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  • In Blender, as in most animation software, these changes are recorded as "keyframes" o …mation Screen, use the Screens menu from the header at the very top of the Blender window.)
    92キロバイト (16,444 語) - 2018年6月29日 (金) 02:52
  • …ng the original content of a page at the point when it was moved and added/linked into wiki pages.<br /> …not directly linked anywhere in the wiki. A copy of the page was made and linked into: [[Doc:Manual/Lighting/Lamps/Spot|Manual/Spot Lamp]]<br />
    26キロバイト (3,921 語) - 2018年6月29日 (金) 03:36
  • Eine Blender-Szene setzt sich aus einem oder mehreren Objekten zusammen: Lampen, Kurven, …tels {{shortcut|Space}}&gt;&gt;Add ein Grundobjekt erzeugt haben, wechselt Blender automatisch in den ''Editiermodus'', sofern es sich bei dem Objekt um ein M
    16キロバイト (2,671 語) - 2018年6月29日 (金) 02:46
  • …o add faces or subdivide existing faces when a model is already unwrapped, Blender will add those new faces for you. In this fashion, you can use the UV Textu The UV tools were significantly enhanced for Version 2.46. For users of Blender 2.45 and before, consult [[Attic:Manual/Unwrapping 2.45|this archived page]
    39キロバイト (6,968 語) - 2018年6月29日 (金) 02:53
  • Nearly all of these requests are included in Blender 2.42. The new requests are located here: [[Dev:Ref/Requests/Sequencer|Reque Update the Blender sequencer to allow it to import/export more types of audio/video files and
    7キロバイト (1,095 語) - 2018年6月29日 (金) 02:50
  • [[http://projects.blender.org/tracker/?atid</tt>128&group_id<tt>&func</tt>browse features requests tr |#937 || Graphictablets and Blender? || part of the intents of [[Dev:Source/Architecture/Ghost Refactoring|Ghos
    17キロバイト (2,086 語) - 2018年6月29日 (金) 02:45
  • * It can be linked to other scene, and the same armature data can be reused on multiple object …good idea to turn the Fake on, as if your armature datablock is not used (linked) it's not going to be saved in your <code>.blend</code> files. You can alwa
    16キロバイト (2,748 語) - 2018年6月29日 (金) 02:47
  • In 1949, despite numerous protests, one of the Art Nouveau masterpieces from Belgian architect Victor Horta, the “hotel Aubecq”, was demolished. It …script API to produce simple but effective tools to set up a fast pipeline from the original 3d scans to the full reconstructed 3d model of the facade.
    11キロバイト (1,754 語) - 2018年6月29日 (金) 05:46
  • …or parented to other objects in the scene. To create a usable version of a linked object, the current approach is to place it in a separate layer, and to cre # Make a duplicate of the linked objects with {{Shortcut|alt|D}}
    3キロバイト (563 語) - 2018年6月29日 (金) 03:43
  • =Linking in Blender= …nRobots|Open Robots Simulator]] project. We are currently developing using Blender 2.49b.
    4キロバイト (790 語) - 2018年6月29日 (金) 04:36
  • = A Robotics Simulator User Interface for Blender = …one of the actions performed on the script have any relevant effect on the Blender scene, though the code can easily be extendend with this.
    7キロバイト (1,153 語) - 2018年6月29日 (金) 04:39
  • =Linking in Blender= …nRobots|Open Robots Simulator]] project. We are currently developing using Blender 2.49b.
    5キロバイト (919 語) - 2018年6月29日 (金) 03:45
  • = Using VideoTexture to export the video from a camera = …obust solution is to use Blender's VideoTexture module to render the scene from the camera into a texture, and use the image rendered directly. Here is a s
    5キロバイト (848 語) - 2018年6月29日 (金) 03:43
  • …is a basic document for setting up a chroot environment so you can build a Blender Release under Linux. As I get more time I'll try to make it more readable. …ilding the 64-bit linux releases. Most of the information here is derived from that work, so kudos to him for all his help. His chroots were based on the
    7キロバイト (1,083 語) - 2018年6月29日 (金) 02:54
  • …structions for building Blender2.5 should be placed [[Dev:2.5/Doc/Building Blender/Mac|here]]}} …command line programs, and will require you to execute the build commands from the shell '''/Applications/Utilities/Terminal'''.
