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  • …on-overlapping subdivided layouts ("Screens, Areas") to manage the various editors and options. For 2.5 we will tackle a couple of weak points in the original …s and Spaces (editors) should become clean, allowing custom or plugin-able editors. A local "Area manager" should take care of its own region subdivision, all
    13キロバイト (1,982 語) - 2018年6月29日 (金) 03:37
  • *VI. Editors *Editors
    2キロバイト (367 語) - 2018年6月29日 (金) 02:54
  • ==Editors==
    2キロバイト (338 語) - 2018年6月29日 (金) 03:44
  • <br>'''Editors'''<br>- Node editor allows selection, dragging, scaling, rotate, and linkin …e back (constraints, num input)<br>- Added support for transforms in other editors (Node, FCurve, Action)<br>- Restored support for editmodes transform (curve
    13キロバイト (2,153 語) - 2018年6月29日 (金) 02:52
  • *Screens/editors get clear context and state visualization, including search option, status
    3キロバイト (396 語) - 2018年6月29日 (金) 03:39
  • …t; what is 'active' or 'selected', editing multiple selected items, how do editors cooperate? *Design proposals for potential future editors (integrated console, logging/reporting system, media/data library)
    7キロバイト (1,161 語) - 2018年6月29日 (金) 03:40
  • To allow consistency among editors or to follow user preferences, keys can get names using macros, for example …r>- More functionality in "corner widgets" can be added, like flipping the editors of 2 adjacent areas.<br>- More flexibility to change layouts needed in gene
    8キロバイト (1,300 語) - 2018年6月29日 (金) 03:40
  • …e user. This means there are no tools here. These go into their respective editors.
    7キロバイト (1,093 語) - 2018年6月29日 (金) 03:40
  • …. So here is a list of todo's, related to the general design, not specific editors. * Move specific context get functions to the respective editors, to avoid context becoming too much of a G global replacement.
    2キロバイト (355 語) - 2018年6月29日 (金) 03:40
  • …sible here via the pulldown menus. <br><br> '''Toolbars''' <br>[[Image:2 5 editors 02.png|thumb|right]]<br> We will first explore vertically listed toolbars,
    5キロバイト (915 語) - 2018年6月29日 (金) 03:40
  • <b>editors/space_image/image_draw.c: draw_image_main()</b> : → <b>editors/space_image/image_draw.c: draw_image_buffer()</b>
    14キロバイト (2,334 語) - 2018年6月29日 (金) 03:41
  • #REDIRECT [[Dev:2.5/Source/Development/Todo/Editors]]
    53バイト (6 語) - 2018年6月29日 (金) 03:45
  • The area is where editors are drawn. Areas can be divided into regions for different purposes, like m Swap and move operations can be used to quickly organise your windows so that editors (areas) are where you want them. Dragging an area is done by grabbing the u
    5キロバイト (731 語) - 2018年6月29日 (金) 02:52
  • …quite a good layout for these shortcuts, which are very consistent across editors and modes. This consistency makes it easy to use muscle memory and transfer *Consistency across editors and modes
    7キロバイト (1,216 語) - 2018年6月29日 (金) 03:42
  • …eens; the entire window enables you to configure workspaces using multiple editors. …similar to a stand alone editor, like for modeling, painting or scripting. Editors can both follow Screen level user context ("Active" or "Selected") and offe
    4キロバイト (669 語) - 2018年6月29日 (金) 03:37
  • …items (such as the Outliner, or the Channel List regions for the Animation Editors) that can get arbitrarily long, with items being added to the end, and the * Scrollers are scrollbars which also show scale markings for animation editors (in particular), and also regions where precision is an issue.
    10キロバイト (1,698 語) - 2018年6月29日 (金) 03:37
  • * [[Dev:Doc/New_Developer_Env|Development Setup (IDE/Editors)]]
    4キロバイト (553 語) - 2018年6月29日 (金) 06:04
  • * [[Dev:Doc/New_Developer_Env|Development Setup (IDE/Editors)]]
    3キロバイト (485 語) - 2018年6月29日 (金) 02:45
  • | /source/blender/'''editors/''' | /source/blender/editors'''/animation/'''
    21キロバイト (3,192 語) - 2018年6月29日 (金) 03:46
  • {{Note|Note for editors|It might seem that editing a certain distro's page won't affect other distr
    1,000バイト (140 語) - 2018年6月29日 (金) 03:42

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