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  • Before we review the keying tools, you should learn how to navigate in time. 1. Use the time tools to find the frame where you would like to record a setting for animation;
    92キロバイト (16,444 語) - 2018年6月29日 (金) 02:52
  • …automatisch in den ''Editiermodus'', sofern es sich bei dem Objekt um ein Mesh, eine Kurve oder eine Surface handelt. Per {{shortcut|Tab}} wechseln Sie zu …orry too much about the foregoing details. Just play around with Blender's tools and you'll get a feeling for how to work with them. Keeping {{shortcut|ctrl
    16キロバイト (2,671 語) - 2018年6月29日 (金) 02:46
  • The first step is to unwrap your mesh. You want to unwrap when you feel your mesh is complete with respect to the number of faces it needs to have. If you do The UV tools were significantly enhanced for Version 2.46. For users of Blender 2.45 and
    39キロバイト (6,968 語) - 2018年6月29日 (金) 02:53
  • …Pseudo lampe {{Literal|Area}}]], mais en utilisant une demi-sphère comme "mesh" parent. Cette approche est généralement appelée "Illumination Globale". …l|Flip Normals}} du panneau [[Doc:Reference/Panels/Editing/Mesh tools|Mesh Tools]],(''Retourner les normales''), dans la fenêtre d'édition ({{Shortcut|F9}
    7キロバイト (1,117 語) - 2018年6月29日 (金) 02:49
  • …Area Light|Pseudo Area Light]] setup, but using half a sphere as a parent mesh. This simulates an ambient light, as emitted by the sky. …lip Normals}} button in the [[Doc:Reference/Panels/Editing/Mesh tools|Mesh Tools]] Panel, (''Flipping normals''), of the Editing ({{shortcut|F9}}) Context.
    6キロバイト (950 語) - 2018年6月29日 (金) 02:47
  • |#53 || Tools for Ipos || || || Anim |#85 || animation options for non-mesh geometry || || || Anim
    17キロバイト (2,086 語) - 2018年6月29日 (金) 02:45
  • {{Page/Header|2.4|Manual/PartIX/The Datablock|Manual/PartIX/Mesh Skinning|Mesh Skinning}} …ualisation will be useful to tweak your rig, showing you which part of the mesh that a bone will move. It's possible interactively change the zone of influ
    16キロバイト (2,748 語) - 2018年6月29日 (金) 02:47
  • …|[[Doc:2.6/Manual/3D_interaction/Transform_Control/Snap_to_Mesh|Snap to Mesh]] |{{section|Mesh Objects
    46キロバイト (5,276 語) - 2018年6月29日 (金) 05:50
  • It's quite possible to do architectural design in Blender, but the standard tools are not exactly easy to use. Here you'll find infos & links to the various …p://www.geneome.net/blender/hostedfiles/BMAE%20v1.zip Metric/Standard Unit Mesh Creator Script] - Download link (See news link below as well)
    5キロバイト (716 語) - 2018年6月29日 (金) 02:49
  • Since there seem to be plans to integrate some kind of mesh fracture code into blender, I tried to bring in some of the features seen in commercial destruction tools I found, like rayfire or blastcode,
    6キロバイト (981 語) - 2018年6月29日 (金) 03:43
  • ==Pushing mesh object to Verse server== …ed. The mesh object must be in edit mode. Enter edit mode and click on the Mesh item in the header of 3dview:
    9キロバイト (1,453 語) - 2018年6月29日 (金) 02:45
  • …different from regular Subsurf? Subsurf simply subdivides and smooths the mesh. Multires does this as well, but new details can be added to higher levels If you've used ZBrush and know the multiresolution modeling tools, then you'll be right at home with multires.
