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  • …g with some curves, in the Ipo window. Each different setting gets its own curve, and in the illustration you can see that there are curves for LocX, LocY a …RMB, and the G-key and S-key will move and scale the entire curve. With a curve selected, the Tab key can be used to enter Edit mode, allowing you direct a
    92キロバイト (16,444 語) - 2018年6月29日 (金) 02:52
  • …activate the B-bones (Bezier-Bones). Each join between 2 bones acts like a curve handle and lets you get extremely curvy poses. This is explained further in …p. If you are using an Armature modifier, these controls are available per modifier in the modifiers panel.
    16キロバイト (2,748 語) - 2018年6月29日 (金) 02:47
  • …}} IPO curve later. Since the ''Path'' already has a {{Literal|''Speed''}} curve, it is used for this example.) …Path}} from the popup. This makes the path the parent of the armature (a modifier doesn't work here). If you press {{shortcut|alt|A}} in the 3D window, the
    23キロバイト (3,679 語) - 2018年6月29日 (金) 02:47
  • |[[Doc:2.6/Manual/Modifiers/Deform/Curve|Curve]] |[[Doc:2.6/Manual/Game Engine/Logic/Actuators/FCurve|-F-Curve Actuator]]
    46キロバイト (5,276 語) - 2018年6月29日 (金) 05:50
  • Current idea is to allow Actions to include any Ipo curve, also for vertex keys, lamp ipos, and so on. Actions could be selected in N == Deformation Modifier Stacks==
    6キロバイト (873 語) - 2018年6月29日 (金) 02:45
  • {{Note|Note|The Array modifier is now in a released version of Blender, so the user documentation has been …n suggestions from [[User:ideasman|ideasman]], I have implemented an array modifier to fit into
    4キロバイト (658 語) - 2018年6月29日 (金) 02:47
  • ===Modifier stack=== *each particle system has a ParticleSystem struct and an entry in modifier stack
    27キロバイト (4,348 語) - 2018年6月29日 (金) 02:47
  • …placed it in the right spot.. maybe deformed with a modifier, attached to curve animation, but need to change something in it's shape.. you have to make al
    3キロバイト (419 語) - 2018年6月29日 (金) 04:40
  • …ncil being brought back<br>- Tests done with using buttons to add Function Curve keys, drivers, and visualize them<br>- Whole lot of work on animation syste …ope deform (similar to lattices to allow broad-scale reshaping of curves), curve generator (polynomial or py-expression), cycles (replacing the old cyclic e
    13キロバイト (2,153 語) - 2018年6月29日 (金) 02:52
  • …types, e.g. emit and energy value, sometimes you need the same complicated curve on 2 functions. Ideally I would use a driver her but see below ** it should be possible to do so if you just copy keyframes from a single F-Curve but paste into one or more other curves. It all depends on what you've got
    3キロバイト (405 語) - 2018年6月29日 (金) 03:43
  • …bsp;settings and Operator buttons<br>- Special harcoded UI templates, like curve, preview, etc<br>- Custom entirely python defined buttons? *Curve Mapping
    5キロバイト (877 語) - 2018年6月29日 (金) 03:40
  • …>When Templates are collapsable, a way to retrieve collapsed name or icon (modifier name, etc). …is animatable, it would be useful to indicate that a value has a function curve or driver, and even allow to activate/view/remove this.<br>Same goes for an
    6キロバイト (997 語) - 2018年6月29日 (金) 03:40
  • |F-Curve||F-Kurve |Modifier||Modifikator
    5キロバイト (749 語) - 2018年6月29日 (金) 05:49
  • | /source/blender/editors'''/curve/''' | Library for calculating bezier (cubic) curve paths from input points.
    21キロバイト (3,192 語) - 2018年6月29日 (金) 03:46
  • # Inherited Curve attributes # Create lattice modifier
    20キロバイト (2,498 語) - 2018年6月29日 (金) 04:43
  • ===Modifier Tools=== * <b>Add Curve Extra Objects</b>:
    17キロバイト (826 語) - 2018年11月19日 (月) 07:07
  • [[File:Abc velocities modifier highlight.png|thumb|center|速度データのインポートの操作に使
    7キロバイト (266 語) - 2020年11月26日 (木) 01:17
  • * "Add Modifier"(モディファイアーを追加)メニューが標準のメニュー …ノードグループがアセットしてマークされており、"Is Modifier"(モディファイアー)プロパティが有効化されている時
    7キロバイト (378 語) - 2023年11月15日 (水) 03:10
  • # Inherited Curve attributes This program adds an icosphere deformed by a lattice. The lattice modifier only acts on the vertex group on the upper half of the sphere.
