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  • = Action Constraint = …lows you to control an [[Doc:2.6/Manual/Animation/Editors/DopeSheet/Action|Action]] using the transformations of another object.
    6キロバイト (920 語) - 2018年6月29日 (金) 06:07
  • #REDIRECT [[Doc:2.4/Manual/Animation/Editors/Action]]
    53バイト (6 語) - 2018年6月29日 (金) 02:50
  • {{Literal|Copy UV+}} is an action button, not a setting. It copies the UV mapping from the active face (the l
    39キロバイト (6,968 語) - 2018年6月29日 (金) 02:53
  • …de, cross) a little early while action is still happening so that the stop action is not that noticeable (unless, of course, you want it to be, like the 80's …e is disasterous, as there is no way to go back in time and reshoot a live action scene. There are many ways to set up your file structure, but when you do,
    38キロバイト (6,646 語) - 2018年6月29日 (金) 02:50
  • …or.liu.se/~gz/projects/openexr/ for some screenshots of the image codec in action (please add more description here if you like).
    2キロバイト (246 語) - 2018年6月29日 (金) 02:45
  • | '''#num''' || '''title''' || '''my comment''' || '''action''' || '''category''' |'''#num''' ||'''title''' ||'''my comment''' ||'''action''' || '''category'''
    17キロバイト (2,086 語) - 2018年6月29日 (金) 02:45
  • == Define ''action'' == This page probably should start with a definition of what an action is, and give a small actual example before moving on to the details... [[Us
    223バイト (34 語) - 2018年6月29日 (金) 03:41
  • …frames behind and over the current time. This only works when you have an action linked to the armature, as we will see in the Posing Armatures section.(''G
    16キロバイト (2,748 語) - 2018年6月29日 (金) 02:47
  • …study this NLA editor and when I press '''SHIFT-A''' I get only option ''F action''. Why only this option? --[[User:Igor|Igor]] 17:21, 17 March 2006 (CET) :Because you've probably defined only one action called "action". --[[User:Soylentgreen|Soylentgreen]] 18:52, 17 March 2006 (CET)
    23キロバイト (3,679 語) - 2018年6月29日 (金) 02:47
  • …ion/BSoD/Principles of Animation/Principles/Follow Through and Overlapping Action]]
    119バイト (14 語) - 2018年6月29日 (金) 03:41
  • …:2.4/Tutorials/Animation/BSoD/Principles of Animation/Principles/Secondary Action]]
    98バイト (11 語) - 2018年6月29日 (金) 03:41
  • …Tutorials/Animation/BSoD/Principles of Animation/Principles/Straight Ahead Action and Pose to Pose]]
    120バイト (16 語) - 2018年6月29日 (金) 03:41
  • |[[Doc:2.6/Manual/Constraints/Relationship/Action|Action]] |[[Doc:2.6/Manual/Animation/Editors/DopeSheet/Action|- Action Editor]]
    46キロバイト (5,276 語) - 2018年6月29日 (金) 05:50
  • …at UCA and the majority of students will use 3D animation to enhance live action films rather than creating animated films. Course website: https://sites.go | The Brief of Teaching or Action Plans and Content Covering.
    4キロバイト (559 語) - 2018年6月29日 (金) 04:47
  • …world needs to be accessed through the Game Engine API. This changes every action needed to manipulate the world. # Add an action Actuator. The name of this action actuator is important later.
    5キロバイト (738 語) - 2018年6月29日 (金) 03:43
  • …and do ponctual changes in the simulation. If it wants to have persistent action, it must activate an actuator. Again the link between the controller and th …sor (Always in pulse mode). You will usually have no actuators because the action they perform do not match what you need.
    4キロバイト (650 語) - 2018年6月29日 (金) 03:41
  • …ith Baking, a repeating walkcycle can be converted into a single, editable Action, allowing the animator to begin their work with the speed of setup that usi …, there is not much you can do. With Baking, you create a single, editable Action from the blended animation which you can sweeten and fix to your heart's co
    7キロバイト (1,232 語) - 2018年6月29日 (金) 02:51
  • …rroring (left/right) this should also be a 'mirror mode' for any transform action. *Pose Mode draws more clear info on constraints/action/IK
    6キロバイト (873 語) - 2018年6月29日 (金) 02:45
  • **Recode parts of pose and action code for faster execution
    3キロバイト (445 語) - 2018年6月29日 (金) 02:45
  • write_actions (wd, &G.main->action);
    3キロバイト (408 語) - 2018年6月29日 (金) 02:45
  • …pg|thumb|300px|right|A preliminary screenshot of the point/line tracker in action.]]
    16キロバイト (2,568 語) - 2018年6月29日 (金) 02:51
  • At the right is a very crude example of multires in action. Here's what each step is actually showing:
    6キロバイト (1,010 語) - 2018年6月29日 (金) 02:48
  • …certain amount of information at a single time, so the possible courses of action are easy to display within a single list. ===== Video example of Boids in action =====
    31キロバイト (4,752 語) - 2018年6月29日 (金) 02:51
  • * remove NLA.CopyAction(), just have action.copy() and action.__copy__() ===NLA Action===
    7キロバイト (1,040 語) - 2018年6月29日 (金) 02:52
  • …ne for someone doing a backflip, and one for someone walking. The backflip action ends five blender units behind the starting point. With a MatchMove feature poses of the walk Action so it lines up naturally with the finish of the
    1キロバイト (189 語) - 2018年6月29日 (金) 02:46
  • …ides the new armature system, there are also other new things in the NLA / action land.