    6キロバイト (1,010 語) - 2018年6月29日 (金) 02:48
  • = Thin Mesh= …m [[BlenderDev/NMesh|NMesh]] in that it is a thin wrapper around Blender's mesh data. The API will be similar to the current [[BlenderDev/NMesh|NMesh]] AP
    3キロバイト (426 語) - 2018年6月29日 (金) 02:45
  • ** Import profile data for different tools (maya, max, etc) in custom properties, and export these as well ** move to using derived mesh instead of straight Mesh struct
    4キロバイト (526 語) - 2018年6月29日 (金) 04:40
  • *Create a stand-alone database with a default set of data management tools (Blender Library, or Blender Kernel in code). …isualization of it! Although that could seem slower in cases, it makes the tools much more flexible, predictable, and uniform.
    13キロバイト (1,982 語) - 2018年6月29日 (金) 03:37
  • *Font preview/selection tools (patch exists) *Editable base mesh (SoC)
    2キロバイト (338 語) - 2018年6月29日 (金) 02:54
  • …to port that over to trunk. Note that this is not the Flip Normal tool in mesh edit mode, it is a rendering option. * Grid mesh primitive: can use a plane instead.
    21キロバイト (3,530 語) - 2018年6月29日 (金) 04:38
  • …ast increase in complexity required for Blender, not only in the number of tools that must be accessed, but also in the standard of richness, feedback and i …together via macros or other such mechanisms. The more isolated and modal tools become, the harder it is to isolate and repeat their actions.
    6キロバイト (976 語) - 2018年6月29日 (金) 03:36
  • ==Tools== * Mesh tools
    2キロバイト (338 語) - 2018年6月29日 (金) 03:44
  • …Whole lot of work on animation system UI!&nbsp; <br>- Over 500 Operators (tools) added now Progress is going very well! Almost 300 tools have been converted into the new "Operator" system now.<br>Here's a shortli
    13キロバイト (2,153 語) - 2018年6月29日 (金) 02:52
  • *[missing] scale mesh to image aspect (ALT-V) *[missing] Remove Doubles does not remember its Treshold (same for other tools)
    3キロバイト (405 語) - 2018年6月29日 (金) 03:43
  • …editor in Blender there are multiple key maps, also for all modes or modal tools like transform. Customizing keys will be done per key map, by making a loca …e documentation work well. <br>Needs further design, but could look like: [Mesh Extrude] or [Marker Move].<br>
    8キロバイト (1,300 語) - 2018年6月29日 (金) 03:40
  • …animated, driven, and freely changed by the user. This means there are no tools here. These go into their respective editors. …the left (Render Properties), while more fine-grained controls (Object&gt;Mesh&gt;Material&gt;Texture) appear on the right, following reading direction.
    7キロバイト (1,093 語) - 2018年6月29日 (金) 03:40
  • Operators so far work well as tools, but are not as usable for python scripting, or even for nodes if they are …vertex selection to operate on. However, it's OK to still simply pass the mesh and leave such things for the future, since it would require too much work.
    11キロバイト (1,642 語) - 2018年6月29日 (金) 03:40
  • …have a generic C api that can be automatically wrapped via swig or similar tools'' …pulate the context, allowing python to have macro style access to blenders tools.
    8キロバイト (1,292 語) - 2018年6月29日 (金) 03:37
  • #Buttons View name ("Object", "Mesh Tools")
    6キロバイト (997 語) - 2018年6月29日 (金) 03:40
  • The UI should enable you to view all relevant options and tools at a glance, without the need for pushing or dragging windows around. For t Tools and interface options are being designed to not block the user from using a
    4キロバイト (669 語) - 2018年6月29日 (金) 03:37
  • * Set mesh origin to geometry - patch submitted via GitHub by [https://github.com/riof * Added ability to set LDraw System of Tools folder path from within Blender using code from [https://github.com/impiaaa
    14キロバイト (2,042 語) - 2018年6月29日 (金) 06:04
  • See: [http://wiki.blender.org/index.php/Dev:Doc/Tools/Tests/GTest Blender's gtest docs]. See: [http://wiki.blender.org/index.php/Dev:Doc/Tools/Tests/Python Blender's gtest docs].
