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  • * NLA Strips need "cycle offset" for the case where a strip gets split in the middle of * NLA influence animation has to be done without EditMode on strips. Inside EditMode doesn't work yet (was meant for animating time).
    10キロバイト (1,338 語) - 2018年6月29日 (金) 04:46
  • * Animated properties currently don't work on single-image strips without blend mode, see {{BugReport|21378}} * Movie strips aren't getting cache-limited which leads to high memory usage by internal a
    11キロバイト (1,622 語) - 2018年6月29日 (金) 03:43
  • * Moving of F-curves together with sequencer strips is not handled very predictably, the functionality needs proper design behi
    24キロバイト (3,198 語) - 2018年6月29日 (金) 03:43
  • …. They upload it to a Repo. The Repo accepts the file, possible zips it or strips out extraneous stuff, possibly adds a license text, and wemakes the object
    7キロバイト (1,122 語) - 2018年6月29日 (金) 02:54
  • /*strips adjacency info. should always return
    12キロバイト (1,605 語) - 2018年6月29日 (金) 02:53
  • …ted computation of the result. Drawing of ccgDM is optimized by using quad strips.
    5キロバイト (701 語) - 2018年6月29日 (金) 02:47
  • …r, if so then it can bypass the entire 3D render pipeline, or - when Scene strips exist - it calls the 3D render pipeline per Scene, including a Composite. T
    5キロバイト (850 語) - 2018年6月29日 (金) 02:47
  • …d zooming will be implemented outside of the the GUI code, as will the NLA strips, the channel drawing, and virtually the entire editor. This is extreamly b
    3キロバイト (575 語) - 2018年6月29日 (金) 02:51
  • …ional external library (libsamplerate) is now used. He was asked if audio strips would work also and replied he "hoped so". Also planned was a Jack back-en
    2キロバイト (318 語) - 2018年6月29日 (金) 02:51
  • …audio strip, then the next and it will automatically cross between the two strips if they are overlapping. The cross goes across the portion of the overlap. …many different way to tweak a a single strip, connected strips, or all the strips in the sequence. A secondary feature to these tools is an accompanying prev
    20キロバイト (3,617 語) - 2018年6月29日 (金) 03:36
  • Realtime playback of video and audio of strips that don't have any kind of special effect. [[User:Directedition|directedit
    2キロバイト (277 語) - 2018年6月29日 (金) 03:36
  • == IPOs on the strips == …en more than one IPO-window and make the several IPO-windows sticky to the strips you are interested in. [[User:Schlaile|Peter Schlaile]]
    9キロバイト (1,505 語) - 2018年6月29日 (金) 03:36
  • …'''Sony Vegas (previously Sonic Foundry)'''<br> Loading image sequences as strips - reads automatically how many pictures are there in same sequence, in Blen Asset area in some way. I'd suggest simply making Sequence strips library objects. Then you can add them directly on the timeline and at the
    6キロバイト (957 語) - 2018年6月29日 (金) 03:36
  • On these channel strips lay the keyframes, materialized as light-gray (unselected) or yellow (selec
    7キロバイト (1,125 語) - 2018年6月29日 (金) 04:52
  • …Area'' — the main edit area of the NLA Editor where is occur the action strips editing. …layering system of the NLA. At its most basic level, it can help organize strips. It layers motion much like how an image editor layers pixels---the bottom
    17キロバイト (2,742 語) - 2018年6月29日 (金) 04:44
  • When this option is enabled, then the exporter strips all non deformiung bones from the exported armatures. This option is useful
    12キロバイト (1,991 語) - 2018年6月29日 (金) 04:40
  • …nimation curve, called an Ipo curve, is used in the VSE to animate effects strips.
    6キロバイト (1,042 語) - 2018年6月29日 (金) 03:43
  • ;'''{{Literal|Clay Strips}}'''
    16キロバイト (2,503 語) - 2018年6月29日 (金) 04:48
  • ::No Audio support (no audio output, audio strips can be loaded normally) ::to the sound device output. Very useful for sequencer strips editing.
    13キロバイト (1,862 語) - 2018年6月29日 (金) 03:44
  • …nd so on to the images. That result is then fed to the Sequencer where the strips are cut and mixed and a final overlay is done. …the strip and add effects or simply leave it like it is. You can add other strips, like an audio strip.
    9キロバイト (1,552 語) - 2018年6月29日 (金) 04:44
  • * Enjoy the rest of the features of the VSE, such as adding Image Strips from previous renders, audio, video clips, etc.
    23キロバイト (3,653 語) - 2018年6月29日 (金) 04:44
  • …video production process, Blender's legacy VSE operates on a set of entire strips at a time, as a chunk of footage. The many parts of Blender work together i *Assemble the video strips together to make a movie using the VSE.
