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  • …nder will add those new faces for you. In this fashion, you can use the UV Texture image to guide additional geometry changes. …thumb|650px||center|The {{Literal|Material and Texture}} panels using a UV Texture.]]
    39キロバイト (6,968 語) - 2018年6月29日 (金) 02:53
  • …/Header|2.31|Manual/PartIV/Bump and Normal Maps|Manual/PartIV/Displacement Maps}} [[Doc:Manual/Textures/Types/Environment Maps|A newer version of this section is available.]]
    10キロバイト (1,697 語) - 2018年6月29日 (金) 02:46
  • {{Page/Header||Manual/PartIV/Texture Channels|Manual/PartIV/UV Mapping}} Procedural textures are defined in 3D space and to recover the texture value at a given point of the surface the point coordinate in 3D space are
    3キロバイト (490 語) - 2018年6月29日 (金) 02:45
  • |#1044 || Access packed texture data || || || Core |#579 || Copy /Paste Functions in Texture Window || || || Interface
    17キロバイト (2,086 語) - 2018年6月29日 (金) 02:45
  • |[[Doc:2.6/Manual/Textures/Assigning_a_Texture|Assigning a Texture]] |{{section|Texture Types
    46キロバイト (5,276 語) - 2018年6月29日 (金) 05:50
  • * Texture and sequencer plugins: obviously plugins are useful, but it's possible to m …eful, but if you want something that actually looks good, you should use a texture.
    21キロバイト (3,530 語) - 2018年6月29日 (金) 04:38
  • …fault map and then editing all options you'd like to have. The default key maps will always be unaltered and available to use. Creating and changing key maps will be fully accessible via Python.<br>
    8キロバイト (1,300 語) - 2018年6月29日 (金) 03:40
  • * Packed texture files need to be unpacked. -Added texture gamma adjustment ("gamma n.n" keyword per image_map in pov syntax)
    17キロバイト (2,627 語) - 2018年6月29日 (金) 06:06
  • -Ajout d'une option de pré correction gamma par texture (gamma n.n par image_map dans la syntaxe de POV) -Tangent space normal maps pov macro ou built in.
    2キロバイト (277 語) - 2018年6月29日 (金) 04:40
  • -Ajout d'une option de pré correction gamma par texture (gamma n.n par image_map dans la syntaxe de POV) -Tangent space normal maps pov macro ou built in.
    2キロバイト (280 語) - 2018年6月29日 (金) 05:56
  • * Le coordinate della texture di sfondo della finestra sono sbagliate in modalità ortografica. * Le coordinate generate della texture non sono calcolate dalla mesh non deformazta.
    2キロバイト (320 語) - 2018年6月29日 (金) 04:52
  • * ユーザインターフェイス内の UV (Texture) Layer を UV Maps にリネーム - {{Commit|42098}} * ノードのミュートが Shader と Texture ノード、ノードグループ内部でも動作するように - {{Comm
    7キロバイト (207 語) - 2018年6月29日 (金) 04:51
  • * Packed texture files need to be unpacked. -Added texture gamma adjustment ("gamma n.n" keyword per image_map in pov syntax)
    14キロバイト (2,174 語) - 2018年6月29日 (金) 04:40
  • …g improvements, to achieve real tangent space normal maps, and bake normal maps out of higher resolution meshes. * Improve 3D texture paint
    9キロバイト (1,445 語) - 2018年6月29日 (金) 02:51
  • …performance''' - reduce memory consumption/slowness when baking to normal maps and other baking of sculpt detail. http://www.blendercookie.com/2010/06/3 …search paper] presents an algorithm for "stitching" together duplicated 3D texture patches into one continuous mesh, while correcting for deformation introduc
    16キロバイト (2,563 語) - 2018年6月29日 (金) 04:41
  • * better support for texture atlases * texture layers (ie as in gimp) *****
    14キロバイト (1,916 語) - 2018年6月29日 (金) 05:48
  • *Tiled alphas (use in texture mode and in sculpt mode) *Tiled textures (use in texture mode and in sculpt mode)
    5キロバイト (831 語) - 2018年6月29日 (金) 06:06
  • …t need to alter the rotation or the translation of a mesh while working in texture paint mode for example. They wouldnt need to access the "Motion tracking" p …wasting space to display a lot of irrelevant information when the user is texture painting for example. The properties editor is rarely accessed to set a cus
    9キロバイト (1,530 語) - 2018年6月29日 (金) 06:07
  • * <s>Ipo Editor would not allow access to either World or Lamp texture Ipos. Now it does. Fixes bug #17379.</s> 1. Fix to read library_effects/.../transparent's texture
    39キロバイト (6,042 語) - 2018年6月29日 (金) 02:54
  • …ly-throughs, and new shading nodes for color correction and a checkerboard texture node.