    21キロバイト (3,192 語) - 2018年6月29日 (金) 03:46
  • …over) all vertices (best results with fewer vertices) », '''not''' « A mesh-like surface encompassing (i.e. shrinkwrap over) all vertices. Best results * See: [[Dev:Doc/Tools/Blender_Tools_Repo|Blender's Dev Tools repo (includes style checker)]]
    19キロバイト (2,840 語) - 2018年6月29日 (金) 05:44
  • …or Blender's [startup/main-loop/shutdown] and most internal functionality, tools, drawing, GUI and editors. …on - The interface definitions, addons, most format import/export and some tools.
    12キロバイト (2,109 語) - 2018年6月29日 (金) 04:45
  • …rkings of a specific editor (Outliner, Node editor), for a group of tools (Mesh editing) or for a specific library in Blender (Booleans, Cycles).
    4キロバイト (615 語) - 2018年6月29日 (金) 04:44
  • * [[Dev:Source/Modifiers|Mesh Modifiers]] Daniel Dunbar === Development Tools ===
    4キロバイト (451 語) - 2018年6月29日 (金) 04:44
  • …Source/UI/Custom Toolbar|Custom Toolbar]] (on hold for the fabled 'unified tools api') - MattEbb * [[Dev:Source/Modeling/Bmesh|Mesh Refactoring]] - Geoffrey Bantle
    4キロバイト (557 語) - 2018年6月29日 (金) 04:44
  • * Update default theme colors for better mesh visibility: https://developer.blender.org/T37419 …reorganize toolbar for all applicable editors to better present available tools
    2キロバイト (351 語) - 2018年6月29日 (金) 06:06
  • …members of that project. Examples of these projects are Animation, Cycles, Mesh Modeling, Motion Tracking and User Interface. These all have a project page * The developer will also need to set up [[Dev:Doc/Tools/Git#Commit_Access|Git + SSH]] to commit.
    3キロバイト (487 語) - 2018年6月29日 (金) 06:04
  • There is also a short presentation of all tools found in /tools dir! {{Note|NOTE|Gettext tools (msgfmt, msgmerge and xgettext) are mandatory for most of those operations!
    14キロバイト (2,408 語) - 2018年6月29日 (金) 04:46
  • # Menu in tools region bl_label = "Hello from Tools"
    39キロバイト (5,014 語) - 2018年6月29日 (金) 04:43
  • …wordpress.com/ blog], [http://www.blender.org/development/current-projects/mesh-overhaul/ feature notes]) * Nurbana project, advanced Nurbs editing and tools
    3キロバイト (213 語) - 2018年6月29日 (金) 04:48
  • == [[/UV_Tools|'''UV Tools''']] == …ディファイアは入力されたサーフェスを元に、新しい Mesh トポロジーを生成するためのツールです。出力は入力さ
    6キロバイト (251 語) - 2018年8月7日 (火) 02:17
  • ===Object Boolean Tools=== ===Mesh Tiny Cad===
    17キロバイト (826 語) - 2018年11月19日 (月) 07:07
  • *このアドオンはツールシェルフ→Tools(ツール)タブからアクセスできます。 ===Mesh Edit Tools===
    46キロバイト (2,140 語) - 2018年11月20日 (火) 02:27
  • * アドオンは Add Mesh(追加メッシュ)カテゴリにあります。 == Align Tools ==
    12キロバイト (301 語) - 2019年7月31日 (水) 10:50
  • …s://docs.blender.org/manual/en/4.0/modeling/geometry_nodes/tools.html Node tools(英文)]は、Blender を拡張し、Python の必要なくツールを [[File:Edge to mesh node tools demo.mp4|center|thumb|500px|Edge to mesh ノードツールデモ。Tim Greenberg (passivestar) 氏作]]
    7キロバイト (378 語) - 2023年11月15日 (水) 03:10
  • * [[User:Benjycook/GSOC/Manual|Motion Capture Tools]] アドオン - r2259 ** 修正 #28297: 大きな Mesh でのエクスポータの問題 - r2387
    4キロバイト (208 語) - 2018年6月29日 (金) 04:47
  • # Menu in tools region bl_label = "Hello from Tools"
