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  • ===== [[Doc:2.6/Manual/Modifiers/Deform/Laplacian_Deform|'''Laplacian Deform Modifier''']] ===== The Laplacian Deform modifier allows you to pose a mesh while preserving geometric details of the surface
    5キロバイト (741 語) - 2018年6月29日 (金) 06:05
  • …d split tool to disconnect the selection, matching the same tool for mesh, curve and UV editing (Ykey). ({{Commit|60981}}). * Normalize, which remaps curve values into a -1..1 range
    9キロバイト (1,446 語) - 2018年6月29日 (金) 06:04
  • * Fix {{BugReport|39035}}: Cycles F-Modifier truncates end/beginning frame values for repetition ({{Commit|7461fea}}) * Fix {{BugReport|39291}}: "Stepped" F-curve modifier does not work as expected when stacked after other modifiers ({{Commit|b37d
    40キロバイト (5,177 語) - 2018年6月29日 (金) 06:08
  • …ut does not calculate interior/exterior. <br> The Bevel Tool and the Bevel Modifier now have the option to set the material of the newly created faces to the m …rter supports 3D(SubD) geometry, and geo-referencing. It imports curves as curve obkects and adds control over various geometry merge options.<br>New UV add
    5キロバイト (813 語) - 2018年6月29日 (金) 06:08
  • === Curve Editing === …eport|41085}}: Blender crashes when using "spline" or "segments" for bevel curve factor. ({{GitCommit|6c7467e}})
    27キロバイト (3,716 語) - 2018年6月29日 (金) 06:08
  • …w, let's have an individual Ipo curve editor for each object. A little ipo curve editor could be under each animatable slider, and if that takes up too much * Sets interpolation on a per-curve rather than per-key basis
    30キロバイト (5,134 語) - 2018年6月29日 (金) 02:45
  • …ms sometimes placing the halfobject with the options of the current mirror modifier). == Mesh &amp; Object Modifier ==
    50キロバイト (8,355 語) - 2018年6月29日 (金) 02:45
  • === Add Axis Selection on Simple Deform Modifier === …eed to deform is not already oriented in the proper directions, using this modifier is not very useful.
    22キロバイト (3,653 語) - 2018年6月29日 (金) 04:45
  • # tie the particle system into the modifier stack and allow multiple p.sys modifiers ===multiple guides in a single curve object===
    5キロバイト (867 語) - 2018年6月29日 (金) 02:46
  • =Modifier Proposals= === Position Offset in Array Modifier ===
    9キロバイト (1,402 語) - 2018年6月29日 (金) 04:45
  • …n parent object, but its size, position, orientation are varied via an IPO curve having vertex colors as input. The value given by the Ipo curve for the colors of vertex '''V''' affect accordingly dupliCild '''C'''
    30キロバイト (5,025 語) - 2018年6月29日 (金) 02:45
  • …ting source the shadow would become blurry. This could be controlled by a curve. …would be strand distort-duplicate. It would behave similarly to the curve modifier. An object could be linked to from the particle panel and that object would
    24キロバイト (3,956 語) - 2018年6月29日 (金) 02:45
  • A "Curve/Custom Input" would take a custom value in Sequence-Editor which can …nput two Strips and controll their transparency with the Time-Input or the Curve-Input.
    4キロバイト (592 語) - 2018年6月29日 (金) 05:51
  • philovivero - symmetric modeling '''<-- already there: mirror modifier''' from maya - deform complex ipo curves with a simpler curve (possibly using a lattice object)
    8キロバイト (1,305 語) - 2018年6月29日 (金) 02:45
  • Even though it's possible to assign a material to a curve, it's still displayed with the same color (in any display mode, wireframe o …pressed 2, the add menu would come out and I could press 1 for mesh, 2 for curve, etc.
    42キロバイト (7,033 語) - 2018年6月29日 (金) 02:45
  • * [[Dev:2.7/Source/Checklists/Modifier|Adding a new Modifier]] * [[Dev:2.7/Source/Checklists/FModifierType|Adding a new FModifier (FCurve modifier)]]
    6キロバイト (724 語) - 2018年6月29日 (金) 02:46
  • …ers such as shell modifier for walls, edge intersection, extrude modifier, curve editing tools, freehand drawing... (todo - add more) **curve-data: geometrical parameters, length/area calculation, statistics
    24キロバイト (3,856 語) - 2018年6月29日 (金) 03:36
  • …keeps Z axis up, which causes twisting in cases. the solution as used for curve-deform could be copied here as well. {{BugReport|26090}} …Dual Quaternions algorithm behind the "Preserve Volume" function (Armature Modifier) needs an update ({{BugReport|43188}}) - [http://rodolphe-vaillant.fr/?e=59
    10キロバイト (1,338 語) - 2018年6月29日 (金) 04:46
  • * Apply Scale: Option not to scale all object properties (curve radius, empty scale, text scale... etc). "Scale Properties" toggle. * Snapping doesn't work for Boolean modifier ({{BugReport|35023}}).
