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  • …of your 3D models will be Mesh objects. There are many starting points for Mesh objects, all accessible from the toolbox Add menu, including a cube, cylind Figure OMD.7: A selection of mesh primitives.
    92キロバイト (16,444 語) - 2018年6月29日 (金) 02:52
  • {{Page/Header|2.4|Manual/UV Unwrapping And Texturing|Manual/Editing the UV Layout}} The first step is to unwrap your mesh. You want to unwrap when you feel your mesh is complete with respect to the number of faces it needs to have. If you do
    39キロバイト (6,968 語) - 2018年6月29日 (金) 02:53
  • …Pseudo lampe {{Literal|Area}}]], mais en utilisant une demi-sphère comme "mesh" parent. Cette approche est généralement appelée "Illumination Globale". …iteral|Flip Normals}} du panneau [[Doc:Reference/Panels/Editing/Mesh tools|Mesh Tools]],(''Retourner les normales''), dans la fenêtre d'édition ({{Shortc
    7キロバイト (1,117 語) - 2018年6月29日 (金) 02:49
  • …Area Light|Pseudo Area Light]] setup, but using half a sphere as a parent mesh. This simulates an ambient light, as emitted by the sky. …nels/Editing/Mesh tools|Mesh Tools]] Panel, (''Flipping normals''), of the Editing ({{shortcut|F9}}) Context. This leads to the new configuration in ''Correct
    6キロバイト (950 語) - 2018年6月29日 (金) 02:47
  • |#85 || animation options for non-mesh geometry || || || Anim |#358 || Adjustable mesh NAME position || || || Interface
    17キロバイト (2,086 語) - 2018年6月29日 (金) 02:45
  • {{Page/Header|2.4|Manual/PartIX/The Datablock|Manual/PartIX/Mesh Skinning|Mesh Skinning}} |panel=Editing Context → Link and Materials
    16キロバイト (2,748 語) - 2018年6月29日 (金) 02:47
  • |[[Doc:2.6/Manual/Preferences/Editing|Editing]] …|[[Doc:2.6/Manual/3D_interaction/Transform_Control/Snap_to_Mesh|Snap to Mesh]]
    46キロバイト (5,276 語) - 2018年6月29日 (金) 05:50
  • …p://www.geneome.net/blender/hostedfiles/BMAE%20v1.zip Metric/Standard Unit Mesh Creator Script] - Download link (See news link below as well) * [http://www.alienhelpdesk.com/index.php?id=32 "Measure Mesh" script] - This script helps you measure some things in meshes that blender
    5キロバイト (716 語) - 2018年6月29日 (金) 02:49
  • …x repetitive shapes. Because it is dynamically updated, the results of any editing on the base object can be seen in realtime, making for a very smooth workfl …ld be similar to the Curve object's {{Literal|BevOb}} field, but would use Mesh objects instead of Curve objects.
    4キロバイト (658 語) - 2018年6月29日 (金) 02:47
  • ***allows fast editing & calculation of a lot of particles because only the guide particles need t ===Bake editing===
    27キロバイト (4,348 語) - 2018年6月29日 (金) 02:47
  • Particles can only be emitted from mesh objects. Each mesh object can have up to 10 separate particle systems and particle settings ca …ticles are emitted respectively by vertices, faces, enclosed volume of the mesh emitter
    31キロバイト (4,752 語) - 2018年6月29日 (金) 02:51
  • …change with the 2.5 refactor - Blender.Draw and Blender.Window, Will keep Mesh for now since BMesh may not make 2.5. * add a unified way of dealing with scriptlinks and materials - mesh.materials.append() - should work. and work the same for all data types.
    21キロバイト (3,533 語) - 2018年6月29日 (金) 02:51
  • …NCREF and check the BPyMesh - so you can't write to a vertex location once mesh is removed. …ng editmesh) must invalidate mesh data for instance, same for other types. Editing an IPO must invalidate BezTriple points from the curve (because the data is
    9キロバイト (1,512 語) - 2018年6月29日 (金) 02:52
  • * '''Add a color PyType for material, mesh, lamp colors, colorbands etc.'''<br>Colorbands are still not done. ==Mesh==
    7キロバイト (1,040 語) - 2018年6月29日 (金) 02:52
  • *[[Dev:2.4/Source/Python/Image Editing|About improving Blender's image editing in the Python API]] :Discussion regarding image editing
    2キロバイト (264 語) - 2018年6月29日 (金) 02:45
  • Quick example: Blender has a mesh UV sphere. Its parameters are: rings and segments. But we can only define t …eters) in a description file, instead of having to export each object as a mesh, writing all the vertices, etc.