    4キロバイト (646 語) - 2018年6月29日 (金) 05:44
  • Rendering of more complex environment maps is much less noisy when enabling the new [[Doc:2.6/Manual/Render/Cycles/Int A Checker texture nodes can be used to easily generate checkerboards. - {{Commit|43223}}
    3キロバイト (484 語) - 2018年6月29日 (金) 05:46
  • ==== Bump and Derivative Maps ==== …ality. To use, "best quality" must be set as method for bump mapping under texture options, and the graphics card must support OpenGL 3.0 or later. The filter
    9キロバイト (1,270 語) - 2018年6月29日 (金) 05:44
  • …s, better conversion of mapping targets, export of specular/opacity/normal maps. - {{Commit|3293|bf-extensions}} …port|31039}}, {{BugReport|31040}}: OBJ export adds .blend filename to the texture names. - {{Commit|3291|bf-extensions}}
    3キロバイト (429 語) - 2018年6月29日 (金) 05:48
  • ==== Environment Maps ==== …'float precision textures''', which is particularly useful for environment maps to use HDR images. ({{Commit|44698}})
    3キロバイト (423 語) - 2018年6月29日 (金) 05:48
  • …are light falloff, object info, particle info and brick texture, and image texture nodes can now do blended box mapping and handle image sequences. There is a Lamps and shadows were improved with support for variance shadow maps, shadow color, sun lamp shadows and lamp textures. Non-power of two texture
    7キロバイト (1,000 語) - 2018年6月29日 (金) 05:49
  • * Fix {{BugReport|31446}}: cycles glsl error with empty image texture node ({{Commit|46775}}) * Fix {{BugReport|32404}}: GLSL normal maps using float images were incorrectly getting color managed ({{Commit|50282}}
    49キロバイト (5,977 語) - 2018年6月29日 (金) 05:50
  • …is when working with or baking e.g. normal maps or displacement maps. Such maps do not actually store colors, just data encoded as colors. In such cases th …tored in a linear color space. Some images such as normal, bump or stencil maps do not strictly contain 'colors', and on such values no color space convers
    9キロバイト (1,502 語) - 2018年6月29日 (金) 05:50
  • …also added, which can be useful for creating game assets with baked normal maps. UV texture to vertex color baking was added, the PDB atomic visualization addon was im
    3キロバイト (500 語) - 2018年6月29日 (金) 05:51
  • Here is a simple example shader, using a diffuse BSDF and noise texture ([[:File:Blender2.65_osl_example.blend|download .blend file]]). …al/Render/Cycles/Nodes/More#Normal_Map|Normal Map node]] added. The normal maps used are compatible with those baked by Blender Internal. ({{Commit|51950}}
    7キロバイト (1,057 語) - 2018年6月29日 (金) 05:51
  • Added Map Taper option which if enabled maps affect of taper object on actually beveled part of curve (previously the ef * Map Range node added: this maps a value from a given range to another range. ({{Commit|52214}})
    7キロバイト (1,002 語) - 2018年6月29日 (金) 05:51
  • You can see the fire inside the 3D view preview and the Voxel Data Texture for the Blender Internal has been updated to support the new fire simulator …s. To render smoke with custom colors enable "Reflection Color" inside the texture settings. ([http://vimeo.com/46122175 Video Example])
    2キロバイト (402 語) - 2018年6月29日 (金) 05:51
  • …C2 file formats. A new UV Warp modifier can rotate, scale and translate UV maps on a mesh using objects or bones. The Laplacian smooth modifier now support …ns, profiling and debug information has been cleaned up, and simple shadow maps can now take clipped alpha transparency into account.