    24キロバイト (3,198 語) - 2018年6月29日 (金) 03:43
  • Delta Loc/Rot/Scale Ipo curve are now supporting in the BGE with the following limitations: curve, even if you had changed the object Loc/Rot/Scale in the
    40キロバイト (6,618 語) - 2018年6月29日 (金) 03:37
  • ** Custom Curve Object. …tom image is a fancy version that has 'rounding' on (multiple bevel) and a curve to the bevel with tangency and a extrapolation amount (meaning that new ver
    28キロバイト (4,604 語) - 2018年6月29日 (金) 05:47
  • As part of work on the modifier system I need to rework how curves/surfaces were This function tesselates the curve itself into a list of BevList objects, storing
    3キロバイト (446 語) - 2018年6月29日 (金) 02:45
  • **Curve …it means that the original mesh vertices/edges/faces still "exist" in the modifier mesh and so it is reasonable to, for example, find out where a certain "ori
    9キロバイト (1,463 語) - 2018年6月29日 (金) 02:45
  • This page gathers all current work on modifiers and the modifier stack in one place, so it is easy to see what's being worked on. * [[Dev:Source/Modifiers/Stack/ClipPlaneModifier|Clip Plane modifier]] - [[User:jesterKing|jesterKing]]
    2キロバイト (310 語) - 2018年6月29日 (金) 02:51
  • …tack]]. See also this page about the [[User:Artificer/ModifierStackUpgrade|modifier stack upgrade]] undertaken as part of Google's [[Dev:Ref/GoogleSummerOfCode …n object mode) and editmesh_calc_modifiers (called when in edit mode). The modifier stack is stored in the Object structure as a linked list of ModifierData st
    6キロバイト (834 語) - 2018年6月29日 (金) 02:47
  • * Support for Lattice, Curve, Surface, etc …cluding tools for vertex painting etc. <br />Disadvantage; add softbody to Curve, Lattice etc. then is very cumbersome. It mixes up functionality, making ma
    19キロバイト (3,077 語) - 2018年6月29日 (金) 02:45
  • **. curve deform …odifiers (hooks, softbodies, deform, non-destructive effects) &rarr; check modifier stack)
    2キロバイト (301 語) - 2018年6月29日 (金) 02:47
  • **. curve deform …odifiers (hooks, softbodies, deform, non-destructive effects) &rarr; check modifier stack)
    2キロバイト (305 語) - 2018年6月29日 (金) 02:47
  • '''・Use Subsurf Modifier''' '''・Roughness Curve'''
    19キロバイト (564 語) - 2019年8月1日 (木) 10:46
  • …t the E Key and drag in the viewport to extrude a face. However, with the modifier stack entry visible in the Attribute Editor, the user could then modify the …I didn't think that having only quats was an issue until I started doing curve cleaning on quat rotations. It's a headache.
    62キロバイト (10,973 語) - 2018年6月29日 (金) 02:54
  • :[[Doc:2.6/Manual/Modifiers/Deform/Curve|Curve]] :[[Doc:2.6/Manual/Game Engine/Path Finding/Navigation Mesh|Navigation Mesh Modifier]]
    46キロバイト (5,663 語) - 2018年6月29日 (金) 03:42
  • *{{Literal|Bezier Curve}} will create Bezier curves, with free “aligned” handles (i.e. also beh …curves following exactly the grease pencil strokes. If you want a smoothed curve, just edit it to get auto handles (for Bezier), or raise its order (for NUR
    6キロバイト (919 語) - 2018年6月29日 (金) 04:40
  • : A curve is drawn in 3D space, and the Object is constrained to follow it according …ed in a single one, the [[Doc:2.6/Manual/Animation/Editors/Graph/FCurves|F-Curve system]].
    6キロバイト (886 語) - 2018年6月29日 (金) 03:42
  • ; ''Add keyframe to active curve'' {{shortcut|Ctrl|LMB}} : ''Make Cyclic (F-Modifier)''
    12キロバイト (1,530 語) - 2018年6月29日 (金) 06:06
  • …urve holds the value of its last keyframe, giving a discrete (stairway) “curve”. Usually only used during the initial "blocking" stage in pose-to-pose a …tion}} extend mode, to easily get an infinite straight line (i.e. a linear curve).
