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  • I have an idea for one editing tool. …on, such as x + y/2 (where x and y are numbers) that when you went back to editing the position via the transform box it remembered the equation. When you mov
    50キロバイト (8,355 語) - 2018年6月29日 (金) 02:45
  • …lender.org/pub/Requests/EditingFeatures/f1.gif http://wiki.blender.org/pub/Requests/EditingFeatures/f8.gif …lender.org/pub/Requests/EditingFeatures/f2.gif http://wiki.blender.org/pub/Requests/EditingFeatures/f3.gif
    2キロバイト (407 語) - 2018年6月29日 (金) 02:45
  • I have an idea for one editing tool.
    307バイト (60 語) - 2018年6月29日 (金) 05:53

ページ本文と一致

  • …nder 2.42. The new requests are located here: [[Dev:Ref/Requests/Sequencer|Requests/Sequencer]] *[[Attic:Requests/Sequencer/Solidify Goals|Requests/Sequencer/Solidify Goals]]
    7キロバイト (1,095 語) - 2018年6月29日 (金) 02:50
  • …ts.blender.org/tracker/?atid</tt>128&group_id<tt>&func</tt>browse features requests tracker]] (actually access restricted to coders) ==not ranked requests==
    17キロバイト (2,086 語) - 2018年6月29日 (金) 02:45
  • help requests. While this may not be quite right, its at least where we will want that includes the system python headers. Of course after editing the
    15キロバイト (2,655 語) - 2018年6月29日 (金) 02:49
  • * [[Dev:Ref/Requests|Feature Requests]] …This site is mainly for projects that are actually worked on, for features requests see the relevant section on the [[Dev:Doc/Contact|Contact]] page.
    3キロバイト (485 語) - 2018年6月29日 (金) 02:45
  • ….org/mailman/listinfo/bf-modeling bf-modeling]: Modeling, sculpting and UV editing in Blender. …Blender as long as that feature is not removed. On the other side, feature requests are introducing new or changing existing functionality, including more use
    7キロバイト (1,017 語) - 2018年6月29日 (金) 04:41
  • …nder that its difficult to manage them usefully so we don't accept feature requests on our tracker as some projects do. If the feature requests are small, like an option to an existing tool you could try to contact the
    12キロバイト (2,109 語) - 2018年6月29日 (金) 04:45
  • …s of a specific editor (Outliner, Node editor), for a group of tools (Mesh editing) or for a specific library in Blender (Booleans, Cycles). …entation and design issues here, and approve or reject patches and feature requests. This based on aligning well with Blender's general design decisions, relea
    4キロバイト (615 語) - 2018年6月29日 (金) 04:44
  • …done to improve the compositor in Blender. A lot of proposals and feature requests are overlapping. The plan is to try to merge and combine them on this page ==== Mask Editing ====
    9キロバイト (1,465 語) - 2018年6月29日 (金) 06:04
  • This mini-wiki is for making feature requests. Propose them and work together in refining the proposal. Describe what the …hy pages with discussions, that's what the forums and maybe [[Dev talk:Ref/Requests|talk pages]] are for. Please try to incorporate comments into the documents
    8キロバイト (1,106 語) - 2018年6月29日 (金) 02:45
  • I have an idea for one editing tool. …on, such as x + y/2 (where x and y are numbers) that when you went back to editing the position via the transform box it remembered the equation. When you mov
    50キロバイト (8,355 語) - 2018年6月29日 (金) 02:45
  • == Feature Requests == * Create uv unwrap on all active or selected objects and show/editing in on time the uv editor
    11キロバイト (1,673 語) - 2018年6月29日 (金) 02:45
  • [[Dev:Ref/Requests/Internal Refactor/Design Overview|Design Overview]] * [[Dev:Ref/Requests/Internal Refactor/Audio System|Audio System]]
    3キロバイト (546 語) - 2018年6月29日 (金) 02:52
  • Some work has started on this here... [[Dev:Ref/Requests/OtherFeatures/Shockwave3d|Shockwave3d Shockwave 3D Export]] -- [[Requests/GnuttaG|GnuttaG]]
    30キロバイト (5,025 語) - 2018年6月29日 (金) 02:45
  • …criptmenu-group it whould also be usefull to support Subgroups. A subgroup Editing could be defined implicit like: Group: 'Editing\Mesh, Editing\Object'
    7キロバイト (1,144 語) - 2018年6月29日 (金) 02:45
  • = Sequencer Requests = …find some suggestion/guidelines at [[Dev:Ref/Requests/Sequencer/Guidelines|Requests/Sequencer/Guidelines]].
