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  • …braries and Python modules tailored for software development in the visual effects industry.
    2キロバイト (359 語) - 2018年6月29日 (金) 04:37
  • …e kind of NLA editor for compositing nodes, to easier drag around keyframe effects AND image sequences.
    9キロバイト (1,465 語) - 2018年6月29日 (金) 06:04
  • ** Wind effects would modify the center vector, so the limit sphere was drawn
    39キロバイト (6,042 語) - 2018年6月29日 (金) 02:54
  • = Effects = {{Template:Release_Notes/2.49b/Sequencer/Effects}}
    128バイト (14 語) - 2018年6月29日 (金) 03:43
  • * Quick effects now available in object menu - r40825
    3キロバイト (503 語) - 2018年6月29日 (金) 04:46
  • This makes many effects possible that were previously difficult to achieve, for example footsteps i New Addons in this release are an Adobe After Effects exporter, Atomic Blender (Protein Data Bank) file importer, Acclaim and C3D
    3キロバイト (445 語) - 2018年6月29日 (金) 04:47
  • ==== Adobe After Effects Export ==== …s for all of the objects you select can be exported and used to link After Effects' filters or layers basing on your scene created in Blender.
    5キロバイト (757 語) - 2018年6月29日 (金) 04:50
  • …th a number of other improvements. There were also features added to After Effects export, X3D export, Atomic Blender PDB import, MHX import, UV layout export
    4キロバイト (646 語) - 2018年6月29日 (金) 05:44
  • ===== After Effects Exporter =====
    5キロバイト (679 語) - 2018年6月29日 (金) 05:47
  • * "Paint effects" now work in relative mesh space instead of global. This means that effect
    9キロバイト (1,270 語) - 2018年6月29日 (金) 05:44
  • * After Effects: add export of lamps as After Effects lights, add option to export static scene, avoid exporting some unnecessary
    3キロバイト (429 語) - 2018年6月29日 (金) 05:48
  • …and so they can just as well be used for creating motion graphics or other effects in the compositor.
    11キロバイト (1,805 語) - 2018年6月29日 (金) 05:50
  • …y and each slice is processed in separated thread. Currently the following effects are multithreaded: Cross, Gamma Cross, Add, Subtract, Multiply, Alpha Over,
    3キロバイト (510 語) - 2018年6月29日 (金) 05:50
  • …ure, click the {{Format/Literal|Create Armature}} button. This has several effects:
    8キロバイト (1,378 語) - 2018年6月29日 (金) 04:51
  • * Fix {{BugReport|34811}}: Wrong result of add/subtract effects. ({{Commit|55924}})
    30キロバイト (3,683 語) - 2018年6月29日 (金) 05:54
  • …BSDF]] with Diffuse and Glossy component is now available for Cartoon like effects. ({{Commit|56980}}) …estin Backscatter closures]] were added for testing, useful for Cloth like effects. ({{Commit|56900}})
    2キロバイト (333 語) - 2018年6月29日 (金) 05:55
  • …render effects like fire, smoke, mist, absorption in glass, and many other effects that can't be represented by surface meshes alone.
    5キロバイト (746 語) - 2018年6月29日 (金) 06:04
  • …render effects like fire, smoke, mist, absorption in glass, and many other effects that can't be represented by surface meshes alone. …urface and volume shader. The world can also use a volume shader to create effects such as mist.
    3キロバイト (461 語) - 2018年6月29日 (金) 06:04
  • …t the API changes are totally internal, so that there is no artist-visible effects on Freestyle rendering results. The effects of the API changes are illustrated below by taking the japanese_bigbrush.py
    6キロバイト (878 語) - 2018年6月29日 (金) 06:07
  • …n=top| [[Image:Dev-Source-Bevel-Parameter.png|none|frame|Profile Parameter effects]]
    5キロバイト (741 語) - 2018年6月29日 (金) 06:05

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