    5キロバイト (748 語) - 2018年6月29日 (金) 02:51
  • * The vertices of a mesh are represented as a collection. * For editing properties which have IPO's assigned, we need a way to transform them for e
    15キロバイト (2,520 語) - 2018年6月29日 (金) 03:36
  • Model contains anything related to modelling: mesh editing, nurbs, curves, modifiers, booleans, decimation. This module depends on Uti
    5キロバイト (735 語) - 2018年6月29日 (金) 02:54
  • Line-by-line explanations for how operators work. First mesh subdivide is explained, a relatively simple operator. Next we'll explain a =Mesh Subdivide=
    16キロバイト (2,432 語) - 2018年6月29日 (金) 03:42
  • *Editing is always on the data, not the visualization of it! Although that could see …be in animation playback, whilst the other window shows a frozen frame for editing.
    13キロバイト (1,982 語) - 2018年6月29日 (金) 03:37
  • *Nondestructive editing/workflow *Editable base mesh (SoC)
    2キロバイト (338 語) - 2018年6月29日 (金) 02:54
  • …ht place. Of course you can always enter edit mode and make adjustments to mesh there manually, but why do it in hard, time consuming way if there is a muc Here you can see what can be done in few seconds by editing just 2 parameters for rhombicuboctahedron.
    3キロバイト (419 語) - 2018年6月29日 (金) 04:40
  • …to port that over to trunk. Note that this is not the Flip Normal tool in mesh edit mode, it is a rendering option. * Grid mesh primitive: can use a plane instead.
    21キロバイト (3,530 語) - 2018年6月29日 (金) 04:38
  • Examples of blocking, sub-modal tools are found mostly in mesh edit mode, and include tools like knife subdivide, loop subdivide, edge sli …t may affect the outcome of the tool such as enabling/disabling modifiers, editing other settings, etc. Everything is blocked apart from the few options that
    6キロバイト (976 語) - 2018年6月29日 (金) 03:36
  • * Mesh tools ** We have a problem where many of the mesh editing tools have limitations, missing functionality, or bugs. It would not be too
    2キロバイト (338 語) - 2018年6月29日 (金) 03:44
  • <br><span style="font-weight: bold;">Object</span>'''Editing''' - Most of the tools for Object/Group editing have been restored. <br>
    13キロバイト (2,153 語) - 2018年6月29日 (金) 02:52
  • …ll be done per key map, by making a local copy of the default map and then editing all options you'd like to have. The default key maps will always be unalter …e documentation work well. <br>Needs further design, but could look like: [Mesh Extrude] or [Marker Move].<br>
    8キロバイト (1,300 語) - 2018年6月29日 (金) 03:40
  • Currently materials also influence the shape of the mesh, for example halo and wire rendering, or strand width are defined by the ma …one image, basically replacing texface. This would still be stored in the mesh of course in "image" layers.
    9キロバイト (1,503 語) - 2018年6月29日 (金) 03:44
  • # Editing modes, like mesh modeling, armature posing, particle hair combing, 3D texture paint. These n
    4キロバイト (669 語) - 2018年6月29日 (金) 03:37
  • * Set mesh origin to geometry - patch submitted via GitHub by [https://github.com/riof * Python script editing programs for OS X -JrMasterModelBuilder
    14キロバイト (2,042 語) - 2018年6月29日 (金) 06:04
  • | Mesh editing API, with support for n-gons and comprehensive editing operations. Used in ''Edit Mode'' and by modifiers that perform advanced editing operations (such as bevel).
    21キロバイト (3,192 語) - 2018年6月29日 (金) 03:46
  • …or the operator that will be invoked if you hit the button - <code>bpy.ops.mesh.spin()</code>. This is implemented in C by an operator named <code>MESH_OT_ …read from disk as a ''.blend'' file - it has all of the user settings and mesh, object, scene, etc. data. RNA, as in genetics, is a helper to transmit th
    12キロバイト (2,109 語) - 2018年6月29日 (金) 04:45
  • …s of a specific editor (Outliner, Node editor), for a group of tools (Mesh editing) or for a specific library in Blender (Booleans, Cycles).