    2キロバイト (264 語) - 2018年6月29日 (金) 02:45
  • …which were only made worse by the somewhat hackish implementation of the Action/NLA/Constraints systems based on the system used by Hash’s Animation:Mast …verted to use a data abstraction system, initially designed for use by the Action Editor only, which makes it easier to write tools which modify animation da
    4キロバイト (639 語) - 2018年6月29日 (金) 03:40
  • * How do IPO's and action refer to properties, i.e. what is the property identifier?
    15キロバイト (2,520 語) - 2018年6月29日 (金) 03:36
  • …will set the value to zero, which in many cases is ok, and then no further action needs to be taken. If not, in readfile.c in blenloader, there is a long fun
    6キロバイト (1,034 語) - 2018年6月29日 (金) 03:37
  • …end) file. Implementation wise, it is not a drag'n'drop event per se. This action and double-clicking on a .blend file in OSX Finder trigger a GHOST_kEventOp
    2キロバイト (288 語) - 2018年6月29日 (金) 03:44
  • * 4) Action, only four: Edited, Evaluated, Added, Removed (You can skip SubTypes or the Action, when not relevant.)
    6キロバイト (996 語) - 2018年6月29日 (金) 03:37
  • …ory, Data and Subtype usually describe the type of thing that was changed, Action describes <i>how</i> it was changed. For example: In this example, an NC_IMAGE Category notifier is being sent, with an Action of NA_EDITED (as opposed to NA_ADDED, NA_REMOVED, etc).
    6キロバイト (1,013 語) - 2018年6月29日 (金) 03:45
  • …d as <tt>PREFIX_OT_do_some_operation</tt>. The <tt>name</tt> represents an action and is capitalized, for example “Do Some Operation”.
    10キロバイト (1,783 語) - 2018年6月29日 (金) 03:36
  • …odes, the property changes will be made visible until the user applies the action. To allow for this, the operator-type has two optional callbacks: "invoke" *invoke(): if event was "action zone", detect direction. Set property for it. Call init(), call apply(), ad
    13キロバイト (1,982 語) - 2018年6月29日 (金) 03:37
  • * Make Append/Link actual action buttons <br>
    5キロバイト (890 語) - 2018年6月29日 (金) 03:42
  • **action and commands
    2キロバイト (367 語) - 2018年6月29日 (金) 02:54
  • …gone, and is now a generic Action (= collection of Function Curves). Each Action channel provides an "RNA&nbsp;path" to the animated data. This will allow a …m input)<br>- Added support for transforms in other editors (Node, FCurve, Action)<br>- Restored support for editmodes transform (curve, armature) and Posing
    13キロバイト (2,153 語) - 2018年6月29日 (金) 02:52
  • * {{BugReport|39681}} Collada exporter does not support more than one action
    10キロバイト (1,186 語) - 2018年6月29日 (金) 05:46
  • …rowser settings (sort by) as user preference <br>- Make Append/Link actual action buttons <br>- Image views could be a little smaller, and/or zoom in/out <br
    8キロバイト (1,300 語) - 2018年6月29日 (金) 03:40
  • …e new state is different from the old, and provides clear feedback of what action the user has performed. If animations are shorter that 250 ms, which is how
    7キロバイト (1,093 語) - 2018年6月29日 (金) 03:40
  • …s in Blender. By default hotkeys won't get such menus assigned, unless the action is clearly destructive and can't be easily undone. This is mostly for opera
    5キロバイト (915 語) - 2018年6月29日 (金) 03:40
  • Use simple action verbs or short verb phrases for labels that perform an action …s less room for misunderstandings. A user can tell at a glace exactly what action the control will perform, rather than having to read through accompanying t
    3キロバイト (495 語) - 2018年6月29日 (金) 02:49
  • …re the tool gets used. Also in this case you will be able to redo the last action with different settings freely.
    4キロバイト (669 語) - 2018年6月29日 (金) 03:37
  • …f you add a console window you can see what is output to it when you do an action, then just search the code.
    8キロバイト (1,423 語) - 2018年6月29日 (金) 02:47
  • When you want to see your work in action in Blender, ''if your languages has not been added yet to Blender by an adm
    13キロバイト (2,094 語) - 2018年6月29日 (金) 04:47
  • ==Action oggetto== action = ob.animation_data.action
    10キロバイト (1,194 語) - 2018年6月29日 (金) 04:43
  • layout.label("Fourth row", icon='ACTION')
    39キロバイト (5,014 語) - 2018年6月29日 (金) 04:43
  • bpy.ops.object.select_all(action='SELECT')
    20キロバイト (2,498 語) - 2018年6月29日 (金) 04:43
  • bpy.ops.particle.select_all(action='SELECT') bpy.ops.object.select_all(action='SELECT')
    52キロバイト (6,172 語) - 2018年6月29日 (金) 04:43
  • * Action Editor(アクションエディター):アクションのリンク解
    10キロバイト (498 語) - 2018年11月19日 (月) 20:03

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