    10キロバイト (1,585 語) - 2018年6月29日 (金) 02:52
  • This is an incomplete shot at adding a command line option to blender to run a This is based off of the blender-2.28 release to check it out you will want to do
    15キロバイト (2,655 語) - 2018年6月29日 (金) 02:49
  • = Tutorial for Adding a New Object Type to Blender= This tutorial covers the basic aspects of adding a new 3D object type to Blender. It is specifically aimed at furthering the integration of Nurbana, but it
    8キロバイト (1,333 語) - 2018年6月29日 (金) 02:45
  • …e there seem to be plans to integrate some kind of mesh fracture code into blender, blender 2.5 doesn't work at all, that's why I decided to write up this little docum
    6キロバイト (981 語) - 2018年6月29日 (金) 03:43
  • …is not much you can do. With Baking, you create a single, editable Action from the blended animation which you can sweeten and fix to your heart's content Tests have indicated that simply using the keyframes from an armature's object-level motions as key frames for its root bones produce
    7キロバイト (1,232 語) - 2018年6月29日 (金) 02:51
  • = Blender Animation system refresh project= *made drawing of EditMode compliant with rest of Blender (re-using theme colors)
    6キロバイト (873 語) - 2018年6月29日 (金) 02:45
  • This project tries to investigate, design and implement SQL support in Blender to enable remote repository capabilities. …intention to keep Blender intact as it is and add code more or less around Blender. It should be possible for others to easily disable this functionality (or
    5キロバイト (738 語) - 2018年6月29日 (金) 02:52
  • *Determine communications between blender and db **I implement the first part of this prototype with meshdata, and its linked data, gradually expanding to other datatype whenever possible.
    677バイト (99 語) - 2018年6月29日 (金) 02:45
  • =User Documentation for Verse integration to Blender= …e 3d app, it will not be able to share data with your friends running cool Blender! ;-)
    9キロバイト (1,453 語) - 2018年6月29日 (金) 02:45
  • svn co https://svn.blender.org/svnroot/bf-blender/branches/pyapi_devel The suggested changes need to be discussed on the [http://lists.blender.org/mailman/listinfo/bf-python mailing list.]
    21キロバイト (3,533 語) - 2018年6月29日 (金) 02:51
  • …orgets to link obdata to ob or ob to scene we end up with unlinked data in Blender. *#If the object is linked to a scene, first, object data is unnecessarily (in this example) created f
    7キロバイト (1,138 語) - 2018年6月29日 (金) 02:49
  • = New developments in the Blender Python API = …|Decision: bpy module|We will develop a new module alongside the existing 'Blender' module called bpy.
    8キロバイト (1,306 語) - 2018年6月29日 (金) 02:51
  • …es to methods which rely on the Ipo curve's or bezTriple's position in the Blender's internal Ipo or Ipocurve data structure, making access more object-orient from Blender import *
    9キロバイト (1,370 語) - 2018年6月29日 (金) 02:47
  • *. '''Implement a [[BlenderDev/BPoint|BPoint]] module to wrap Blender NURB data.''' Status: posted to patch tracker (#2792), June 28, 2005 deleted from the lists. The point lists are treated as sequences, which
    14キロバイト (2,207 語) - 2018年6月29日 (金) 02:45
  • …n''', which is a .blend file with its own datablocks and datablocks linked from other .blend files. We should assume as much as possible there may be multi …under a window manager. It does not mean that this code may not be called from the window manager, it means that such code should never assume there is a
    7キロバイト (1,165 語) - 2018年6月29日 (金) 02:52
  • …how to [[Dev:2.5/Source/Architecture/DefineProperty|define properties]] in Blender. * Access to Blender data by plugins, for example in a render API.
    15キロバイト (2,520 語) - 2018年6月29日 (金) 03:36
  • The single .blend file view was integrated in the file browser in Blender 2.49 and previous versions. It allowed to select one or several data blocks (DNA ID structs) to be linked or appended to the current scene.
    5キロバイト (890 語) - 2018年6月29日 (金) 03:42
  • == Blender files and Library linking == I propose the first goal to get blender exporting armatures, animation & geometry to 1 application successfully as
    10キロバイト (1,186 語) - 2018年6月29日 (金) 05:46
  • Proposal is to include numpy with official blender builds. Blender has its own mathutils module, but this is focused on math for access to obj
    3キロバイト (415 語) - 2018年6月29日 (金) 05:49
  • * No functions specific to any blender object type. …(data)''' / '''seq.unlink(data)'''<br>''Exception if already linked or not linked when unlinking.
