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ページ名と一致
- #REDIRECT [[Doc:2.4/Manual/Modifiers/Generate/Mirror]]54バイト (6 語) - 2018年6月29日 (金) 03:40
- #REDIRECT [[Doc:2.4/Manual/Modifiers/Generate/Mirror]]54バイト (6 語) - 2018年6月29日 (金) 02:49
ページ本文と一致
- …pping anything that is bilateral, like a head or a body, seam it along the mirror axis. For example, cleave a head or a whole body right down the middle in f …do not need to double the number of UV coordinates by applying the Subsurf modifier; we can just leave it as is. Note that at this point, there is no UV Textur39キロバイト (6,968 語) - 2018年6月29日 (金) 02:53
- …p. If you are using an Armature modifier, these controls are available per modifier in the modifiers panel. =X-Axis Mirror Edit=16キロバイト (2,748 語) - 2018年6月29日 (金) 02:47
- |[[Doc:2.6/Manual/3D_interaction/Transformations/Advanced/Mirror|- Mirror]] |[[Doc:2.6/Manual/Modeling/Meshes/Editing/Basics/Mirror|- Mirror editing]]46キロバイト (5,276 語) - 2018年6月29日 (金) 05:50
- # Pick your favorite mirror from http://www.debian.org/mirror/list The cloth modifier was added in the 2.46 release and takes advantage of OpenMP, which requires7キロバイト (1,083 語) - 2018年6月29日 (金) 02:54
- …have naming conventions for mirroring (left/right) this should also be a 'mirror mode' for any transform action. == Deformation Modifier Stacks==6キロバイト (873 語) - 2018年6月29日 (金) 02:45
- …1 (or just using the mouse to choose it), you hit the menu key (W) with a modifier (like Ctrl) and it just activates the preferred tool. Done with that part o6キロバイト (1,104 語) - 2018年6月29日 (金) 03:39
- …ions now enjoy primary placement and can be invoked without holding down a modifier key, while more used actions are hidden behind multi-key combinations. For *Mainly use single keys or one modifier. Minimize use of shortcuts like Ctrl-Alt-Shift-M. This is hardly a shortcut7キロバイト (1,216 語) - 2018年6月29日 (金) 03:42
- [[File:Abc velocities modifier highlight.png|thumb|center|速度データのインポートの操作に使7キロバイト (266 語) - 2020年11月26日 (木) 01:17
- *Modifier Stack Upgrade by Benjamin John Batt (mentored by Daniel Dunbar) …or vertices, preferably with a robust enough implementation that a 'bevel modifier' can also be created.7キロバイト (1,068 語) - 2018年6月29日 (金) 02:47
- …or vertices, preferably with a robust enough implementation that a 'bevel modifier' can also be created. …More modifiers for curves (e.g.. the mesh ones like mirror, or a smoothing modifier); Integration with mesh modifiers like subsurf via the 'derivedmesh' output9キロバイト (1,445 語) - 2018年6月29日 (金) 02:51
- …applied to a mesh while maintaining the higher levels of the modifer as a modifier still. This used to work in 2.49b so is likely not too difficult. '''improve editing of multires base mesh''' - the multiresolution modifier allows an artist to work at different levels of detail on a mesh and have t16キロバイト (2,563 語) - 2018年6月29日 (金) 04:41
- …applied to a mesh while maintaining the higher levels of the modifer as a modifier still. …r unwrapping on one side of a model the mirror seam could be marked on the mirror image of the model. Note that blender already has algorithms for finding t16キロバイト (2,588 語) - 2018年6月29日 (金) 05:48
- ** trim, extend, mirror by selection * Nodify modifier stack*14キロバイト (1,916 語) - 2018年6月29日 (金) 05:48
- * Decimate: possible improvements to the existing decimate modifier. ** Mirror aware decimate which keeps the mesh topology symmetrical.19キロバイト (2,877 語) - 2018年6月29日 (金) 06:07
- …y been used extensively by the guys in project Orange and others. Also the Modifier stack by Daniel Dunbar is a substantial new core system, allowing layered t …for layering (Mesh) transformations like Subdivision Surface, Wave Effect, Mirror, Mesh Reduction, and so on.9キロバイト (1,411 語) - 2018年6月29日 (金) 02:44
- * (14931) <s>Fix for bug #11698: mesh deform modifier not working on extruded curves. ** The modifier work on the tesselated result rather than the curve itself.</s>39キロバイト (6,042 語) - 2018年6月29日 (金) 02:54
