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  • * Disable x-mirror option when proportional edit is enabled. This option isn't supported becau …modifier now works in vertex select + weight paint mode, and has option to mirror all vertex groups. - {{Commit|41431}}
    5キロバイト (717 語) - 2018年6月29日 (金) 04:50
  • * fix {{BugReport|29620}}: missing refresh with topology mirror after mesh editing - {{Commit|42660}} * fix {{BugReport|29832}}: weight painting with x-mirror and auto normalize fails for center bones - {{Commit|43342}}
    21キロバイト (2,808 語) - 2018年6月29日 (金) 05:44
  • * fix {{BugReport|30351}}: solidify modifier high quality normals fails - {{Commit|44469}} * fix {{BugReport|30395}}: boolean modifier - degenerated triangles from bmesh + difference - {{Commit|44548}}
    18キロバイト (2,221 語) - 2018年6月29日 (金) 05:48
  • * Fix {{BugReport|27472}}: preserve volume for armature modifier does not work ({{Commit|47304}}) * Fix {{BugReport|32341}}: extrude with a mirror modifier could lead to orphan vertices ({{Commit|50086}})
    49キロバイト (5,977 語) - 2018年6月29日 (金) 05:50
  • = Blender 2.64: Skin Modifier = The Skin modifier takes a skeleton made up of vertices and edges as input and generates a pol
    8キロバイト (1,378 語) - 2018年6月29日 (金) 04:51
  • * Fix {{BugReport|33394}}: Skin modifier doesn't show generated skin mesh in EditMode with Texured Solid draw option * Fix {{BugReport|33179}}: Can't delete centered edge loop if x-mirror is activated ({{Commit|52227}})
    25キロバイト (3,019 語) - 2018年6月29日 (金) 05:51
  • …ridging face regions. New grid-fill tool filling a grid from edge loops, X mirror and projected proportional editing, snap to symmetry, face split option for Improved weight painting tools, mask modifier for sequencer strips, 2D image paint more consistent with 3D painting, bett
    3キロバイト (478 語) - 2018年6月29日 (金) 05:55
  • * Fix {{BugReport|35911}}: Show weights not working with a weight edit modifier in edit mode. ({{Commit|58009}}) * Fix {{BugReport|33374}}: Extrude and mirror editing 2.65 RC1 ({{Commit|57494}})
    34キロバイト (4,060 語) - 2018年6月29日 (金) 05:56
  • * Mirror tools now give feedback if verts can't be mirrored ({{Commit|57245}}) * The modifier stack has been optimized to eliminate unnecessary normal-calculations ({{Co
    4キロバイト (619 語) - 2018年6月29日 (金) 05:57
  • * Fix {{BugReport|36697}}: Topology mirror causes vertices to jump. ({{Commit|60029}}) * Fix {{BugReport|36246}}: Weight tools do not mirror properly in vertex selection mask mode. ({{Commit|60186}})
    30キロバイト (3,644 語) - 2018年6月29日 (金) 06:04
  • * Fix for beauty option for triangulate (modifier and tool) {{GitCommit|e3ee0b1d38fc78738a307480dfc6513a23549454}} …5}}: Hook modifier work when created with Ctrl+H, but not when created via modifier panel ({{GitCommit|22c019a}})
    64キロバイト (8,580 語) - 2018年6月29日 (金) 06:07
  • * Add select mirror operator so you can flip the selection from one side to another. ({{Commit| For example, if you've used a noise modifier on a parent bone to add additional movement,
    9キロバイト (1,446 語) - 2018年6月29日 (金) 06:04
  • * Fix {{BugReport|39035}}: Cycles F-Modifier truncates end/beginning frame values for repetition ({{Commit|7461fea}}) * Fix {{BugReport|39291}}: "Stepped" F-curve modifier does not work as expected when stacked after other modifiers ({{Commit|b37d
    40キロバイト (5,177 語) - 2018年6月29日 (金) 06:08
  • *Quick mirror tool for armature, like for modifier stack. Will act only in edit mode and could be applied soon or later. (will
    30キロバイト (5,134 語) - 2018年6月29日 (金) 02:45
  • …to be able to constrain vertex transformations to View X, Y or Z just like Mirror command do. …ms sometimes placing the halfobject with the options of the current mirror modifier).
    50キロバイト (8,355 語) - 2018年6月29日 (金) 02:45
  • === Add Axis Selection on Simple Deform Modifier === …eed to deform is not already oriented in the proper directions, using this modifier is not very useful.
    22キロバイト (3,653 語) - 2018年6月29日 (金) 04:45
  • * Work tangent normal-map with mirrored uv (or with mirror modifier?) * Mirror
    11キロバイト (1,673 語) - 2018年6月29日 (金) 02:45
  • =Modifier Proposals= === Position Offset in Array Modifier ===
    9キロバイト (1,402 語) - 2018年6月29日 (金) 04:45
  • philovivero - symmetric modeling '''<-- already there: mirror modifier''' monkeyboi - control 'ray mirror' with a texture
    8キロバイト (1,305 語) - 2018年6月29日 (金) 02:45
  • …ut together for one instance of how this tool could be used with Blender's modifier panel. The picker wouldn't have to be limited to the 3D View though, I thin …set IOR values, directly selectable at your fingertips, right there in the Mirror Transparency tab? This would make Blender better and friendlier than other
    42キロバイト (7,033 語) - 2018年6月29日 (金) 02:45

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