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  • {{Page/Header|2.31|Manual/PartIV/Bump and Normal Maps|Manual/PartIV/Displacement Maps}} address using the technique of environment mapping.
    10キロバイト (1,697 語) - 2018年6月29日 (金) 02:46
  • {{Page/Header||Manual/PartIV/Texture Channels|Manual/PartIV/UV Mapping}} bump mapping and perspective-corrected mip-mapping, filtering, and
    3キロバイト (490 語) - 2018年6月29日 (金) 02:45
  • |[[Doc:2.6/Manual/Textures/Mapping/UV/Unwrapping|UV/Image Editor]] |{{section|Mapping
    46キロバイト (5,276 語) - 2018年6月29日 (金) 05:50
  • …ed for shading, and can give plausible result for various shaders and bump mapping.
    3キロバイト (550 語) - 2018年6月29日 (金) 04:38
  • …ode>: set up material for shading a given point, evaluating textures, bump mapping, and other things that do not depend on the light vector. …ives the physically correct result and should work well combined with tone mapping.
    8キロバイト (1,401 語) - 2018年6月29日 (金) 03:46
  • …for things like AO. Also for example the texture derivatives code for bump mapping could benefit from a more generic system to retrieve derivatives. It would * Photon mapping needs diffuse and specular separate
    6キロバイト (961 語) - 2018年6月29日 (金) 03:44
  • * Displacement and bump mapping using nodes.
    4キロバイト (635 語) - 2018年6月29日 (金) 03:45
  • …tangenti non hanno derivati, così il filtraggio della texture e il ''bump mapping'' non lavorano quando li usi come coordinate della texture. * ''Bump maps'' dopo una riflessione ''Beckmann'' non lavorano quando ([http://proje
    2キロバイト (320 語) - 2018年6月29日 (金) 04:52
  • …provements, adding painting of multiple channels for texturing (ie paint a bump map and diffuse map at the same time), additional brush options, interface * Integrate '''PTex texture mapping library'''. This would be used for storing multires displacement and painte
    6キロバイト (896 語) - 2018年6月29日 (金) 03:46
  • …fragment of the string "put compatibility code here until next subversion bump". This is the comment above the block where you'll be adding any necessary …If we are to implement subsurf unwrapping, we must do some kind of reverse mapping between derivedMesh data and EditMesh data. This must already be possible b
    5キロバイト (694 語) - 2018年6月29日 (金) 04:43
  • * Per BSDF bump mapping
    16キロバイト (2,588 語) - 2018年6月29日 (金) 05:48
  • …ix for bug #12077: tangent shading (which only affects specular) made bump mapping not work for diffuse.</s>
    39キロバイト (6,042 語) - 2018年6月29日 (金) 02:54
  • * fix: Bump mapping in texture was using wrong image resolution - r39530 * fix: Problem using procedural textures as bump map with antialiasing - r39725
    15キロバイト (2,292 語) - 2018年6月29日 (金) 04:46
  • * fix {{BugReport|29957}}: texture generated mapping works as global with cloth modifier - {{Commit|43732}} * fix {{BugReport|29922}}: invalid pixels due to bump map in degenerate case. - {{Commit|43509}}
    21キロバイト (2,808 語) - 2018年6月29日 (金) 05:44
  • ==== Bump and Derivative Maps ==== …ith float images. This feature is mostly notable when working with the new bump map painting capabilities of blender. To enable the feature, check 16 Bit F
    9キロバイト (1,270 語) - 2018年6月29日 (金) 05:44
  • …uv editor. You can use it to tag edges as seams or sharp (useful for bump mapping where you need normals calculated correctly when baking), based on operator
    6キロバイト (1,063 語) - 2018年6月29日 (金) 05:47
  • * Fix {{BugReport|33055}}: uv mapping did not use the right image from the material to do aspect ratio correction * Fix {{BugReport|33183}}: cycles bump mapping was not executed with only an AO node in a material. ({{Commit|52233}})
    25キロバイト (3,019 語) - 2018年6月29日 (金) 05:51
  • * Fix incorrect GLSL bump mapping in editmode when the UV coordinates are flipped, was not passing sign on to
    34キロバイト (4,060 語) - 2018年6月29日 (金) 05:56
  • …Subsurface scattering uses a new sampling algorithm and now supports bump mapping and texture blurring. Sky rendering now uses a more accurate sky model. New
    2キロバイト (278 語) - 2018年6月29日 (金) 05:57
  • * Fix {{BugReport|36628}}: Muting bump node alters material visibility. ({{Commit|59742}}) * Fix cycles issue with mapping node rotation and scale order. ({{Commit|60371}})
    30キロバイト (3,644 語) - 2018年6月29日 (金) 06:04

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