    38キロバイト (5,141 語) - 2018年6月29日 (金) 04:43
  • ….g.. the mesh ones like mirror, or a smoothing modifier); Integration with mesh modifiers like subsurf via the 'derivedmesh' output (i.e. the polygonalized * Hair styling tools - tools for editing the shape, direction, and length of hair particles. The current
    7キロバイト (1,068 語) - 2018年6月29日 (金) 02:47
  • ==== 5) [[User:ReD_Fox/SummerOfCode2007|Mesh Bevel and Offset Tools/Modifiers]] ====
    3キロバイト (408 語) - 2018年6月29日 (金) 02:51
  • ….g.. the mesh ones like mirror, or a smoothing modifier); Integration with mesh modifiers like subsurf via the 'derivedmesh' output (i.e. the polygonalized * Create and integrate generalized API and tools for physics and collisions in Blender, to be used for softbody, cloth, part
    9キロバイト (1,445 語) - 2018年6月29日 (金) 02:51
  • …ng transformed to use RNA&nbsp;(data acccess) Operators (for UI&nbsp;level tools) and lower level "data ops" API calls which also need to be exposed to the …eed to re-implement our existing set of importers and exporters and helper tools.
    11キロバイト (1,766 語) - 2018年6月29日 (金) 03:37
  • * Improve the '''sculpting tools'''. Ideas include hiding geometry, masking parts of the geometry, additiona * Improve the '''texturing tools'''. Ideas include adding tiff layers support for texturing, including proj
    6キロバイト (896 語) - 2018年6月29日 (金) 03:46
  • …working to improve Blenders abilities to work with translated text for our tools so that they can be better used by an international audience. Xiao will be …h further improve the sculpt tools as well as port many of the brushes and tools to our other paint modes, he will be mentored by Tom Musgrove (LetterRip).
    6キロバイト (871 語) - 2018年6月29日 (金) 04:41
  • …aps from scanned data - and create a new mesh over the top of the original mesh with the same form, but with a new structure that is better suited for anim Ideas include for improving retopology tools include (pick one or more to provide enough things to occupy your entire ti
    16キロバイト (2,563 語) - 2018年6月29日 (金) 04:41
  • * Add or improve some of the following mesh tools using the new BMesh core, picking enough tasks to fill up the GSoC time Modifiers are probably one of the best introductions to coding new modeling tools. Modifiers have a well-defined API (DerivedMesh comes in, new DerivedMesh g
    16キロバイト (2,588 語) - 2018年6月29日 (金) 05:48
  • …red by Sergey Sharybin - Antonis will work on texture paint and UV editing tools. * [http://blenderartists.org/forum/showthread.php?254938-GSOC-2012-Texture-UV-tools-development Blenderartists Thread]
    6キロバイト (860 語) - 2018年6月29日 (金) 05:49
  • * Improve selection tools * knife tool as slice plane when started outside of mesh (not needed: knife can do this already)
    14キロバイト (1,916 語) - 2018年6月29日 (金) 05:48
  • == ΔΔΔ [[User:Apinzonf/Gsoc2013/proposal|Sketch Mesh Editing]] == == ΔΔ [[User:Psy-Fi/Moar_Texture_Paint|More Texture Paint Tools]] ==
    3キロバイト (440 語) - 2018年6月29日 (金) 05:53
  • === Mesh Custom-Data Transfer === A generic system to move custom-data between different mesh objects.