    20キロバイト (2,510 語) - 2018年6月29日 (金) 04:43
  • *Modifier Stack Upgrade by Benjamin John Batt (mentored by Daniel Dunbar) …or vertices, preferably with a robust enough implementation that a 'bevel modifier' can also be created.
    7キロバイト (1,068 語) - 2018年6月29日 (金) 02:47
  • …or vertices, preferably with a robust enough implementation that a 'bevel modifier' can also be created. …More modifiers for curves (e.g.. the mesh ones like mirror, or a smoothing modifier); Integration with mesh modifiers like subsurf via the 'derivedmesh' output
    9キロバイト (1,445 語) - 2018年6月29日 (金) 02:51
  • …s).<br>Features such as curve simplification for motion capture data (with curve fitting), Improve the process or re-targeting one rig to another and turn r …iated tools like mesh, or add new tools like trim/fillet/blend, or improve modifier stack integration and add useful NURBS modifiers.
    11キロバイト (1,766 語) - 2018年6月29日 (金) 03:37
  • …painted textures, and would need to be integrated as part of the multires modifier, sculpt mode, texture paint mode, and the render engine (or a subset of the …iles). Features such as curve simplification for motion capture data (with curve fitting), Improve the process or re-targeting one rig to another and turn r
    6キロバイト (896 語) - 2018年6月29日 (金) 03:46
  • …applied to a mesh while maintaining the higher levels of the modifer as a modifier still. This used to work in 2.49b so is likely not too difficult. '''improve editing of multires base mesh''' - the multiresolution modifier allows an artist to work at different levels of detail on a mesh and have t
    16キロバイト (2,563 語) - 2018年6月29日 (金) 04:41
  • …applied to a mesh while maintaining the higher levels of the modifer as a modifier still. ** Animation curve simplification
    16キロバイト (2,588 語) - 2018年6月29日 (金) 05:48
  • * Nodify modifier stack* * add 'skin' modifier to trunk*
    14キロバイト (1,916 語) - 2018年6月29日 (金) 05:48
  • …ding. If this is an issue, solvable with a order-lock, a simple undo, or a modifier for the drag. Default orientation for created Bezier Curve is bad for generating solid of revolution
    11キロバイト (1,666 語) - 2018年6月29日 (金) 05:45
  • …y been used extensively by the guys in project Orange and others. Also the Modifier stack by Daniel Dunbar is a substantial new core system, allowing layered t * Modifier Stacks - [[Dev:Source/Modifiers|Development]] and [http://www.blender.org/c
    9キロバイト (1,411 語) - 2018年6月29日 (金) 02:44
  • …ics system, improved editing and rendering of Particle Based Hair, and the Modifier Stack. * [[template:Release Notes/2.40/Deformation methods|armature, envelope, curve and lattice based deformation methods]]
    3キロバイト (396 語) - 2018年6月29日 (金) 02:46
  • * (14931) <s>Fix for bug #11698: mesh deform modifier not working on extruded curves. ** The modifier work on the tesselated result rather than the curve itself.</s>
    39キロバイト (6,042 語) - 2018年6月29日 (金) 02:54
  • ==== Warp Modifier: ==== …g 2 objects to select the "from" and "to" regions with options for using a curve falloff, texture and vertex group.
