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  • …noise or smooth the mesh while preserving edges and volume. A triangulate modifier was also added, which can be useful for creating game assets with baked nor …editing in UV editor, improved DPX file read and write, more control over curve taper, collision masks in the game engine and improved camera title safe dr
    3キロバイト (500 語) - 2018年6月29日 (金) 05:51
  • * Fix {{BugReport|33394}}: Skin modifier doesn't show generated skin mesh in EditMode with Texured Solid draw option * Fix {{BugReport|33268}}: Crash when delete all or segment from curve with SplineIK ({{Commit|52497}})
    25キロバイト (3,019 語) - 2018年6月29日 (金) 05:51
  • * Fix {{BugReport|33796}}: Curve radius makes affect only in full fill mode ({{Commit|53676}}) * Fix {{BugReport|33748}}: Hiding curve segments has erratic behaviour ({{Commit|53818}})
    28キロバイト (3,416 語) - 2018年6月29日 (金) 05:53
  • * Fix {{BugReport|34444}}: Counter intuitice name for curve Select Nth Number of Points. ({{Commit|54884}}) * Fix {{BugReport|34785}}: only one curve cap is visible while backface culling is enabled. ({{Commit|55627}})
    30キロバイト (3,683 語) - 2018年6月29日 (金) 05:54
  • * Fix {{BugReport|35911}}: Show weights not working with a weight edit modifier in edit mode. ({{Commit|58009}}) * Fix {{BugReport|35686}}: Grease pencil to curve conversion causes NAN weights on vertices. ({{Commit|57308}})
    34キロバイト (4,060 語) - 2018年6月29日 (金) 05:56
  • * Add curve falloff options to loop-cuts smooth option ({{Commit|56562}}) * The modifier stack has been optimized to eliminate unnecessary normal-calculations ({{Co
    4キロバイト (619 語) - 2018年6月29日 (金) 05:57
  • …he Bridge, Edgenet fill, Grid fill and Symmetrize tools were improved. New curve and lattice editing tools were added too. …are small improvements for vertex parenting, empty objects, the shrinkwrap modifier, mask editing, armatures, f-curves and drivers.
    2キロバイト (278 語) - 2018年6月29日 (金) 05:57
  • * Fix: when deleting all keyframes of an f-curve, the f-curve was incorrectly deleted if it had a driver. ({{Commit|59761}}) * Fix {{BugReport|36384}}: Inconsistent curve fill behaviour. ({{Commit|59152}})
    30キロバイト (3,644 語) - 2018年6月29日 (金) 06:04
  • …cting all keyframes in the Graph Editor no longer deactivates the active F-Curve. ({{Commit|59756}}) …reated with a default Generator F-Modifier. Instead, it now uses a default curve with keyframes at (0, 0) and (1, 1), which can be easily adjusted using the
    3キロバイト (374 語) - 2018年6月29日 (金) 05:57
  • * Fix {{BugReport|37663}}: Black matcap when object located on a curve ({{GitCommit|4627516}}) * Fix {{BugReport|37170}}: Missing curve outline when using constructive modifiers ({{GitCommit|d94202b}})
    64キロバイト (8,580 語) - 2018年6月29日 (金) 06:07
  • ===== [[Doc:2.6/Manual/Modifiers/Deform/Laplacian_Deform|'''Laplacian Deform Modifier''']] ===== The Laplacian Deform modifier allows you to pose a mesh while preserving geometric details of the surface
    5キロバイト (741 語) - 2018年6月29日 (金) 06:05
  • …d split tool to disconnect the selection, matching the same tool for mesh, curve and UV editing (Ykey). ({{Commit|60981}}). * Normalize, which remaps curve values into a -1..1 range
    9キロバイト (1,446 語) - 2018年6月29日 (金) 06:04
  • * Fix {{BugReport|39035}}: Cycles F-Modifier truncates end/beginning frame values for repetition ({{Commit|7461fea}}) * Fix {{BugReport|39291}}: "Stepped" F-curve modifier does not work as expected when stacked after other modifiers ({{Commit|b37d
    40キロバイト (5,177 語) - 2018年6月29日 (金) 06:08
  • …ut does not calculate interior/exterior. <br> The Bevel Tool and the Bevel Modifier now have the option to set the material of the newly created faces to the m …rter supports 3D(SubD) geometry, and geo-referencing. It imports curves as curve obkects and adds control over various geometry merge options.<br>New UV add
    5キロバイト (813 語) - 2018年6月29日 (金) 06:08
  • === Curve Editing === …eport|41085}}: Blender crashes when using "spline" or "segments" for bevel curve factor. ({{GitCommit|6c7467e}})
    27キロバイト (3,716 語) - 2018年6月29日 (金) 06:08
  • …w, let's have an individual Ipo curve editor for each object. A little ipo curve editor could be under each animatable slider, and if that takes up too much * Sets interpolation on a per-curve rather than per-key basis
    30キロバイト (5,134 語) - 2018年6月29日 (金) 02:45
  • …ms sometimes placing the halfobject with the options of the current mirror modifier). == Mesh &amp; Object Modifier ==
    50キロバイト (8,355 語) - 2018年6月29日 (金) 02:45
  • === Add Axis Selection on Simple Deform Modifier === …eed to deform is not already oriented in the proper directions, using this modifier is not very useful.
    22キロバイト (3,653 語) - 2018年6月29日 (金) 04:45
  • # tie the particle system into the modifier stack and allow multiple p.sys modifiers ===multiple guides in a single curve object===
    5キロバイト (867 語) - 2018年6月29日 (金) 02:46
  • =Modifier Proposals= === Position Offset in Array Modifier ===
    9キロバイト (1,402 語) - 2018年6月29日 (金) 04:45

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