検索結果

移動先: 案内検索

ページ名と一致

ページ本文と一致

  • …do not need to double the number of UV coordinates by applying the Subsurf modifier; we can just leave it as is. Note that at this point, there is no UV Textur …only one set of UVs actually exist. If more realism is desired, the Mirror modifier would be applied, resulting in a physical mirror and a complete head. You c
    39キロバイト (6,968 語) - 2018年6月29日 (金) 02:53
  • …Path}} from the popup. This makes the path the parent of the armature (a modifier doesn't work here). If you press {{shortcut|alt|A}} in the 3D window, the …{{Literal|Circle}} with 8 vertices in side view, use a {{Literal|SubSurf}} modifier level 2, and scale the circle on a diameter of exactly two blender units. C
    23キロバイト (3,679 語) - 2018年6月29日 (金) 02:47
  • |[[Doc:2.6/Manual/Modifiers/Generate/Subsurf|Subsurf]] …|[[Doc:2.6/Manual/Game Engine/Path Finding/Navigation Mesh|Navigation Mesh Modifier]]
    46キロバイト (5,276 語) - 2018年6月29日 (金) 05:50
  • …othed onto the high-res level. How is this different from regular Subsurf? Subsurf simply subdivides and smooths the mesh. Multires does this as well, but new …Level. (Note that right now it looks just like the results of the Subsurf modifier.)
    6キロバイト (1,010 語) - 2018年6月29日 (金) 02:48
  • {{Note|Note|The Array modifier is now in a released version of Blender, so the user documentation has been …n suggestions from [[User:ideasman|ideasman]], I have implemented an array modifier to fit into
    4キロバイト (658 語) - 2018年6月29日 (金) 02:47
  • ===Modifier stack=== *each particle system has a ParticleSystem struct and an entry in modifier stack
    27キロバイト (4,348 語) - 2018年6月29日 (金) 02:47
  • # Add a collision modifier to the sphere bpy.ops.object.modifier_add(type='SUBSURF')
    52キロバイト (6,172 語) - 2018年6月29日 (金) 04:43
  • 7キロバイト (175 語) - 2018年6月29日 (金) 05:53
  • …ves downward, where it meets a sphere obstacle. The influence of the cloth modifier is controlled by a vertex group, which means that the corners move with the # Add a collision modifier to the sphere
    51キロバイト (6,163 語) - 2018年6月29日 (金) 04:43
  • *Modifier Stack Upgrade by Benjamin John Batt (mentored by Daniel Dunbar) …or vertices, preferably with a robust enough implementation that a 'bevel modifier' can also be created.
    7キロバイト (1,068 語) - 2018年6月29日 (金) 02:47
  • …or vertices, preferably with a robust enough implementation that a 'bevel modifier' can also be created. …ike mirror, or a smoothing modifier); Integration with mesh modifiers like subsurf via the 'derivedmesh' output (i.e. the polygonalized result of bevels/taper
    9キロバイト (1,445 語) - 2018年6月29日 (金) 02:51
  • Currently, unwrapping works based on EditMesh data. If we are to implement subsurf unwrapping, we must do some kind of reverse mapping between derivedMesh dat …clean up a derived mesh properly? Do I have to clean a converted through a modifier function mesh? What are the various custom data layers?
    5キロバイト (694 語) - 2018年6月29日 (金) 04:43
  • * Loop cut could work better with modifiers applied (preview could follow subsurf) * Decimate: possible improvements to the existing decimate modifier.
    19キロバイト (2,877 語) - 2018年6月29日 (金) 06:07
  • * (14931) <s>Fix for bug #11698: mesh deform modifier not working on extruded curves. ** The modifier work on the tesselated result rather than the curve itself.</s>
    39キロバイト (6,042 語) - 2018年6月29日 (金) 02:54
  • * New option for multires modifier: Subdivide UVs - [http://projects.blender.org/scm/viewvc.php?view=rev&root= …org/tracker/index.php?func=detail&aid=27921 #27921] optimal display with 2 subsurf modifiers fails - [http://projects.blender.org/scm/viewvc.php?view=rev&root
    35キロバイト (5,347 語) - 2018年6月29日 (金) 04:44
  • …#28347: Mesh drawing with VBO's enabled highlights wrong faces with mirror modifier - r39777 * fix #28423: Screw modifier crash in conjunction with subsurf modifier - r39903
    15キロバイト (2,292 語) - 2018年6月29日 (金) 04:46
  • …ugReport|29348}}: slow drawing of mesh with multiple materials and subsurf modifier - {{Commit|42034}} * fix {{BugReport|29384}}: mesh without faces and modifier crashes when switching to sculpt mode - {{Commit|42124}}