    2キロバイト (368 語) - 2018年6月29日 (金) 04:45
  • Also, static hiss seems to occur whenever two or more audio strips are overlapping in the timeline…}} You can have as many Audio strips as you wish and the result will be the mixing of all of them. You can give
    5キロバイト (885 語) - 2018年6月29日 (金) 04:45
  • …t are built into Blender, and are therefore universal. Some operate on two strips; some on one, and some create a new strip. Each effect enhances your conten The Add Effect adds the colors of two strips together, Use this effect with a base image strip, and a modifier strip. Th
    19キロバイト (3,343 語) - 2018年6月29日 (金) 04:45
  • …annel 0 is the result of compositing the strips with their special effects strips. Channel 1 is what the current frame's image from the strip in channel 1 lo …video will look like when saved. This is the main working mode for adding strips and moving them around, cutting, grouping (making meta) and splicing them t
    7キロバイト (1,218 語) - 2018年6月29日 (金) 04:45
  • == Adding Strips == …ing to add content to the VSE. In general, you load up your strips, create strips of special transition effects, and then animate out your sequence by select
    32キロバイト (5,438 語) - 2018年6月29日 (金) 04:45
  • …to complete, as it is transcoding and scaling the entirety of the selected strips. The proxy information will not be available until this process completes,
    2キロバイト (390 語) - 2018年6月29日 (金) 06:04
  • |[[Doc:JA/2.4/Manual/Animation/Editors/NLA/Editing|Editing NLA Strips]]
    39キロバイト (4,577 語) - 2018年6月29日 (金) 04:41
  • {{Note|1=NLA Strips for shape keys|2=I要約すると、シェイプキーのアクションを
    15キロバイト (814 語) - 2018年6月29日 (金) 05:47
  • |menu=Add&rarr; Meta Strips …p|[[Image:NLA_meta_strips_01.png|thumb|200px|none|Shift-select two or more strips..]]
    6キロバイト (315 語) - 2018年6月29日 (金) 05:46
  • "The contents of Action strips can be edited, but you must be in 'Tweak Mode' to do so.
    483バイト (83 語) - 2018年6月29日 (金) 04:43
  • …xtra Sequencer Actions|tip=Collection of extra operators to manipulate VSE strips}} …ensions:2.6/Py/Scripts/Sequencer/Letterbox|Letterboxing|tip=adds transform strips to create letterboxes on media with mismatched aspect ratios}}
    48キロバイト (6,445 語) - 2018年6月29日 (金) 03:45
  • …ndy when exporting animations from NLA-tracks with more strips, where some strips are muted)
    27キロバイト (4,298 語) - 2018年6月29日 (金) 04:52
  • |tooltip= Eco operator to repeat and offset strips The opacity of all strips is updated to 1/number of echoes to mantain luminance. The blending is set
    1キロバイト (205 語) - 2018年6月29日 (金) 05:49
  • |tooltip= Collection of extra operators to manipulate VSE strips Set start and end frames of current scene to match selected strips in the Sequence Editor.
    8キロバイト (1,272 語) - 2018年6月29日 (金) 05:48
  • Same as above, but also shift forward forward all strips after current frame.
    1キロバイト (202 語) - 2018年6月29日 (金) 05:49
  • as scene strips in the timeline.
    5キロバイト (706 語) - 2018年6月29日 (金) 04:39
  • ===Render Selected Strips=== …le(s) (defaults to current render settings), and then render the selected strips, again using current render settings.
    1キロバイト (188 語) - 2018年6月29日 (金) 05:49
  • …xtra Sequencer Actions|tip=Collection of extra operators to manipulate VSE strips}}
    39キロバイト (5,167 語) - 2018年6月29日 (金) 05:57
  • * Select Handles and Strips to the Left/Right * {{todo|[[Doc:2.4/Manual/Sequencer/Modes|Zebra Strips for Overexposed areas]]}}
    7キロバイト (883 語) - 2018年6月29日 (金) 03:43
  • == Strips == :[[Meta:Sanbox/Doc:2.6/Manual/Sequencer/Strips/Types|Strips definition and types]]
    1キロバイト (136 語) - 2018年6月29日 (金) 05:55
  • …pop-up menu. When you do, the Effect strip will be shown above the source strips. …strips. Thus, you may not be able to move it; you have to move the source strips in order to affect the effect strip.
    4キロバイト (618 語) - 2018年6月29日 (金) 05:55
  • Blender offers 15 built-in effects. Some operate on two strips; some on just one, and some create a new strip. Each effect enhances your c …Add}} Effect adds the colors of two strips together. This effect needs two strips (for example, an image strip and a Color Strip).
    20キロバイト (3,446 語) - 2018年6月29日 (金) 05:55
  • …video production process, Blender's legacy VSE operates on a set of entire strips at a time, as a chunk of footage. The many parts of Blender work together i *Assemble the video strips together to make a movie using the VSE.
    2キロバイト (344 語) - 2018年6月29日 (金) 05:55
  • …''(you can't put anything in this special one!)'' and going up. The higher strips dominate the lower. The X axis represent Time, displayed in {{Literal|secon
    4キロバイト (569 語) - 2018年6月29日 (金) 05:55
  • {{Page/Header|2.6|Doc:2.6/Manual/Sequencer/Strips/Add-Strips}} = Adding Strips =
    5キロバイト (955 語) - 2018年6月29日 (金) 05:55
  • {{Page/Header|2.6|Doc:2.6/Manual/Sequencer/Strips/Add-Strips}} = Adding Strips =
    6キロバイト (1,015 語) - 2018年6月29日 (金) 05:56
  • {{Page/Header|2.6|Doc:2.6/Manual/Sequencer/Strips/Modify}} = Editing and deleting strips =
    4キロバイト (668 語) - 2018年6月29日 (金) 05:56
  • {{Page/Header|2.6|Doc:2.6/Manual/Sequencer/Strips/Properties}} *Effect - Settings for Effect strips
    10キロバイト (1,608 語) - 2018年6月29日 (金) 05:55
  • {{Page/Header|2.6|Doc:2.6/Manual/Sequencer/Strips/Types}} = Strips definition and types =
    3キロバイト (507 語) - 2018年6月29日 (金) 05:55

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