    5キロバイト (756 語) - 2018年6月29日 (金) 05:51
  • * Fix {{BugReport|35063}}: GLSL texture node Value output was not outputting alpha. ({{Commit|56267}}) * Fix {{BugReport|34626}}: voxel data texture can't read > 2GB files on Windows. ({{Commit|55247}})
    30キロバイト (3,683 語) - 2018年6月29日 (金) 05:54
  • * Fix {{BugReport|35617}}: cycles GLSL object texture coordinates were wrong. ({{Commit|57231}}) * Fix {{BugReport|34781}}: bge.texture.ImageRender does not show Font object. ({{Commit|57594}})
    34キロバイト (4,060 語) - 2018年6月29日 (金) 05:56
  • * File-selector now maps back and forward history to back and forward buttons on a 5 button mouse. ( * 2D painting now supports texture masks and does masking more consistent with projection painting. ({{Commit|
    2キロバイト (311 語) - 2018年6月29日 (金) 05:56
  • * Fix {{BugReport|36632}}: 3D Viewport does not show textures in "Texture" shading mode. ({{Commit|59740}}) * Fix {{BugReport|27536}}: GLSL object space normal maps have wrong shading. ({{Commit|60261}})
    30キロバイト (3,644 語) - 2018年6月29日 (金) 06:04
  • === Derivative Maps === …aint layer to an image, allowing for effects like baking vertex based dirt maps.
    9キロバイト (1,446 語) - 2018年6月29日 (金) 06:04
  • * Fix {{BugReport|40388}}: 2.70a - Blender Render - Texture Stack - persistent checkbox state. ({{GitCommit|4b15a54}}) * Blender Internal: Fix texture influence panel not showing Displace/Warp sliders for volume materials. ({{
    40キロバイト (5,177 語) - 2018年6月29日 (金) 06:08
  • texture consisting of a head, body and tail, or just a plain left-to-right texture. [[File:Linestyle_texture_panel.jpg|thumb|360px|Texture options in the Render Layers properties context.]]
    7キロバイト (1,165 語) - 2018年6月29日 (金) 06:07
  • * Fix {{BugReport|40364}}: Texture images are not properly displayed in the material preview in BI when using * Fix {{BugReport|40775}}: Clearing material texture slot through Python does not update 3D View render. ({{GitCommit|180a7ac}})
    27キロバイト (3,716 語) - 2018年6月29日 (金) 06:08
  • =Texture Painting= == Texture Slot Support ==
    11キロバイト (1,977 語) - 2018年6月29日 (金) 06:09
  • On nodes like the Image Texture node, allow an option to see the full name of the selected file... Blender Just like the 3D View has modes: Object, Edit, Sculpt, VertexPaint, Texture Paint, Weight Paint modes, the Image Editor Should have modes associated wi
    17キロバイト (2,835 語) - 2018年6月29日 (金) 02:50
  • === Real World Vector and Texture Nodes === …w the starting point of the brick texture on the mesh, but positioning the texture accurately is hit-or-miss. And if I scale one part of the brick, the mortar
    7キロバイト (1,189 語) - 2018年6月29日 (金) 05:44
  • * FBO (frame buffer objects) - useful speed up for video texture, brdf rendering, 2d filters, and 3d glsl shader **Reflect, refract, caustic projecting texture, fresnel etc.
    11キロバイト (1,673 語) - 2018年6月29日 (金) 02:45
  • *Block definitions (SDNA, load/save/create/init/offset maps) Texture has these attributes:
    9キロバイト (1,394 語) - 2018年6月29日 (金) 02:52
  • …combined into a single 'highlight page,' and again you could use specular maps that control both the strength and colour of specularity across the object. …exactly with multiple UV textures if you want to mix specular maps, normal maps, .... in different mixed regions of a object ...--Otomo 20:28, 3 March 2008
    5キロバイト (876 語) - 2018年6月29日 (金) 03:37
  • …s allowing cooperative work on the same file (for example, when you have a texture artist and a modeler working separately). I blieve the plain XML format mak …x differences). It could also have other layers that would show changes to texture etc. There could also be a ipo view to see changes in ipos.
    30キロバイト (5,025 語) - 2018年6月29日 (金) 02:45
  • * Color / texture (texture would be an interesting option to make cool brush effects rather simply.) * Environment maps -- Dependent on: added/removed objects, object transformations, object defo
    24キロバイト (3,956 語) - 2018年6月29日 (金) 02:45
  • zygom - uv texture visible in edit mode monkeyboi - control 'ray mirror' with a texture
    8キロバイト (1,305 語) - 2018年6月29日 (金) 02:45
  • …l window is opened, the user sees only an "Add New" option (similar to the texture panel's default) and selects the template(s) they'd like to use ==Texture Buttons in the Materials Buttons?==
    42キロバイト (7,033 語) - 2018年6月29日 (金) 02:45

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