    18キロバイト (2,384 語) - 2018年6月29日 (金) 04:50
  • * fix {{BugReport|30351}}: solidify modifier high quality normals fails - {{Commit|44469}} * fix {{BugReport|30395}}: boolean modifier - degenerated triangles from bmesh + difference - {{Commit|44548}}
    18キロバイト (2,221 語) - 2018年6月29日 (金) 05:48
  • * Fix {{BugReport|27472}}: preserve volume for armature modifier does not work ({{Commit|47304}}) * Fix {{BugReport|32341}}: extrude with a mirror modifier could lead to orphan vertices ({{Commit|50086}})
    49キロバイト (5,977 語) - 2018年6月29日 (金) 05:50
  • = Blender 2.64: Skin Modifier = The Skin modifier takes a skeleton made up of vertices and edges as input and generates a pol
    8キロバイト (1,378 語) - 2018年6月29日 (金) 04:51
  • * Fix {{BugReport|34009}}: multi user curves + deform modifier behavior ({{Commit|54181}}) * Fix {{BugReport|33606}}: Adding the Decimate modifier will crash Blender ({{Commit|53147}})
    28キロバイト (3,416 語) - 2018年6月29日 (金) 05:53
  • …ifier" checkbox is required. The subsurf modifier needs to be first in the modifier stack. ({{Commit|52976}}) …bient Occlusion. As usual, the multires modifier should be the only active modifier on the mesh.
    5キロバイト (720 語) - 2018年6月29日 (金) 05:51
  • * Fix {{BugReport|35026}}: Curve build modifier behaves unexpected oncurves without faces. ({{Commit|56204}}) * Fix {{BugReport|34611}}: Bevel modifier needs to limit amount to max without overlap. ({{Commit|55234}})
    30キロバイト (3,683 語) - 2018年6月29日 (金) 05:54
  • …rt|36417}}: vertex weight mix modifier crash with texture mask and subsurf modifier preceding it. ({{Commit|59028}}) * Fix {{BugReport|36301}}: Mirror modifier does not mirror vertex normals when there are no faces. ({{Commit|59547}})
    30キロバイト (3,644 語) - 2018年6月29日 (金) 06:04
  • * Fix for beauty option for triangulate (modifier and tool) {{GitCommit|e3ee0b1d38fc78738a307480dfc6513a23549454}} …5}}: Hook modifier work when created with Ctrl+H, but not when created via modifier panel ({{GitCommit|22c019a}})
    64キロバイト (8,580 語) - 2018年6月29日 (金) 06:07
  • * Fix {{BugReport|39035}}: Cycles F-Modifier truncates end/beginning frame values for repetition ({{Commit|7461fea}}) * Fix {{BugReport|39291}}: "Stepped" F-curve modifier does not work as expected when stacked after other modifiers ({{Commit|b37d
    40キロバイト (5,177 語) - 2018年6月29日 (金) 06:08
  • * Fix {{BugReport|39387}}: Knife makes duplicate verts with subsurf. ({{GitCommit|818a036}}) * Fix {{BugReport|40556}}: Curve Modifier does not work when used in a Background scene. ({{GitCommit|61e5f81}})
    27キロバイト (3,716 語) - 2018年6月29日 (金) 06:08
  • …ms sometimes placing the halfobject with the options of the current mirror modifier). == Mesh &amp; Object Modifier ==
    50キロバイト (8,355 語) - 2018年6月29日 (金) 02:45
  • philovivero - symmetric modeling '''<-- already there: mirror modifier''' TorQ - draw vertice handles on optimized subsurf mesh - see demo video
    8キロバイト (1,305 語) - 2018年6月29日 (金) 02:45
  • …Dual Quaternions algorithm behind the "Preserve Volume" function (Armature Modifier) needs an update ({{BugReport|43188}}) - [http://rodolphe-vaillant.fr/?e=59 * Setups with "Maintain Volume" modifier fail for some Bone rotations (work around included) {{BugReport|31975}}
    10キロバイト (1,338 語) - 2018年6月29日 (金) 04:46
  • * bmesh/intern/subdivideop.c: clip if needed by mirror modifier * modifiers/intern/MOD_bevel.c: implement bevel modifier
    13キロバイト (2,026 語) - 2018年6月29日 (金) 04:43
  • …you can use it for modeling. Options for panning or free fly mode are with modifier keys. You can set own preferences via the User Preferences keymap editor. * Allow Mouse Events to work with Custom Modifier Key {{BugReport|32641}}, {{BugReport|34822}}
    17キロバイト (2,423 語) - 2018年6月29日 (金) 03:43
  • …remove all internal faces, but this is difficult to do. Create a Boolean modifier on one, targeting the second; apply, and then add one to that targeting the We should be able to have a Boolean tool presenting the Boolean types of the modifier. It would allow creating a union, intersection, or difference of all selec
    28キロバイト (4,604 語) - 2018年6月29日 (金) 05:47