    6キロバイト (1,035 語) - 2018年6月29日 (金) 03:37
  • A material is what gets linked to the object/geometry, the overall representation of how the objects react …h nodes. It will be possible to do this in the shading node tree, but also from the properties window. A material parameter could be marked as being textur
    9キロバイト (1,503 語) - 2018年6月29日 (金) 03:44
  • The names from categories 3 to 6 come from RNA. …right]]Even though panel definitions are "free", there are some cases when Blender could add additional UI info or elements too.
    6キロバイト (997 語) - 2018年6月29日 (金) 03:40
  • …vray.org/documentation/3.7.0/ POV-Ray Documentation]</li><li>[[http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/POV-Ray/Sample_Materials Sam …t-size:1.1em; list-style-type:none;"><li><font size="+2">[http://developer.blender.org/diffusion/BA/history/master/render_povray/ Latest News]</font size="+2"
    17キロバイト (2,627 語) - 2018年6月29日 (金) 06:06
  • = 3. Compile Blender with CMake = Install CMake from your package manager.
    9キロバイト (1,411 語) - 2018年6月29日 (金) 03:45
  • This page is meant to provide new developers with information about how the Blender development process works, where to find info and how to find a good projec * [http://lists.blender.org/mailman/listinfo/bf-committers '''BF-Committers Mailing List'''] - for
    8キロバイト (1,423 語) - 2018年6月29日 (金) 02:47
  • |Run all files in the Regression Suite (Blender, Game Engine...) |Check all tests pass.<br>See the [http://developer.blender.org/tag/automated_testing Automated Testing] project.
    5キロバイト (706 語) - 2018年6月29日 (金) 02:46
  • =Blender translation HOWTO= …l tools found in trunk/po/bl_i18n_utils dir (which is actually linked from Blender's source code repository)!
    13キロバイト (2,094 語) - 2018年6月29日 (金) 04:47
  • Blender source code, addons and translations are hosted in [http://git-scm.com/ Git * [http://git.blender.org git.blender.org] hosts the repositories
    13キロバイト (2,112 語) - 2018年6月29日 (金) 06:05
  • = Blender 2.64: マスクエディター = 従来、Blender でマスクするシンプルなワークフローはありませんでし
    15キロバイト (236 語) - 2018年6月29日 (金) 05:51
  • = Blender 2.68 リリースノート = Blender Foundation とオンラインの開発者コミュニティは Blender 2.68を公開できることを誇りに思います。
    5キロバイト (181 語) - 2018年11月19日 (月) 06:50
  • = Blender 2.68: アドオン = == 新規: [[Extensions:2.6/Py/Scripts/Object/Edit_Linked_Library|'''Edit Linked Library''']] ==
    867バイト (31 語) - 2018年6月29日 (金) 05:57
  • = Blender 2.69: アドオン = * ランプ、カメラ、マテリアルの対応の改良(Blender の設定をもっと正確に変換するように)。{{CommitExt|4740}}
    3キロバイト (135 語) - 2018年6月29日 (金) 06:04
  • = Blender 2.80: その他の機能 = Blender の旧背景画像を置き換える、新しい画像オブジェクト。
    7キロバイト (144 語) - 2019年7月12日 (金) 00:06
  • …/Release_Notes/3.1/Python_API Reference/Release Notes/3.1/Python API &#45; Blender Developer Wiki] = Blender 3.1: Python API =
    4キロバイト (186 語) - 2022年3月8日 (火) 06:05
  • …/3.5/Animation_Rigging Reference/Release Notes/3.5/Animation Rigging &#45; Blender Developer Wiki] …して Blender に表示されるようになりました。[https://docs.blender.org/manual/ja/3.5/animation/armatures/posing/editing/pose_library.html#conv
    5キロバイト (217 語) - 2023年3月25日 (土) 05:18
  • …/4.0/Animation_Rigging Reference/Release Notes/4.0/Animation Rigging &#45; Blender Developer Wiki] [[File:Asset browser-pose library-use from viewport.png|720px|アセットシェルフ内のポーズライブラリ]]
    12キロバイト (537 語) - 2023年11月15日 (水) 03:00

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