    6キロバイト (920 語) - 2018年6月29日 (金) 04:44
  • See: http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Curve/Ivy_Gen See: http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Curve/Sapling_Tree
    35キロバイト (5,347 語) - 2018年6月29日 (金) 04:44
  • …e:Blender260_vertex_group_modifiers.png‎‎|200px|left]][[Doc:2.6/Manual/Modifier/Modify/Vertex_Weight|'''Vertex group modifiers''']] were added. There are t …was improved internally, with as main external change the unification of F-Curve and Shape Action Actuators into a single Action Actuator, which now include
    4キロバイト (613 語) - 2018年6月29日 (金) 04:46
  • …#28347: Mesh drawing with VBO's enabled highlights wrong faces with mirror modifier - r39777 * fix #28273: Crash drawing curve using follow path and bevel object - r39440
    15キロバイト (2,292 語) - 2018年6月29日 (金) 04:46
  • * fix #29043: netrender error with fluid sim modifier - {{Commit|2560|bf-extensions}} * fix: divide by zero error in curve sapling, preset export error fixed - {{Commit|2762|bf-extensions}}
    5キロバイト (757 語) - 2018年6月29日 (金) 04:50
  • …ugReport|29348}}: slow drawing of mesh with multiple materials and subsurf modifier - {{Commit|42034}} * fix {{BugReport|29122}}: curve radius not keyable from the the 3d editor transform panel - {{Commit|41494}
    18キロバイト (2,384 語) - 2018年6月29日 (金) 04:50
  • * fix {{BugReport|29577}}: curve duplication operator redo not working correct - {{Commit|42637}} …{{BugReport|29957}}: texture generated mapping works as global with cloth modifier - {{Commit|43732}}
    21キロバイト (2,808 語) - 2018年6月29日 (金) 05:44
  • * Follow path constraint with a cyclic curve can now loop - {{Commit|43005}} [[Image:Changelog-CurveCaps.png|right|240px|thumb|Filled caps of beveled curve]]
    9キロバイト (1,270 語) - 2018年6月29日 (金) 05:44
  • * fix {{BugReport|30351}}: solidify modifier high quality normals fails - {{Commit|44469}} * fix {{BugReport|30395}}: boolean modifier - degenerated triangles from bmesh + difference - {{Commit|44548}}
    18キロバイト (2,221 語) - 2018年6月29日 (金) 05:48
  • * Fix {{BugReport|27472}}: preserve volume for armature modifier does not work ({{Commit|47304}}) * Fix {{BugReport|32341}}: extrude with a mirror modifier could lead to orphan vertices ({{Commit|50086}})
    49キロバイト (5,977 語) - 2018年6月29日 (金) 05:50
  • …noise or smooth the mesh while preserving edges and volume. A triangulate modifier was also added, which can be useful for creating game assets with baked nor …editing in UV editor, improved DPX file read and write, more control over curve taper, collision masks in the game engine and improved camera title safe dr
    3キロバイト (500 語) - 2018年6月29日 (金) 05:51
  • * Fix {{BugReport|33394}}: Skin modifier doesn't show generated skin mesh in EditMode with Texured Solid draw option * Fix {{BugReport|33268}}: Crash when delete all or segment from curve with SplineIK ({{Commit|52497}})
    25キロバイト (3,019 語) - 2018年6月29日 (金) 05:51
  • * Fix {{BugReport|33796}}: Curve radius makes affect only in full fill mode ({{Commit|53676}}) * Fix {{BugReport|33748}}: Hiding curve segments has erratic behaviour ({{Commit|53818}})
    28キロバイト (3,416 語) - 2018年6月29日 (金) 05:53
  • * Fix {{BugReport|34444}}: Counter intuitice name for curve Select Nth Number of Points. ({{Commit|54884}}) * Fix {{BugReport|34785}}: only one curve cap is visible while backface culling is enabled. ({{Commit|55627}})
    30キロバイト (3,683 語) - 2018年6月29日 (金) 05:54
  • * Fix {{BugReport|35911}}: Show weights not working with a weight edit modifier in edit mode. ({{Commit|58009}}) * Fix {{BugReport|35686}}: Grease pencil to curve conversion causes NAN weights on vertices. ({{Commit|57308}})
    34キロバイト (4,060 語) - 2018年6月29日 (金) 05:56
  • * Add curve falloff options to loop-cuts smooth option ({{Commit|56562}}) * The modifier stack has been optimized to eliminate unnecessary normal-calculations ({{Co
    4キロバイト (619 語) - 2018年6月29日 (金) 05:57
  • …he Bridge, Edgenet fill, Grid fill and Symmetrize tools were improved. New curve and lattice editing tools were added too. …are small improvements for vertex parenting, empty objects, the shrinkwrap modifier, mask editing, armatures, f-curves and drivers.
    2キロバイト (278 語) - 2018年6月29日 (金) 05:57
  • * Fix: when deleting all keyframes of an f-curve, the f-curve was incorrectly deleted if it had a driver. ({{Commit|59761}}) * Fix {{BugReport|36384}}: Inconsistent curve fill behaviour. ({{Commit|59152}})
    30キロバイト (3,644 語) - 2018年6月29日 (金) 06:04
  • …cting all keyframes in the Graph Editor no longer deactivates the active F-Curve. ({{Commit|59756}}) …reated with a default Generator F-Modifier. Instead, it now uses a default curve with keyframes at (0, 0) and (1, 1), which can be easily adjusted using the
    3キロバイト (374 語) - 2018年6月29日 (金) 05:57
  • * Fix {{BugReport|37663}}: Black matcap when object located on a curve ({{GitCommit|4627516}}) * Fix {{BugReport|37170}}: Missing curve outline when using constructive modifiers ({{GitCommit|d94202b}})
    64キロバイト (8,580 語) - 2018年6月29日 (金) 06:07

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