  • ** Render: final with render specific settings, e.g. subsurf level. Used for rendering and python Mesh module. * Creating meshes in the modifier stack
    5キロバイト (701 語) - 2018年6月29日 (金) 02:47
  • …of the derived mesh, with needed modifications, is created every time the modifier is evaluated. Although Blender’s dependency graph insures that modifiers …faces and then apply some transformations to them”. Unfortunately each modifier more or less re-implements these primitive operators for itself instead of
    11キロバイト (1,809 語) - 2018年6月29日 (金) 02:53
  • to use a subsurf modifier to increase the resolution of the
    3キロバイト (512 語) - 2018年6月29日 (金) 02:46
  • …it means that the original mesh vertices/edges/faces still "exist" in the modifier mesh and so it is reasonable to, for example, find out where a certain "ori ***Nonconstructive: Modifier can do anything to mesh and other parts of Blender cannot make any assumpti
    9キロバイト (1,463 語) - 2018年6月29日 (金) 02:45
  • …ssible through the <code>modifierType_getInfo</code> function defined in ''modifier.c''. …ction to retrieve a <code>ModifierTypeInfo</code> structure describing the modifier type. Since the <code>ModifierData</code> structure is the first field, any
    10キロバイト (1,415 語) - 2018年6月29日 (金) 02:52
  • …ity to tweak the output of the modifier stack at the position of the tweak modifier. Only mesh deformations are supported - no topology changes are allowed. …eformations are applied to the output of the modifiers preceding the tweak modifier in the stack.
    2キロバイト (356 語) - 2018年6月29日 (金) 02:52
  • It's accepted that the current (bf-blender cvs) UI for the excellent new modifier system is a work in progress and can definitely be improved. The major thin …w with the Edit buttons context, especially when the formerly edit buttons subsurf controls are now separated from other related controls such as smooth shadi
    3キロバイト (512 語) - 2018年6月29日 (金) 02:45
  • …now, with as possible exception an edge with type flag "do not include for Subsurf", this to allow internal edges for stability * SoftBody effect will be in the end of the current 'Modifier" loop, so it works on top of all animation systems
    19キロバイト (3,077 語) - 2018年6月29日 (金) 02:45
  • --------> New Subsurf - integrated modifier stacks
    4キロバイト (615 語) - 2018年6月29日 (金) 02:49
  • ==modifier stack== …n updated very recently but is something to work on. added the Autosmooth modifier
    2キロバイト (321 語) - 2018年6月29日 (金) 02:49
  • …ier stack - artificer is happy with the progress - remaining issue is that Subsurf currently doesn't propagate all data when in editmode, so the end result of custom element data - brecht will add it after the modifier stack and sculpt tools are integrated http://mediawiki.blender.org/index.ph
    933バイト (152 語) - 2018年6月29日 (金) 02:49
  • …working, when cage was turned off. The bug wasn't noticeable if a subsurf modifier was in use.
    1キロバイト (179 語) - 2018年6月29日 (金) 02:51
  • '''・Use Subsurf Modifier'''
    19キロバイト (564 語) - 2019年8月1日 (木) 10:46
  • :[[Doc:2.6/Manual/Modifiers/Generate/Subsurf|Subsurf]] :[[Doc:2.6/Manual/Game Engine/Path Finding/Navigation Mesh|Navigation Mesh Modifier]]
    46キロバイト (5,663 語) - 2018年6月29日 (金) 03:42
  • == How do I apply a modifier using the API? == In case you just want to apply only the subsurf modifier and leave others alone, and create a new mesh (Old mesh will retain all its
    3キロバイト (354 語) - 2018年6月29日 (金) 03:45
  • …} modifier function acts the same as its counterpart, except that when the modifier is used, the “dominant axis” is set inside its properties – and the { *Now, you can use the new, modern, modifier way of “curving” the Monkey:
    17キロバイト (2,668 語) - 2018年6月29日 (金) 04:43
  • …ag is used by the [[Doc:2.6/Manual/Modifiers/Generate/Edge Split|EdgeSplit modifier]], which is part of the various smoothing techniques. Like seams, it is a p …'''1.0''') is used by the [[Doc:2.6/Manual/Modifiers/Generate/Bevel|Bevel modifier]] to control the bevel intensity of the edges. This command enters an inter
    11キロバイト (1,865 語) - 2018年6月29日 (金) 04:50

(前の50件 | 次の50件) (20 | 50 | 100 | 250 | 500 件) を表示