    4キロバイト (615 語) - 2018年6月29日 (金) 04:44
  • |Mesh¦¦owners = [[User:Ideasman42|Campbell Barton] |Mesh¦¦members = [[User:Brecht|Brecht Van Lommel]],
    21キロバイト (2,244 語) - 2018年6月29日 (金) 04:40
  • * Update default theme colors for better mesh visibility: https://developer.blender.org/T37419 * Allow multi-object editing such that users may select multiple objects and edit properties on them at
    2キロバイト (351 語) - 2018年6月29日 (金) 06:06
  • …members of that project. Examples of these projects are Animation, Cycles, Mesh Modeling, Motion Tracking and User Interface. These all have a project page * Moderators: project that acts as a group of all users with extended editing capabilities.
    3キロバイト (487 語) - 2018年6月29日 (金) 06:04
  • …tains a settings_template.py, which you should copy as settings.py, before editing that one. |Mesh (pl. Meshes)||Mesh (pl. Meshes)
    14キロバイト (2,408 語) - 2018年6月29日 (金) 04:46
  • …wordpress.com/ blog], [http://www.blender.org/development/current-projects/mesh-overhaul/ feature notes]) * Nurbana project, advanced Nurbs editing and tools
    3キロバイト (213 語) - 2018年6月29日 (金) 04:48
  • …Manual/Modeling/Meshes/Editing/Subdividing/Bisect|'''メッシュ二等分(Mesh Bisect)''']] ==
    4キロバイト (131 語) - 2018年6月29日 (金) 06:04
  • # Add emitter mesh bpy.ops.mesh.primitive_plane_add(location=origin)
    51キロバイト (6,163 語) - 2018年6月29日 (金) 04:43
  • ….g.. the mesh ones like mirror, or a smoothing modifier); Integration with mesh modifiers like subsurf via the 'derivedmesh' output (i.e. the polygonalized * Enhancements for 'crazy space'. Editing meshes and other object types deformed by any combination of armatures, lat
    7キロバイト (1,068 語) - 2018年6月29日 (金) 02:47
  • ==== 4) [[User:maike/SummerOfCode2007|A GLSL Shader Editing and Preview System for Blender]] ==== ==== 5) [[User:ReD_Fox/SummerOfCode2007|Mesh Bevel and Offset Tools/Modifiers]] ====
    3キロバイト (408 語) - 2018年6月29日 (金) 02:51
  • ….g.. the mesh ones like mirror, or a smoothing modifier); Integration with mesh modifiers like subsurf via the 'derivedmesh' output (i.e. the polygonalized * Enhancements for 'crazy space'. Editing meshes and other object types deformed by any combination of armatures, lat
    9キロバイト (1,445 語) - 2018年6月29日 (金) 02:51
  • …dvanced)<br>Blender needs a Rigid Body "construction kit", allowing visual editing in 3d for constraints (hinges)&nbsp;and fully interactive forces feedback. …sible: support vertex/edge/face selections modes and associated tools like mesh, or add new tools like trim/fillet/blend, or improve modifier stack integra
    11キロバイト (1,766 語) - 2018年6月29日 (金) 03:37
  • …''feature aligned and quad dominant mesh''' out of a dense and unorganized mesh, which would then be suitable for catmull-clark subdivision, sculpting, goo …a big mess, and based on 2.5 technologies it can allow much more powerful editing than the OOPS editor.
    6キロバイト (896 語) - 2018年6月29日 (金) 03:46
  • === Mesh Editing/Retopology === …ted to implemented a number of new retopology tools and to polish existing mesh tools he will be mentored by Joe Eager (joeedh).
    6キロバイト (871 語) - 2018年6月29日 (金) 04:41
  • …aps from scanned data - and create a new mesh over the top of the original mesh with the same form, but with a new structure that is better suited for anim …existing mesh so it is primarily just the algorith for generating the new mesh: http://www.3d-coat.com/uploads/pics/rtp_slices.gif
    16キロバイト (2,563 語) - 2018年6月29日 (金) 04:41
  • * Add or improve some of the following mesh tools using the new BMesh core, picking enough tasks to fill up the GSoC ti …for "stitching" together duplicated 3D texture patches into one continuous mesh, while correcting for deformation introduced by the curvature extremes of t
    16キロバイト (2,588 語) - 2018年6月29日 (金) 05:48
  • …- mentored by Sergey Sharybin - Antonis will work on texture paint and UV editing tools. ==Mesh Smoothing tools==
    6キロバイト (860 語) - 2018年6月29日 (金) 05:49
  • * Editing/customization of interface via GUI - buttons, panels, tabs ***** * better keybindings editing *****
    14キロバイト (1,916 語) - 2018年6月29日 (金) 05:48

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