検索結果
このウィキでページ「Selecting」を新規作成しましょう。検索で見つかった他のページも参照してください。
ページ名と一致
- #REDIRECT [[Doc:2.4/Tutorials/Animation/BSoD/Character Animation/Selecting]]76バイト (8 語) - 2018年6月29日 (金) 03:41
- #REDIRECT [[Doc:2.6/Manual/Animation/Editors/DopeSheet/Selecting]]66バイト (7 語) - 2018年6月29日 (金) 04:52
- #REDIRECT [[Doc:2.6/Manual/Modeling/Curves/Selecting]]54バイト (6 語) - 2018年6月29日 (金) 04:52
- #REDIRECT [[Doc:2.6/Manual/Modeling/Meshes/Selecting]]54バイト (6 語) - 2018年6月29日 (金) 04:52
- #REDIRECT [[Doc:2.6/Manual/Modeling/Meshes/Selecting/Advanced]]63バイト (7 語) - 2018年6月29日 (金) 04:52
- #REDIRECT [[Doc:2.6/Manual/Modeling/Meshes/Selecting/Basics]]61バイト (7 語) - 2018年6月29日 (金) 04:52
- #REDIRECT [[Doc:2.6/Manual/Modeling/Meshes/Selecting/Edges]]60バイト (7 語) - 2018年6月29日 (金) 04:52
- #REDIRECT [[Doc:2.6/Manual/Modeling/Meshes/Selecting/Faces]]60バイト (7 語) - 2018年6月29日 (金) 04:52
- #REDIRECT [[Doc:2.6/Manual/Modeling/Meshes/Selecting/Selectable Elements]]74バイト (8 語) - 2018年6月29日 (金) 04:52
- #REDIRECT [[Doc:2.6/Manual/Modeling/Objects/Selecting]]55バイト (6 語) - 2018年6月29日 (金) 04:52
- #REDIRECT [[Doc:2.6/Manual/Rigging/Armatures/Selecting]]56バイト (6 語) - 2018年6月29日 (金) 04:52
- 56バイト (6 語) - 2018年6月29日 (金) 04:52
- The basic tools are the same as with [[Doc:2.6/Manual/Modeling/Meshes/Selecting/Basics|meshes]], so you can select a simple control point with a {{Shortcut …l|Edit}} mode have already been discussed [[Doc:2.6/Manual/Modeling/Meshes/Selecting|here]]).4キロバイト (657 語) - 2018年6月29日 (金) 04:50
- = Selecting Mesh Components = …are three different selection modes. You can enter the different modes by selecting one of the three buttons in the toolbar.7キロバイト (1,070 語) - 2018年6月29日 (金) 04:48
- The select menu in edit mode contains additional tool for selecting components: …d faces based on a threshold of the angle between them. This is useful for selecting faces that are planar.11キロバイト (1,621 語) - 2018年6月29日 (金) 04:50
- …elements (as if the object was solid), and prevents you from accidentally selecting, moving, deleting or otherwise working on backside or hidden items. == Selecting Elements in a Region ==7キロバイト (994 語) - 2018年6月29日 (金) 04:50
- …x|Doc:Manual/Modeling/Meshes/Selecting/Advanced|Doc:Manual/Modeling/Meshes/Selecting/Faces}} =Selecting Edges=3キロバイト (420 語) - 2018年6月29日 (金) 04:45
- {{Page/Header|2.6x|Doc:Manual/Modeling/Meshes/Selecting/Edges|Doc:Manual/Modeling/Meshes/Editing}} =Selecting Faces=3キロバイト (523 語) - 2018年6月29日 (金) 04:50
- …Header|2.5|Doc:Manual/Modeling/Meshes/Selecting|Doc:Manual/Modeling/Meshes/Selecting/Basics}} …the faces are drawn with a selection point in the middle which is used for selecting a face. Selected faces are drawn in yellow with the selection point in oran5キロバイト (791 語) - 2018年6月29日 (金) 04:46
- [[File:25-Manual-Object-Selection-Border.png|thumb|center|610px|Border selecting in three steps]] We can use these relationships to our advantage by selecting members of respective families or groups.12キロバイト (1,735 語) - 2018年6月29日 (金) 04:41
ページ本文と一致
- …res hotkeys and functions with the 3D window. RMB, and G-key and S-key for selecting and transforming curves. Tab key for Edit mode on curves. …es can be set by selecting the curves whose style you wish to change, then selecting the appropriate style from the Interpolation Mode entry in the Curves menu92キロバイト (16,444 語) - 2018年6月29日 (金) 02:52
- (''Selecting links.''). [[Image:Manual-Part-II-ObjectLink.png|frame|none|Selecting links.]]16キロバイト (2,671 語) - 2018年6月29日 (金) 02:46
- …he ''Tracking axis'' from the first column-set of six radio buttons and/or selecting the ''upward-pointing'' axis from the second column-set in the {{Literal|An35キロバイト (5,358 語) - 2018年6月29日 (金) 02:47
