.5x.</p>'''
    1キロバイト (158 語) - 2018年6月29日 (金) 04:43
  • …2.5x|Dev:IT/2.5/Py/Scripts/Cookbook/Code_snippets/Properties|Dev:IT/2.5/Py/Scripts/Cookbook/Code_snippets/Blender_add-ons|100}} …boxes. Gli elementi dell'interfaccia utente sono implementati come classi Python. In questo capitolo parleremo di due tipi di elementi dell'interfaccia:
    39キロバイト (5,014 語) - 2018年6月29日 (金) 04:43
  • {{Page/Header|2.5x|Dev:IT/2.5/Py/Scripts/Cookbook/Code_snippets|Dev:IT/2.5/Py/Scripts/Cookbook/Code_snippets/Meshes|100}} Con l'arrivo di Blender 2.5x, la scrittura di script in Python ha raggiunto nuovi livelli.
    7キロバイト (1,028 語) - 2018年6月29日 (金) 04:43
  • …Dev:IT/2.5/Py/Scripts/Cookbook/Code_snippets/Blender_add-ons|Dev:IT/2.5/Py/Scripts/Cookbook/Code_snippets/Simulations|100}} …riferimento alla documentazione Python al seguente indirizzo [http://docs.python.org/tutorial/modules.html#packages Packages]
    18キロバイト (2,359 語) - 2018年6月29日 (金) 04:43
  • …IT/2.5/Py/Scripts/Cookbook/Code_snippets/World_view_renderer|Dev:IT/2.5/Py/Scripts/Cookbook/Code_snippets/Interface|100}} <source lang="python">
    12キロバイト (1,623 語) - 2018年6月29日 (金) 04:43
  • …IT/2.5/Py/Scripts/Cookbook/Code_snippets/Multi-File_packages|Dev:IT/2.5/Py/Scripts/Cookbook/Code_snippets/Nodes|100}} …parametri, ma piuttosto quello di illustrare come si possono modificare da Python.
    52キロバイト (6,172 語) - 2018年6月29日 (金) 04:43
  • = Python APIの全容 = この資料は、pythonとblenderの連携方法を理解するためにあり、APIリファレン
    18キロバイト (1,489 語) - 2018年6月29日 (金) 04:41
  • {{Page/Header|2.5x||Dev:2.5/Py/Scripts/Cookbook/Code_snippets/Introduction}} '''Blender 2.5+ 向け Python スクリプト入門'''
    2キロバイト (223 語) - 2018年6月29日 (金) 05:54
  • {{Page/Header|2.5x|Dev:2.5/Py/Scripts/Cookbook/Code_snippets|Dev:2.5/Py/Scripts/Cookbook/Code_snippets/Meshes}} …成でその場しのぎでしたが、Blender 2.5x の API によって、Python は Blender の全機能に、完全な系統だった方法でアクセス
    8キロバイト (362 語) - 2018年6月29日 (金) 05:54
  • * [[Dev:2.5/Py/API/Intro|Blender 2.5x Python API Introduction]] …ttp://www.blender.org/documentation/blender_python_api_2_56_1 Blender 2.5x Python API Reference]
    5キロバイト (609 語) - 2018年6月29日 (金) 04:42
  • * [[Dev:2.5/Py/API/Intro|Blender 2.5x Python API Introduction]] …ttp://www.blender.org/documentation/blender_python_api_2_56_1 Blender 2.5x Python API Reference]
    5キロバイト (609 語) - 2018年6月29日 (金) 04:42
  • == Python == * [http://www.blender.org/documentation/250PythonDoc Python API]
    3キロバイト (301 語) - 2018年6月29日 (金) 04:48
  • == 新登場: [[Extensions:2.6/Py/Scripts/Import-Export/EDL_Import|'''EDL Import (動画)''']] == == 新登場: [[Extensions:2.6/Py/Scripts/Modeling/F2|'''F2 (モデリング)''']] ==
    4キロバイト (197 語) - 2018年6月29日 (金) 05:53
  • == 新規: [[Extensions:2.6/Py/Scripts/Nodes/Nodes_Efficiency_Tools|'''Nodes Efficiency Tools(英文)''']] == == 新規: [[Extensions:2.6/Py/Scripts/Import-Export/VRML2|'''VRML2 Export(英文)''']] ==
    5キロバイト (138 語) - 2018年6月29日 (金) 05:55
  • …ttp://projects.blender.org/scm/viewvc.php/*checkout*/trunk/blender/release/scripts/templates_py/custom_nodes.py?root=bf-blender&content-type=text%2Fplain cust
    5キロバイト (171 語) - 2018年6月29日 (金) 05:54
  • == 新規: [[Extensions:2.6/Py/Scripts/UV/TextureAtlas|'''Texture Atlas''']]== == 新規: [[Extensions:2.6/Py/Scripts/Object/Edit_Linked_Library|'''Edit Linked Library''']] ==
    867バイト (31 語) - 2018年6月29日 (金) 05:57
  • == 新規:[[Extensions:2.6/Py/Scripts/Import-Export/Autodesk_FBX#Compatibility_.28Import.29|'''FBX Import''']] == == Python API ==
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