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  • Separate user related modules and features from data handling and manipulation engine. No load/save, data manipulation is going though the API provided by blender core.
    7キロバイト (1,035 語) - 2018年6月29日 (金) 02:52
  • ===Painting and Image Manipulation===
    2キロバイト (294 語) - 2018年6月29日 (金) 02:47
  • …imilar to Object Offset, but without having to use an actual object. Allow manipulation of the array without having to switch back and forth between the modified o
    9キロバイト (1,402 語) - 2018年6月29日 (金) 04:45
  • AVID editor can give his EDL so that i could do further color manipulation or vfx work inside blender. Nuke(r) has already come up with the solution l
    18キロバイト (2,030 語) - 2018年6月29日 (金) 02:45
  • …d released after the transform is complete, thereby allowing unconstrained manipulation of the object during transformation.
    42キロバイト (7,033 語) - 2018年6月29日 (金) 02:45
  • …ific data is extracted from selection and converted to TransData for later manipulation.''
    6キロバイト (794 語) - 2018年6月29日 (金) 02:51
  • …s added, a new entry must be added to this array, giving the size and data manipulation functions (if needed) for the new type.
    15キロバイト (2,269 語) - 2018年6月29日 (金) 02:50
  • * View manipulation tasks should be fixed, with the ability to assign various keys and modifier
    4キロバイト (597 語) - 2018年6月29日 (金) 02:52
  • Node-based geometry manipulation. You know Grasshopper under Rhinoceros, or Houdiny? They build geometry wit
    24キロバイト (3,856 語) - 2018年6月29日 (金) 03:36
  • …e able to adjust them, we should be able to access any and all UV maps for manipulation.
    6キロバイト (848 語) - 2018年6月29日 (金) 06:08
  • == State manipulation == BGE patch: KX_STATEx constant to allow simple state manipulation in setState()
    40キロバイト (6,618 語) - 2018年6月29日 (金) 03:37
  • …ecific run list based on the link delay. Doing that requires a few pointer manipulation. If the node was already on a run list, the frame number of that run list i
    49キロバイト (8,377 語) - 2018年6月29日 (金) 03:43
  • Textures today can offer vertex manipulation. This is done by taking each vertex and tweaking the (X,Y,Z) location just If Materials could somehow allow this kind of manipulation of the associated texture values, then each object (and each virtualized Du
    13キロバイト (2,056 語) - 2018年6月29日 (金) 02:46
  • As a best practice, all manipulation of a mesh structure should be done using these functions. This would be ben
    23キロバイト (3,872 語) - 2018年6月29日 (金) 04:51
  • **** Manipulation
    2キロバイト (255 語) - 2018年6月29日 (金) 02:45
  • …y driven by numerical input rather than visual interaction. Direct, visual manipulation is preferred over numerical input.
    7キロバイト (1,088 語) - 2018年6月29日 (金) 06:05
  • …To use them properly, you would have to "touch and adjust" several of the manipulation points before the operation is applied. This means you need to add some "Ap
    3キロバイト (441 語) - 2018年6月29日 (金) 06:05
  • …in Blender are inherently hard to use because of their current methods of manipulation -- interaction through the UI. Simple things like how the Nurbs point cage …t the same time, it becomes impossible to get all the menu options, the 3D manipulation options and the view options all visible at the same time in the menu/tool
    62キロバイト (10,973 語) - 2018年6月29日 (金) 02:54
  • …I to support a menu heirarchy. Maybe have Plugin names like "Image Effects|Manipulation|Pan+Zoom", and the menu heirarchy is built implicity from that.
    1キロバイト (227 語) - 2018年6月29日 (金) 03:37
  • …D interaction/Sketching/Layers and Animation|Doc:2.6/Manual/3D interaction/Manipulation}} …D interaction/Sketching/Layers and Animation|Doc:2.6/Manual/3D interaction/Manipulation}}
    6キロバイト (919 語) - 2018年6月29日 (金) 04:40

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