- [[File:Manual-UV-select-editmode.png|right|thumb|300px|Selecting Faces in Edit Mode]] …d the back of the head. We did so by creating and using the Vertex Groups, selecting the "BackSkull" group and {{Shortcut|H}}iding them from view. We did this b39キロバイト (6,968 語) - 2018年6月29日 (金) 02:53
- …trips of special transition effects, and then animate out your sequence by selecting "Do Sequence" and clicking the Anim button. You can use the Add menu in the …me the strip appears. To reduce the delay, simplify the scene rendering by selecting fewer layers to render.38キロバイト (6,646 語) - 2018年6月29日 (金) 02:50
- #REDIRECT [[Doc:2.4/Manual/Modeling/Meshes/Selecting]]54バイト (6 語) - 2018年6月29日 (金) 02:46
- …of the rear faces in (''Making spots denser in an area''). This is done by selecting a single face and pressing the {{Literal|Subdivide}} button,6キロバイト (950 語) - 2018年6月29日 (金) 02:47
- …ose Mode|PoseMode]]. It's possible to directly Hide bones in the 3Dview by selecting the bones to hide and do {{Shortcut|H}}. You can turn all bone visible with =Selecting Bones=16キロバイト (2,748 語) - 2018年6月29日 (金) 02:47
- #REDIRECT [[Doc:2.4/Tutorials/Animation/BSoD/Character Animation/Selecting]]76バイト (8 語) - 2018年6月29日 (金) 03:41
- |[[Doc:2.6/Manual/Modeling/Objects/Selecting|Selecting Objects]] |[[Doc:2.6/Manual/Modeling/Meshes/Selecting|Selecting]]46キロバイト (5,276 語) - 2018年6月29日 (金) 05:50
- By selecting {{Shortcut/Keypress|Collisions 1}}, Blender GE will calculate the movement By selecting {{Shortcut/Keypress|Collisions 2}}, all frames calculated by the GE will be4キロバイト (638 語) - 2018年6月29日 (金) 04:48
- …ossible to append groups of objects. Thus a whole robot can be appended by selecting its group from the file browser showing the contents of A.blend.4キロバイト (790 語) - 2018年6月29日 (金) 04:36
- …ossible to append groups of objects. Thus a whole robot can be appended by selecting its group from the file browser showing the contents of A.blend.5キロバイト (919 語) - 2018年6月29日 (金) 03:45
- *Pose Mode now is non-modal, meaning it is now a state any Object can be in. Selecting Bones or other Objects is accessible without mode switches6キロバイト (873 語) - 2018年6月29日 (金) 02:45
- *<del>It can now bake particles and softbody by selecting as many of those wanted in the outliner and by rightclick menu->Bake. By th *works by selecting "psys" in softbody panel -> all things in softbody panel now apply to the c27キロバイト (4,348 語) - 2018年6月29日 (金) 02:47
- * '''Type''': menu for selecting the type of particles, among the three types available: '''Emitter''', '''R31キロバイト (4,752 語) - 2018年6月29日 (金) 02:51
- * Operators that depend on mouse coordinates, like moving areas or selecting in the 3d viewport, are problematic. How to redo such an operation? One pos10キロバイト (1,783 語) - 2018年6月29日 (金) 03:36
- *Allow the UI to visualize such data flexible; by selecting some subset of this data, it can be visualized as buttons, 3d windows, diag …buttons) was on each level, to allow data selecting, view selecting, tool selecting. It also meant that there was no central registration or handling of events13キロバイト (1,982 語) - 2018年6月29日 (金) 03:37
- …it is more useful to specify directly the objects to work on, rather than selecting them or putting them in the context. As a solution, operators should specif11キロバイト (1,642 語) - 2018年6月29日 (金) 03:40
- …in such a way that this behaviour is generally the default, with the user selecting the menu item that describes what action will take place.3キロバイト (495 語) - 2018年6月29日 (金) 02:49