    19キロバイト (3,016 語) - 2018年6月29日 (金) 05:53
  • === Improve Mesh Modeling Tools === There are various modeling tools which can be added/improved. A collection of improvements like this could m
    19キロバイト (2,877 語) - 2018年6月29日 (金) 06:07
  • …w buttons, regardless of their functionality (witness the disastrous 'Mesh Tools 2' panel for an example). This can be improved by further differentiating t
    8キロバイト (1,237 語) - 2018年6月29日 (金) 02:45
  • Mesh: Mesh (Face Select):
    807バイト (113 語) - 2018年6月29日 (金) 02:45
  • …ut surely there's also space for feedback and ideas for finalizing the new tools, before the final 2.40 release …ring (Mesh) transformations like Subdivision Surface, Wave Effect, Mirror, Mesh Reduction, and so on.
    9キロバイト (1,411 語) - 2018年6月29日 (金) 02:44
  • * [[Template:Release Notes/2.40/Mesh/Editing|Release Notes/Mesh Editing]] &lt;-- same here * [[Template:Release Notes/2.40/Mesh/Tools|Release Notes/More Mesh Tools]] &lt;-- same here
    4キロバイト (517 語) - 2018年6月29日 (金) 03:41
  • …L/ X3D Exporter http://www.bitmanagement.de/developer/contact/sdk-prev/doc/tools/blenderexporter/index.html PLY Tools
    9キロバイト (1,453 語) - 2018年6月29日 (金) 02:44
  • "soc-2010-rohith291991", # never merged (quad dominant mesh) "soc-2011-avocado", # never merged (mesh tools, very few commits)
    14キロバイト (1,837 語) - 2018年6月29日 (金) 05:53
  • …ter edit mode it will switch to an image assigned to an active face in the mesh, so suddenly it starts following the active object. You can prevent that if == Tools ==
    14キロバイト (2,452 語) - 2018年6月29日 (金) 06:04
  • = Icon Activated Operator Window in Create And Tools Tabs = Added all Add Menu Items in Create Tab and collapsed by default but Primitve Mesh
    753バイト (127 語) - 2018年6月29日 (金) 06:08
  • …eep the current right click select, or other current key bindings for most tools, only consolidating they're modifier behavior.</blockquote> …d to do the current horizontal scroll right, so why not leave it for these tools?)
    7キロバイト (1,193 語) - 2018年6月29日 (金) 06:05
  • …y missing tools. There's not enough space to put everything, and so as new tools have been created they generally have not been added to the toolbar. …allow much more logical sorting of tools. Each tab can show any number of tools and panels, but the point is they're orderly and only shows what needs to b
    13キロバイト (2,109 語) - 2018年6月29日 (金) 06:05
  • #REDIRECT [[Template:Release Notes/2.40/Mesh/Tools]]
    52バイト (6 語) - 2018年6月29日 (金) 03:39
  • {{MainTOC|Editing Tools| * [[Template:Release Notes/2.40/Mesh/Editing|Subdivide and Loop Tools]]
    3キロバイト (396 語) - 2018年6月29日 (金) 02:46
  • #REDIRECT [[Template:Release Notes/2.40/Mesh/Tools]]
    52バイト (6 語) - 2018年6月29日 (金) 03:39
  • {{MainTOC|Animation Tools| {{MainTOC|Core Tools|
    2キロバイト (166 語) - 2018年6月29日 (金) 02:46
  • {{MainTOC|Modeling Tools| * [[Template:Release Notes/2.43/Mesh/Editing|Mesh Editing]]
    7キロバイト (756 語) - 2018年6月29日 (金) 02:50
  • #REDIRECT [[Template:Release Notes/2.43/Mesh/Sculpting Tools]]
    62バイト (7 語) - 2018年6月29日 (金) 03:39
  • {{MainTOC|Modeling Tools| * [[Template:Release Notes/2.46/Mesh/Editing|Mesh Editing]]
    5キロバイト (526 語) - 2018年6月29日 (金) 02:53
  • #REDIRECT [[Template:Release Notes/2.46/Mesh/Sculpting Tools]]
    62バイト (7 語) - 2018年6月29日 (金) 03:39
