検索結果

移動先: 案内検索
  • * Fix {{BugReport|34009}}: multi user curves + deform modifier behavior ({{Commit|54181}}) * Fix {{BugReport|33606}}: Adding the Decimate modifier will crash Blender ({{Commit|53147}})
    28キロバイト (3,416 語) - 2018年6月29日 (金) 05:53
  • …ifier" checkbox is required. The subsurf modifier needs to be first in the modifier stack. ({{Commit|52976}}) …bient Occlusion. As usual, the multires modifier should be the only active modifier on the mesh.
    5キロバイト (720 語) - 2018年6月29日 (金) 05:51
  • * Fix {{BugReport|35026}}: Curve build modifier behaves unexpected oncurves without faces. ({{Commit|56204}}) * Fix {{BugReport|34611}}: Bevel modifier needs to limit amount to max without overlap. ({{Commit|55234}})
    30キロバイト (3,683 語) - 2018年6月29日 (金) 05:54
  • …rt|36417}}: vertex weight mix modifier crash with texture mask and subsurf modifier preceding it. ({{Commit|59028}}) * Fix {{BugReport|36301}}: Mirror modifier does not mirror vertex normals when there are no faces. ({{Commit|59547}})
    30キロバイト (3,644 語) - 2018年6月29日 (金) 06:04
  • * Fix for beauty option for triangulate (modifier and tool) {{GitCommit|e3ee0b1d38fc78738a307480dfc6513a23549454}} …5}}: Hook modifier work when created with Ctrl+H, but not when created via modifier panel ({{GitCommit|22c019a}})
    64キロバイト (8,580 語) - 2018年6月29日 (金) 06:07
  • * Fix {{BugReport|39035}}: Cycles F-Modifier truncates end/beginning frame values for repetition ({{Commit|7461fea}}) * Fix {{BugReport|39291}}: "Stepped" F-curve modifier does not work as expected when stacked after other modifiers ({{Commit|b37d
    40キロバイト (5,177 語) - 2018年6月29日 (金) 06:08
  • * Fix {{BugReport|39387}}: Knife makes duplicate verts with subsurf. ({{GitCommit|818a036}}) * Fix {{BugReport|40556}}: Curve Modifier does not work when used in a Background scene. ({{GitCommit|61e5f81}})
    27キロバイト (3,716 語) - 2018年6月29日 (金) 06:08
  • …ms sometimes placing the halfobject with the options of the current mirror modifier). == Mesh & Object Modifier ==
    50キロバイト (8,355 語) - 2018年6月29日 (金) 02:45
  • philovivero - symmetric modeling '''<-- already there: mirror modifier''' TorQ - draw vertice handles on optimized subsurf mesh - see demo video
    8キロバイト (1,305 語) - 2018年6月29日 (金) 02:45
  • …Dual Quaternions algorithm behind the "Preserve Volume" function (Armature Modifier) needs an update ({{BugReport|43188}}) - [http://rodolphe-vaillant.fr/?e=59 * Setups with "Maintain Volume" modifier fail for some Bone rotations (work around included) {{BugReport|31975}}
    10キロバイト (1,338 語) - 2018年6月29日 (金) 04:46
  • * bmesh/intern/subdivideop.c: clip if needed by mirror modifier * modifiers/intern/MOD_bevel.c: implement bevel modifier
    13キロバイト (2,026 語) - 2018年6月29日 (金) 04:43
  • …you can use it for modeling. Options for panning or free fly mode are with modifier keys. You can set own preferences via the User Preferences keymap editor. * Allow Mouse Events to work with Custom Modifier Key {{BugReport|32641}}, {{BugReport|34822}}
    17キロバイト (2,423 語) - 2018年6月29日 (金) 03:43
  • …remove all internal faces, but this is difficult to do. Create a Boolean modifier on one, targeting the second; apply, and then add one to that targeting the We should be able to have a Boolean tool presenting the Boolean types of the modifier. It would allow creating a union, intersection, or difference of all selec
    28キロバイト (4,604 語) - 2018年6月29日 (金) 05:47
  • ** Render: final with render specific settings, e.g. subsurf level. Used for rendering and python Mesh module. * Creating meshes in the modifier stack
    5キロバイト (701 語) - 2018年6月29日 (金) 02:47
  • …of the derived mesh, with needed modifications, is created every time the modifier is evaluated. Although Blender’s dependency graph insures that modifiers …faces and then apply some transformations to them”. Unfortunately each modifier more or less re-implements these primitive operators for itself instead of
    11キロバイト (1,809 語) - 2018年6月29日 (金) 02:53
  • to use a subsurf modifier to increase the resolution of the
    3キロバイト (512 語) - 2018年6月29日 (金) 02:46
  • …it means that the original mesh vertices/edges/faces still "exist" in the modifier mesh and so it is reasonable to, for example, find out where a certain "ori ***Nonconstructive: Modifier can do anything to mesh and other parts of Blender cannot make any assumpti
    9キロバイト (1,463 語) - 2018年6月29日 (金) 02:45
  • …ssible through the <code>modifierType_getInfo</code> function defined in ''modifier.c''. …ction to retrieve a <code>ModifierTypeInfo</code> structure describing the modifier type. Since the <code>ModifierData</code> structure is the first field, any
    10キロバイト (1,415 語) - 2018年6月29日 (金) 02:52
  • …ity to tweak the output of the modifier stack at the position of the tweak modifier. Only mesh deformations are supported - no topology changes are allowed. …eformations are applied to the output of the modifiers preceding the tweak modifier in the stack.
    2キロバイト (356 語) - 2018年6月29日 (金) 02:52
  • It's accepted that the current (bf-blender cvs) UI for the excellent new modifier system is a work in progress and can definitely be improved. The major thin …w with the Edit buttons context, especially when the formerly edit buttons subsurf controls are now separated from other related controls such as smooth shadi
    3キロバイト (512 語) - 2018年6月29日 (金) 02:45

(前の20件 | 次の20件) (20 | 50 | 100 | 250 | 500 件) を表示