「Dev:Ref/Release Notes/2.46」の版間の差分
細 (moved Dev:Ref/Outdated/Release Notes/2.46 to Dev:Ref/Release Notes/2.46 over redirect) |
細 (1版 をインポートしました) |
(相違点なし)
|
2018年6月29日 (金) 02:53時点における最新版
目次
Interface
Modeling Tools
Texturing and UV
Animation Tools
Compositing and Sequencing
Particles and Simulation
Materials and Rendering
Game Engine
{{{3}}} |
Python
Credits
In CMS
- Mesh Deform Modifier http://www.blender.org/development/current-projects/changes-since-245/modifiers/
- Inverse Kinematics Pole Target http://www.blender.org/development/current-projects/changes-since-245/inverse-kinematics/
- Custom weight range, Multi modifier, vertex group editing http://www.blender.org/development/current-projects/changes-since-245/animation-features/
- ZMask, Full Sample Antialiasing, and Cubic Diffuse Shading http://www.blender.org/development/current-projects/changes-since-245/rendering-features/
http://www.blender.org/development/current-projects/changes-since-245/glossy-reflectionrefraction/
http://www.blender.org/development/current-projects/changes-since-245/raytraced-soft-shadows/
http://www.blender.org/development/current-projects/changes-since-245/qmc-sampling/
http://www.blender.org/development/current-projects/changes-since-245/approximate-ambient-occlusion/
- Tangent space and displacement map baking http://www.blender.org/development/current-projects/changes-since-245/render-baking/
http://www.blender.org/development/current-projects/changes-since-245/particles/
http://www.blender.org/development/current-projects/changes-since-245/constraint-improvements/
http://www.blender.org/development/current-projects/changes-since-245/armature-drawing-improvements/
http://www.blender.org/development/current-projects/changes-since-245/sequencer-changes/
http://www.blender.org/development/current-projects/changes-since-245/uv-editing/