- ==== Warp Modifier: ==== This deformation modifier can be used to warp parts of a mesh to a new location in a very flexible wa6キロバイト (920 語) - 2018年6月29日 (金) 04:44
- * New option for multires modifier: Subdivide UVs - [http://projects.blender.org/scm/viewvc.php?view=rev&root= …9 #28079] UV propertional editing was incorrectly influenced by the mesh X mirror option - [http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blend35キロバイト (5,347 語) - 2018年6月29日 (金) 04:44
- …#28347: Mesh drawing with VBO's enabled highlights wrong faces with mirror modifier - r39777 * fix #28801: Proportional editing not working well with X mirror, disabled - r4079315キロバイト (2,292 語) - 2018年6月29日 (金) 04:46
- …ugReport|29348}}: slow drawing of mesh with multiple materials and subsurf modifier - {{Commit|42034}} * fix {{BugReport|29384}}: mesh without faces and modifier crashes when switching to sculpt mode - {{Commit|42124}}18キロバイト (2,384 語) - 2018年6月29日 (金) 04:50
- * Disable x-mirror option when proportional edit is enabled. This option isn't supported becau …modifier now works in vertex select + weight paint mode, and has option to mirror all vertex groups. - {{Commit|41431}}5キロバイト (717 語) - 2018年6月29日 (金) 04:50
- * fix {{BugReport|29620}}: missing refresh with topology mirror after mesh editing - {{Commit|42660}} * fix {{BugReport|29832}}: weight painting with x-mirror and auto normalize fails for center bones - {{Commit|43342}}21キロバイト (2,808 語) - 2018年6月29日 (金) 05:44
- * fix {{BugReport|30351}}: solidify modifier high quality normals fails - {{Commit|44469}} * fix {{BugReport|30395}}: boolean modifier - degenerated triangles from bmesh + difference - {{Commit|44548}}18キロバイト (2,221 語) - 2018年6月29日 (金) 05:48
- * Fix {{BugReport|27472}}: preserve volume for armature modifier does not work ({{Commit|47304}}) * Fix {{BugReport|32341}}: extrude with a mirror modifier could lead to orphan vertices ({{Commit|50086}})49キロバイト (5,977 語) - 2018年6月29日 (金) 05:50
- = Blender 2.64: Skin Modifier = The Skin modifier takes a skeleton made up of vertices and edges as input and generates a pol8キロバイト (1,378 語) - 2018年6月29日 (金) 04:51
- * Fix {{BugReport|33394}}: Skin modifier doesn't show generated skin mesh in EditMode with Texured Solid draw option * Fix {{BugReport|33179}}: Can't delete centered edge loop if x-mirror is activated ({{Commit|52227}})25キロバイト (3,019 語) - 2018年6月29日 (金) 05:51
- …ridging face regions. New grid-fill tool filling a grid from edge loops, X mirror and projected proportional editing, snap to symmetry, face split option for Improved weight painting tools, mask modifier for sequencer strips, 2D image paint more consistent with 3D painting, bett3キロバイト (478 語) - 2018年6月29日 (金) 05:55
- * Fix {{BugReport|35911}}: Show weights not working with a weight edit modifier in edit mode. ({{Commit|58009}}) * Fix {{BugReport|33374}}: Extrude and mirror editing 2.65 RC1 ({{Commit|57494}})34キロバイト (4,060 語) - 2018年6月29日 (金) 05:56
- * Mirror tools now give feedback if verts can't be mirrored ({{Commit|57245}}) * The modifier stack has been optimized to eliminate unnecessary normal-calculations ({{Co4キロバイト (619 語) - 2018年6月29日 (金) 05:57
- * Fix {{BugReport|36697}}: Topology mirror causes vertices to jump. ({{Commit|60029}}) * Fix {{BugReport|36246}}: Weight tools do not mirror properly in vertex selection mask mode. ({{Commit|60186}})30キロバイト (3,644 語) - 2018年6月29日 (金) 06:04
- * Fix for beauty option for triangulate (modifier and tool) {{GitCommit|e3ee0b1d38fc78738a307480dfc6513a23549454}} …5}}: Hook modifier work when created with Ctrl+H, but not when created via modifier panel ({{GitCommit|22c019a}})64キロバイト (8,580 語) - 2018年6月29日 (金) 06:07
- * Add select mirror operator so you can flip the selection from one side to another. ({{Commit| For example, if you've used a noise modifier on a parent bone to add additional movement,9キロバイト (1,446 語) - 2018年6月29日 (金) 06:04