    18キロバイト (2,030 語) - 2018年6月29日 (金) 02:45
  • …been enabled for some time. As such, I am removing this from the primary requests page. See the section titled "True NTSC and 24p-support" in the associated …liked_ about Blender. Nevertheless: I have been already told, that preview editing and working with EDL-files is mandatory in professional environments... To
    7キロバイト (1,059 語) - 2018年6月29日 (金) 03:37
  • ideasman - manual normal editing (extension to the above by [[Requests/LetterRip|LetterRip]] - computers get 'credit' for rendering other peoples
    8キロバイト (1,305 語) - 2018年6月29日 (金) 02:45
  • *CAPABLE of displaying and editing more than one node systems at once …the user could save their workspace setup (animation/modeling/uv-ing/video-editing/etc spaces) as a file, which could be loaded and overwrite the workspace se
    42キロバイト (7,033 語) - 2018年6月29日 (金) 02:45
  • …in syncron mode, when game is paused, models are shown syncronuosly during editing. …led in most parts by this plugin-proposal [[Dev:Ref/Requests/Plugin-System|Requests/Plugin-System]] --[[User:Schlaile|Peter Schlaile]] 19:57, 25 January 2008 (
    5キロバイト (804 語) - 2018年6月29日 (金) 02:51
  • …ch as shell modifier for walls, edge intersection, extrude modifier, curve editing tools, freehand drawing... (todo - add more) …d representation of hierarchies uses Groups/DupliGroups. Unfortunately the editing and management of Groups/DupliGroups objects in Blender is still very ineff
    24キロバイト (3,856 語) - 2018年6月29日 (金) 03:36
  • …urrent Status value of Lever5 and returns it to the And function. And also requests the current keypress to be processed. If the key is a space and the Status= …it becomes only available as a node and not as a graph anymore. Of course, editing the compound node remains possible. Using an explicit mechanism to create a
    49キロバイト (8,377 語) - 2018年6月29日 (金) 03:43
  • For Project Peach we need good fur editing, animation and rendering tools. The [[Dev:2.4/Source/Physics/Particles Rewr …ys that need to be controlled. Changing this amount can also be done while editing with the Rekey tool.
    4キロバイト (585 語) - 2018年6月29日 (金) 02:51
  • …is when the orange merging will happen (so armature layers, nodal material editing etc. will be included). …permissons - it would be a good idea to expand Roland Hess (Harkymans) CMS editing and publishing rights - he is an experienced editor and did a superb job on
    4キロバイト (623 語) - 2018年6月29日 (金) 02:46
  • * Please see [[Dev:Ref/Requests|Feature Requests]] …ibutions/Bartrobinson|My User Contributions]] which are focused on Feature Requests and are centered around making Blender more powerful, user accessible, and
    1キロバイト (164 語) - 2018年6月29日 (金) 06:06
  • …nto Blender. It seems rather ridiculous right now, that we can do HD-video editing, but do all our sound mixing in 16bit stereo... [[User:Schlaile|Peter Schla [[Category:Requests]]
    2キロバイト (269 語) - 2018年6月29日 (金) 03:36
  • Some people suggested IPO-editing directly on the timeline for crossfading etc. Don't see any sense here. IPO …tart and stop for each fade in a seperate IPO window. Maybe don't have IPO editing directly on the strip itself, but at least let us see the fade. [[User:Dire
    9キロバイト (1,505 語) - 2018年6月29日 (金) 03:36
  • …at would put that feature where it belongs: not into compositing, not into editing, but into the conforming step (which haven't thought of seperately until no [[Category:Requests]] [[Category:Sequencer]] [[Category:Feature_requests]]
    6キロバイト (957 語) - 2018年6月29日 (金) 03:36
  • …ve a 'thickness' ... see [[Requests/EditingFeatures#Shell modifier|Editing Requests: Shell modifier]] resp. [http://www.members.iinet.net.au/~cpbarton/ideasman
    1キロバイト (183 語) - 2018年6月29日 (金) 02:49
  • {{note|Note|You need to register and ask for editing rights - you can send me a message to jesterking at letwory dot net, or con Please, add here your comments, ideas, feature requests.
    696バイト (119 語) - 2018年6月29日 (金) 03:40
  • …. The manipulator handles should also move to where the component they're editing is after the modifier stack is applied. …ould be independent from the other button views unless the user explicitly requests that they be all reset to the same setting. View extents should be limitles
    62キロバイト (10,973 語) - 2018年6月29日 (金) 02:54
  • This option is useful when editing the cutting lines by hand. Feature requests, bug reports and all other constructive comments are most welcome.
    17キロバイト (2,950 語) - 2018年6月29日 (金) 04:37
  • Random feature requests by people not involved with the durian project will be removed.}} …ectly showing results in the viewports, using fields and collision, visual editing of constraints, etc.
    14キロバイト (2,231 語) - 2018年6月29日 (金) 03:43
  • Random feature requests by people not involved with the gooseberry project will be removed.}} :: - In Hue correct since Hue is cyclic, when editing a control point at the far left, the point at the far right should also mov
    9キロバイト (1,490 語) - 2018年6月29日 (金) 06:07
  • #REDIRECT [[Dev:Ref/Requests/Editing]]
    38バイト (5 語) - 2018年6月29日 (金) 03:37
  • #REDIRECT [[Dev:Ref/Requests/Editing/FgonsNgons]]
    49バイト (6 語) - 2018年6月29日 (金) 03:37