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  • …ings the same; or for simplified interfaces for training) 2) Better import/export support particularly FBX support so that animation and rigs can be 'round t
    3キロバイト (418 語) - 2018年6月29日 (金) 02:52
  • ** an export script that is invoked from the menu …properties and do whatever it needs to do. I suggest looking at the import/export scripts in scripts/io as most have a GUI panel. if you want a more complex
    16キロバイト (2,918 語) - 2018年6月29日 (金) 03:44
  • - the export menu is growing too large, Ton will make submenus move - Willian Padovani Germano will add more submenus for import and export
    1キロバイト (233 語) - 2018年6月29日 (金) 02:49
  • *Here are scripts for proposed inclusion, some of the import export scripts don't appear to work with current CVS http://mediawiki.blender.org/
    2キロバイト (296 語) - 2018年6月29日 (金) 02:46
  • …ript is written as a module, then any other script can use it to import or export files to that format * 3ds import and export - http://67.22.114.230:8082/programming/blender/#3DS
    5キロバイト (939 語) - 2018年6月29日 (金) 02:46
  • …if the py api provides a clear list of targeted functionality, like import/export, custom tools, stuff like that
    2キロバイト (396 語) - 2018年6月29日 (金) 02:49
  • …ll character animation in the character's hi-poly mesh, so in the end, you export a mesh that behaves exactly as the original but without ANY bones and const * malefico - have a look at the script mdd export and import it is a script for baking and exporting animation (and also for importing b
    1キロバイト (204 語) - 2018年6月29日 (金) 02:51
  • …does NOT require the user to program anything, as using any of the export/import scripts do not either. Moreover, one of the design goal of the tool rewrite
    62キロバイト (10,973 語) - 2018年6月29日 (金) 02:54
  • * While the exporter patch works fine, there are issues on the Import side: * Juha thinks about creating 2 separate patches for export and import. I like this idea.
    2キロバイト (351 語) - 2018年6月29日 (金) 05:46
  • :[[Doc:2.6/Manual/Data System/Files/Import|Importing other formats]] :[[Doc:2.6/Manual/Data System/Files/Import/COLLADA|- COLLADA]]
    46キロバイト (5,663 語) - 2018年6月29日 (金) 03:42
  • …ual/Data System/Files/Import|Import]], ([[Doc:2.6/Manual/Data System/Files/Import/COLLADA|COLLADA]]) |[[Doc:2.6/Manual/Data System/Files/Export|Export]]
    3キロバイト (423 語) - 2018年6月29日 (金) 04:50
  • [[Doc:2.6/Manual/Data_System/Files/Import/COLLADA|See Here]] only available for [[Doc:2.6/Manual/Data_System/Files/Import|import]]
    2キロバイト (262 語) - 2018年6月29日 (金) 04:50
  • Blender allows you to import other file formats [[Doc:2.6/Manual/Data_System/Files/Import/COLLADA|See Here]]
    1キロバイト (197 語) - 2018年6月29日 (金) 04:50
  • =COLLADA Import and Export (2.79)= …are to provide a set of parameters which should make it possible to export/import Collada files from/to a variety of tools. But please be aware that the Coll
    12キロバイト (1,991 語) - 2018年6月29日 (金) 04:40
  • …eas of Blender can be scripted, including Animation, Rendering, Import and Export, Object Creation and the scripting of repetitive tasks.<br /><br />
    3キロバイト (471 語) - 2018年6月29日 (金) 03:45
  • …ender layers, Motion Tracker with few smaller improvements, new Import and Export Addons were added, and Renderfarm.fi now supports Cycles. 150 bugfixes for …the compositor. A New Addon for MilkShape 3D format support and EDL Video Import. More than 250 bugs that existed in previous versions have been fixed, resu
    21キロバイト (2,950 語) - 2018年6月29日 (金) 03:43
  • …ython addons which may be enabled in the user preferences, includes import/export format support, render engine integration and many handy utilities. …modules containing our core API and utility functions for other scripts to import (added to pythons sys.path)
    6キロバイト (877 語) - 2018年6月29日 (金) 04:42
  • …egrate scripts in the Blender interface (like render engine, tools, import/export scripts...).
    6キロバイト (941 語) - 2018年6月29日 (金) 03:43
  • == Export/Import key configuration == …pen so that you can choose where to store the configuration. The {{Literal|Import Key Configuration}} button installs a keymap configuration that is on your
    7キロバイト (1,069 語) - 2018年6月29日 (金) 03:44
  • …inexpensive. It has its own file format (.ac) which Blender can import and export.
    218バイト (32 語) - 2018年6月29日 (金) 04:38

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