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  • Rendering of more complex environment maps is much less noisy when enabling the new [[Doc:2.6/Manual/Render/Cycles/Int A Checker texture nodes can be used to easily generate checkerboards. - {{Commit|43223}}
    3キロバイト (484 語) - 2018年6月29日 (金) 05:46
  • ==== Bump and Derivative Maps ==== …ality. To use, "best quality" must be set as method for bump mapping under texture options, and the graphics card must support OpenGL 3.0 or later. The filter
    9キロバイト (1,270 語) - 2018年6月29日 (金) 05:44
  • …s, better conversion of mapping targets, export of specular/opacity/normal maps. - {{Commit|3293|bf-extensions}} …port|31039}}, {{BugReport|31040}}: OBJ export adds .blend filename to the texture names. - {{Commit|3291|bf-extensions}}
    3キロバイト (429 語) - 2018年6月29日 (金) 05:48
  • ==== Environment Maps ==== …'float precision textures''', which is particularly useful for environment maps to use HDR images. ({{Commit|44698}})
    3キロバイト (423 語) - 2018年6月29日 (金) 05:48
  • …are light falloff, object info, particle info and brick texture, and image texture nodes can now do blended box mapping and handle image sequences. There is a Lamps and shadows were improved with support for variance shadow maps, shadow color, sun lamp shadows and lamp textures. Non-power of two texture
    7キロバイト (1,000 語) - 2018年6月29日 (金) 05:49
  • * Fix {{BugReport|31446}}: cycles glsl error with empty image texture node ({{Commit|46775}}) * Fix {{BugReport|32404}}: GLSL normal maps using float images were incorrectly getting color managed ({{Commit|50282}}
    49キロバイト (5,977 語) - 2018年6月29日 (金) 05:50
  • …is when working with or baking e.g. normal maps or displacement maps. Such maps do not actually store colors, just data encoded as colors. In such cases th …tored in a linear color space. Some images such as normal, bump or stencil maps do not strictly contain 'colors', and on such values no color space convers
    9キロバイト (1,502 語) - 2018年6月29日 (金) 05:50
  • …also added, which can be useful for creating game assets with baked normal maps. UV texture to vertex color baking was added, the PDB atomic visualization addon was im
    3キロバイト (500 語) - 2018年6月29日 (金) 05:51
  • Here is a simple example shader, using a diffuse BSDF and noise texture ([[:File:Blender2.65_osl_example.blend|download .blend file]]). …al/Render/Cycles/Nodes/More#Normal_Map|Normal Map node]] added. The normal maps used are compatible with those baked by Blender Internal. ({{Commit|51950}}
    7キロバイト (1,057 語) - 2018年6月29日 (金) 05:51
  • Added Map Taper option which if enabled maps affect of taper object on actually beveled part of curve (previously the ef * Map Range node added: this maps a value from a given range to another range. ({{Commit|52214}})
    7キロバイト (1,002 語) - 2018年6月29日 (金) 05:51
  • You can see the fire inside the 3D view preview and the Voxel Data Texture for the Blender Internal has been updated to support the new fire simulator …s. To render smoke with custom colors enable "Reflection Color" inside the texture settings. ([http://vimeo.com/46122175 Video Example])
    2キロバイト (402 語) - 2018年6月29日 (金) 05:51
  • …C2 file formats. A new UV Warp modifier can rotate, scale and translate UV maps on a mesh using objects or bones. The Laplacian smooth modifier now support …ns, profiling and debug information has been cleaned up, and simple shadow maps can now take clipped alpha transparency into account.
    5キロバイト (756 語) - 2018年6月29日 (金) 05:51
  • * Fix {{BugReport|35063}}: GLSL texture node Value output was not outputting alpha. ({{Commit|56267}}) * Fix {{BugReport|34626}}: voxel data texture can't read > 2GB files on Windows. ({{Commit|55247}})
    30キロバイト (3,683 語) - 2018年6月29日 (金) 05:54
  • * Fix {{BugReport|35617}}: cycles GLSL object texture coordinates were wrong. ({{Commit|57231}}) * Fix {{BugReport|34781}}: bge.texture.ImageRender does not show Font object. ({{Commit|57594}})
    34キロバイト (4,060 語) - 2018年6月29日 (金) 05:56
  • * File-selector now maps back and forward history to back and forward buttons on a 5 button mouse. ( * 2D painting now supports texture masks and does masking more consistent with projection painting. ({{Commit|
    2キロバイト (311 語) - 2018年6月29日 (金) 05:56
  • * Fix {{BugReport|36632}}: 3D Viewport does not show textures in "Texture" shading mode. ({{Commit|59740}}) * Fix {{BugReport|27536}}: GLSL object space normal maps have wrong shading. ({{Commit|60261}})
    30キロバイト (3,644 語) - 2018年6月29日 (金) 06:04
  • === Derivative Maps === …aint layer to an image, allowing for effects like baking vertex based dirt maps.
    9キロバイト (1,446 語) - 2018年6月29日 (金) 06:04
  • * Fix {{BugReport|40388}}: 2.70a - Blender Render - Texture Stack - persistent checkbox state. ({{GitCommit|4b15a54}}) * Blender Internal: Fix texture influence panel not showing Displace/Warp sliders for volume materials. ({{
    40キロバイト (5,177 語) - 2018年6月29日 (金) 06:08
  • texture consisting of a head, body and tail, or just a plain left-to-right texture. [[File:Linestyle_texture_panel.jpg|thumb|360px|Texture options in the Render Layers properties context.]]
    7キロバイト (1,165 語) - 2018年6月29日 (金) 06:07
  • * Fix {{BugReport|40364}}: Texture images are not properly displayed in the material preview in BI when using * Fix {{BugReport|40775}}: Clearing material texture slot through Python does not update 3D View render. ({{GitCommit|180a7ac}})
    27キロバイト (3,716 語) - 2018年6月29日 (金) 06:08

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