- * Fix {{BugReport|39035}}: Cycles F-Modifier truncates end/beginning frame values for repetition ({{Commit|7461fea}}) * Fix {{BugReport|39291}}: "Stepped" F-curve modifier does not work as expected when stacked after other modifiers ({{Commit|b37d40キロバイト (5,177 語) - 2018年6月29日 (金) 06:08
- *Quick mirror tool for armature, like for modifier stack. Will act only in edit mode and could be applied soon or later. (will30キロバイト (5,134 語) - 2018年6月29日 (金) 02:45
- …to be able to constrain vertex transformations to View X, Y or Z just like Mirror command do. …ms sometimes placing the halfobject with the options of the current mirror modifier).50キロバイト (8,355 語) - 2018年6月29日 (金) 02:45
- === Add Axis Selection on Simple Deform Modifier === …eed to deform is not already oriented in the proper directions, using this modifier is not very useful.22キロバイト (3,653 語) - 2018年6月29日 (金) 04:45
- * Work tangent normal-map with mirrored uv (or with mirror modifier?) * Mirror11キロバイト (1,673 語) - 2018年6月29日 (金) 02:45
- =Modifier Proposals= === Position Offset in Array Modifier ===9キロバイト (1,402 語) - 2018年6月29日 (金) 04:45
- philovivero - symmetric modeling '''<-- already there: mirror modifier''' monkeyboi - control 'ray mirror' with a texture8キロバイト (1,305 語) - 2018年6月29日 (金) 02:45
- …ut together for one instance of how this tool could be used with Blender's modifier panel. The picker wouldn't have to be limited to the 3D View though, I thin …set IOR values, directly selectable at your fingertips, right there in the Mirror Transparency tab? This would make Blender better and friendlier than other42キロバイト (7,033 語) - 2018年6月29日 (金) 02:45
- ===Modifier appearing like Nodes=== This one is for consistency: Modifier work like Nodes with just one input and one output, why not putting them in26キロバイト (4,588 語) - 2018年6月29日 (金) 04:45
- …<br>Modifiers such as shell modifier for walls, edge intersection, extrude modifier, curve editing tools, freehand drawing... (todo - add more) * Mark UV seam should work with X-Mirror edit24キロバイト (3,856 語) - 2018年6月29日 (金) 03:36
- …Dual Quaternions algorithm behind the "Preserve Volume" function (Armature Modifier) needs an update ({{BugReport|43188}}) - [http://rodolphe-vaillant.fr/?e=59 * X-mirror for Armature editmode changes roll values on Transform, but with ESC it doe10キロバイト (1,338 語) - 2018年6月29日 (金) 04:46
- * bmesh/intern/subdivideop.c: clip if needed by mirror modifier …ors/transform/transform_conversions.c: createTransEditVerts needs work for mirror13キロバイト (2,026 語) - 2018年6月29日 (金) 04:43
- * Mirror inside volume does not reflect volume (({{BugReport|31749}})) * Modifier produces non deterministic effects {{BugReport|42015}}8キロバイト (1,019 語) - 2018年6月29日 (金) 04:42
- * Mirror of rotated objects doesn't always work correct {{BugReport|37928}} * Snapping doesn't work for Boolean modifier ({{BugReport|35023}}).24キロバイト (3,198 語) - 2018年6月29日 (金) 03:43
- * mirror …f changes necessary to get modifiers working on BMesh depends a lot on the modifier:23キロバイト (3,872 語) - 2018年6月29日 (金) 04:51
- …remove all internal faces, but this is difficult to do. Create a Boolean modifier on one, targeting the second; apply, and then add one to that targeting the We should be able to have a Boolean tool presenting the Boolean types of the modifier. It would allow creating a union, intersection, or difference of all selec28キロバイト (4,604 語) - 2018年6月29日 (金) 05:47
- …of the derived mesh, with needed modifications, is created every time the modifier is evaluated. Although Blender’s dependency graph insures that modifiers …faces and then apply some transformations to them”. Unfortunately each modifier more or less re-implements these primitive operators for itself instead of11キロバイト (1,809 語) - 2018年6月29日 (金) 02:53
- …it means that the original mesh vertices/edges/faces still "exist" in the modifier mesh and so it is reasonable to, for example, find out where a certain "ori ***Nonconstructive: Modifier can do anything to mesh and other parts of Blender cannot make any assumpti9キロバイト (1,463 語) - 2018年6月29日 (金) 02:45