Dev:Ref/Release Notes/2.46
目次
Interface
Modeling Tools
Texturing and UV
Animation Tools
Compositing and Sequencing
Particles and Simulation
Materials and Rendering
Game Engine
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Python
Credits
In CMS
- Mesh Deform Modifier http://www.blender.org/development/current-projects/changes-since-245/modifiers/
- Inverse Kinematics Pole Target http://www.blender.org/development/current-projects/changes-since-245/inverse-kinematics/
- Custom weight range, Multi modifier, vertex group editing http://www.blender.org/development/current-projects/changes-since-245/animation-features/
- ZMask, Full Sample Antialiasing, and Cubic Diffuse Shading http://www.blender.org/development/current-projects/changes-since-245/rendering-features/
http://www.blender.org/development/current-projects/changes-since-245/glossy-reflectionrefraction/
http://www.blender.org/development/current-projects/changes-since-245/raytraced-soft-shadows/
http://www.blender.org/development/current-projects/changes-since-245/qmc-sampling/
http://www.blender.org/development/current-projects/changes-since-245/approximate-ambient-occlusion/
- Tangent space and displacement map baking http://www.blender.org/development/current-projects/changes-since-245/render-baking/
http://www.blender.org/development/current-projects/changes-since-245/particles/
http://www.blender.org/development/current-projects/changes-since-245/constraint-improvements/
http://www.blender.org/development/current-projects/changes-since-245/armature-drawing-improvements/
http://www.blender.org/development/current-projects/changes-since-245/sequencer-changes/
http://www.blender.org/development/current-projects/changes-since-245/uv-editing/