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  • |#557 || New Object Constraints copy size || || || Armatur |#559 || Edit Object Upright/not rotated || || || Interface
    17キロバイト (2,086 語) - 2018年6月29日 (金) 02:45
  • …g/forum/showthread.php?t=74984 Modeling a building] - Some useful tips on modelling a building (also links to the "Ctools" - "Connect script"). …ects] - Guides, tips and tutorials on how to use blender for architectural modelling and rendering.
    5キロバイト (716 語) - 2018年6月29日 (金) 02:49
  • MichelSelten re-wrote. started from Object module, other came in for World etc. …sting .. as Blender is first of all an integrated and nice application for modelling, animating etc., and not a library for making other tools, the primary targ
    3キロバイト (497 語) - 2018年6月29日 (金) 02:45
  • The edit buttons contains different information depending on the object type selected and current mode. Below are examples of different contexts: The modelling tools are to be moved into the menu system and are therefore no longer repr
    807バイト (113 語) - 2018年6月29日 (金) 02:45
  • # the new tools affect modelling and animation workflows, hopefully making blending more fluent, but surely ===Modelling===
    9キロバイト (1,411 語) - 2018年6月29日 (金) 02:44
  • …he 3D view properties region open. One reason is that they want to see the object transform properties all the time. But even without you see users editing t …the material properties or node editor. If it's the material on the active object, it would be already there. You may select a different material slot. You c
    14キロバイト (2,452 語) - 2018年6月29日 (金) 06:04
  • * [[Template:Release Notes/2.43/Object/DupliFaces|DupliFaces]] *[[Template:Release Notes/2.43/Object/DupliFaces|DupliFaces]] http://www.blender.org/cms/Face_Duplicator.828.0.ht
    7キロバイト (756 語) - 2018年6月29日 (金) 02:50
  • == Modelling Improvements == ''see the "Geometry Data" panel in the object data buttons view.''
    1キロバイト (208 語) - 2018年6月29日 (金) 05:52
  • Many different mesh modelling tools were added and improved. Cycles render performance was improved on Wi …ng, which allows you to refine marker position after it was occluded by an object, and automatic keyframe selection, which tries to automatically find a best
    3キロバイト (478 語) - 2018年6月29日 (金) 05:55
  • …Blender build (2.44), a user has to do four seperate mappings to remap an object. This ''does'' give the most control over where verticies are placed, and s …ge on a single point, centered according to what the median-point/3Dcursor/object-center -setting is assigned to. Probably most of the scripting for it could
    50キロバイト (8,355 語) - 2018年6月29日 (金) 02:45
  • malefico - object group appending?? When several objects are parented to an empty, it would chronoh - mesh color is same as object color
    8キロバイト (1,305 語) - 2018年6月29日 (金) 02:45
  • …ould be nice to see a blueprint through a semitransparent, shaded mesh for modelling in editmode. This just works in objectmode at the moment. …u just see the wire (if wire is turned on). You wouldn't have to go to the object buttons and define the drawmodes, you can just switch the shading by changi
    42キロバイト (7,033 語) - 2018年6月29日 (金) 02:45
  • You know, for single object, that would be easy by entering Edit Mode, then sellect all. But this would …sed with in the past. It worked by allowing name data to be copied from an object in the 3D/camera view just by clicking on it with a dropper tool, similar t
    26キロバイト (4,588 語) - 2018年6月29日 (金) 04:45
  • …e you planning for it to hold limits or actual transformation data for the object. -- [[DeveloperWikiJeremyWall#15Sep104|JW]] ***Currently the blender system for constraints actually edits the object data to enforce the constraint. I was wondering if your refactor of the sys
    12キロバイト (1,920 語) - 2018年6月29日 (金) 02:45
  • *Point draw mode as custom object draw and window display type, this mode only draws vertices and not edges o …hiding, moving from layer, duplicating, selecting objects, etc, done on an object in a scene with many many objecs is painfully slow (minuts)
    24キロバイト (3,856 語) - 2018年6月29日 (金) 03:36
  • ** Custom Curve Object. …an "orphaned" open source software that has a comprehensive set of polygon modelling tools. Cutting tools are especially great. [http://screenr.com/vDjs Here is
    28キロバイト (4,604 語) - 2018年6月29日 (金) 05:47
  • …ti-resolution meshes in object mode as well. Currently much of Blender’s object mode code expects a mesh to be in the format of ‘Mesh DNA’. Therefore t * For modelling functions I can understand you have to query capabilities and possibly conv
    11キロバイト (1,809 語) - 2018年6月29日 (金) 02:53
  • …ndary mesh object, and is NOT meant to completely replace the current Mesh object type. * the intrude command that makes an object hollow and deletes the selected faces explained here:
    6キロバイト (1,042 語) - 2018年6月29日 (金) 02:45
  • = '''Proposal For Half-Edge Modelling, by Joe Eagar''' = …lack of NGons. The solution is to write a totally new and seperate set of modelling tools, comparable to Wings3D. The tools would operate on an underlying hal
    2キロバイト (405 語) - 2018年6月29日 (金) 02:46
  • …elopment/release-logs/blender-235a/ Another version full of improvements]: object hooks, curve deforms and curve tapers, particle duplicators and much more. …hen performing Boolean operations, Blender now support Motion Tracking for object movements in the Scene, the Remesh Modifier generate new topology using an
    21キロバイト (2,950 語) - 2018年6月29日 (金) 03:43

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