    8キロバイト (1,106 語) - 2018年6月29日 (金) 04:47
  • =F-Curve Modifiers= F-Curve modifiers are similar to object modifiers, in that they add non-destructive
    7キロバイト (1,119 語) - 2018年6月29日 (金) 06:06
  • Curve}} data panel, but you don’t even have to bother about this: once a curve is selected as target for a “path” constraint, it automatically is enab …three-dimensional, enable its {{Literal|3D}} button, in the same {{Literal|Curve and Surface}} editing panel.
    5キロバイト (844 語) - 2018年6月29日 (金) 04:48
  • Once a {{Literal|Subdivision Surface}} modifier added, you should get something similar to (''A quite simple face’s mesh' …– narrow the “zero” control points of the <code>eye_r_close</code> F-curve near the '''50''' frame. Similarly, the smile might stay a few frames at it
    11キロバイト (1,839 語) - 2018年6月29日 (金) 04:51
  • == How do I apply a modifier using the API? == In case you just want to apply only the subsurf modifier and leave others alone, and create a new mesh (Old mesh will retain all its
    3キロバイト (354 語) - 2018年6月29日 (金) 03:45
  • …5a/ Another version full of improvements]: object hooks, curve deforms and curve tapers, particle duplicators and much more. …se Notes/Source code/Contributors|50 developers]] contributed nodes, array modifier, vector blur, new physics engine, rendering, lipsync and, many other featur
    21キロバイト (2,950 語) - 2018年6月29日 (金) 03:43
  • = Curve Deform = …parenting a mesh object to a curve, you can deform the mesh up or down the curve by moving the mesh along, or orthogonal to, the dominant axis. This is a mo
    17キロバイト (2,668 語) - 2018年6月29日 (金) 04:43
  • …difier (for example, using the Screw Modifier with a Bevel Modifier, Curve Modifier, etc...), resulting in a much cleaner approach for vertex distribution and
    26キロバイト (4,302 語) - 2018年6月29日 (金) 04:50
  • …e}}, {{Literal|Tool}}, {{Literal|Symmetry}}, {{Literal|Stroke}}, {{Literal|Curve}}, {{Literal|Appearance}}, and {{Literal|Options}}. Also a red circle will =Sculpting with the Multires Modifier=
    16キロバイト (2,503 語) - 2018年6月29日 (金) 04:48
  • === The brush Falloff curve === [[File:26-Manual-Modeling-Meshes-weight-paint-curve.png‎|thumb|235px|Curve Panel]]
    19キロバイト (2,936 語) - 2018年6月29日 (金) 05:57
  • …:25-Manual-Modeling-Dupliframes-example01.png|thumb|300px|Settings for the curve]] …|A}} to add a {{Literal|Bezier Circle}} and scale it up. In the {{Literal|Curve}} menu under {{Literal|Path Animation}} enable {{Literal|Follow}} and set {
    3キロバイト (407 語) - 2018年6月29日 (金) 04:41
  • |panel={{Literal|Curve and Surface}}, {{Literal|Font}} and {{Literal|Char}} ({{Literal|Editing}} c …default, letters are just flat filled surfaces, exactly like any closed 2D curve. But you can of course extrude them, and have them follow other curves.
    19キロバイト (2,951 語) - 2018年6月29日 (金) 04:48
  • …anual/Modifiers/The Stack|Modifier Stack]] and you can {{Literal|Apply}} a modifier if you wish to make its changes permanent. …[Doc:2.6/Manual/Modifiers/Deform/Curve|Curve]]}}: Bend your object using a curve as guide.
    8キロバイト (1,112 語) - 2018年6月29日 (金) 04:41
  • …5|Doc:2.5/Manual/Modifiers/Deform/Armature|Doc:2.5/Manual/Modifiers/Deform/Curve}} = Cast Modifier =
    3キロバイト (449 語) - 2018年6月29日 (金) 04:41
  • = Curve Modifier = …ent method of defining a deformation on a mesh based on the position of an curve object.
    3キロバイト (486 語) - 2018年6月29日 (金) 04:41
  • {{Page/Header|2.5|Doc:2.5/Manual/Modifiers/Deform/Curve|Doc:2.5/Manual/Modifiers/Deform/Lattice}} = Hook Modifier =
    2キロバイト (367 語) - 2018年6月29日 (金) 04:41

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