  • This tools adds the ability to "grow" curves over an existing mesh with the option of adding leaves and adjusting many parameters for the fina ==== Tools/Editors: ====
    35キロバイト (5,347 語) - 2018年6月29日 (金) 04:44
  • * [[User:Benjycook/GSOC/Manual|Motion Capture Tools]] addon - r2259 ** Modifications for pose tools, drivers, ... - r2364, r2366, r2382, r2394
    3キロバイト (459 語) - 2018年6月29日 (金) 04:46
  • * fix #28425: Adding objects aligned to view did not show applied rotation in tools panel - r39804 * fix #28236: Separate By Material failed when some mesh material slots are unassigned - r39393
    15キロバイト (2,292 語) - 2018年6月29日 (金) 04:46
  • Atomic Blender opens a panel in Blender, which can be found in the Tools tab (View3D). Some options, inputs and buttons help in the representation o * fix: X3D exporter not exporting non-mesh objects correct - {{Commit|2764|bf-extensions}}
    5キロバイト (757 語) - 2018年6月29日 (金) 04:50
  • == [[/UV Tools|'''UV Tools''']] == …rking in the UV editor, and a tool to compute seams for islands. Sculpting tools to grab UVs and relax or pinch unwraps.
    4キロバイト (646 語) - 2018年6月29日 (金) 05:44
  • * Scene orientation tools can be used for orienting object to bundles. * All tools which works with list of tracks or reconstruction data now gets that lists
    5キロバイト (836 語) - 2018年6月29日 (金) 05:46
  • ==Blender 2.62: UV Tools== This operator, accessible from the UV menu recalculates the mesh seams from the current layout of uv's in the uv editor. You can use it to t
    6キロバイト (1,063 語) - 2018年6月29日 (金) 05:47
  • BMesh is the new Blender mesh system with full support for N-sided polygons instead of only triangles and …mproved Knife tool which takes advantage of N-gons to generate clear cuts. Tools such as subdivide and loop cut will also generate clean topology because fa
    2キロバイト (374 語) - 2018年6月29日 (金) 05:48
  • BMesh is the new Blender mesh system in 2.63, with full support for N-sided polygons instead of only tria …mproved Knife tool which takes advantage of N-gons to generate clear cuts. Tools such as subdivide and loop cut will also generate clean topology because fa
    8キロバイト (1,224 語) - 2018年6月29日 (金) 05:48
  • …30555}}: crash in Replace Mesh when physics shape is triangle mesh and new mesh has no collision faces - {{Commit|45657}} ==== Mesh Editing ====
    18キロバイト (2,221 語) - 2018年6月29日 (金) 05:48
  • …s added, consisting of splines that can be drawn and edited with the usual tools. Feathering can be controlled per spline point. Animation of these masks is ==== [[/BMesh|'''Mesh Tools''']] ====
    7キロバイト (1,000 語) - 2018年6月29日 (金) 05:49
  • = Blender 2.64: Mesh Tools = …er|400px|Middle mesh shows the convex hull with Delete Unused enabled, the mesh at right shows the hull with Delete Unused disabled.]]
    2キロバイト (353 語) - 2018年6月29日 (金) 05:49
  • * Fix {{BugReport|29431}}: "Normalize All" from Weight Tools don't work correctly ({{Commit|50409}}) * Fix {{BugReport|31977}}: Export Animated Mesh, terminate baking in fluid-sim ({{Commit|48531}})
    49キロバイト (5,977 語) - 2018年6月29日 (金) 05:50
  • …being edited by the sculpting tools. They appear as darkened areas of the mesh. The darker a masked area is, the less effect sculpting on it will have. Ma …which keeps the texture from stretching when sculpting on a portion of the mesh that is at an extreme angle to the viewpoint.
    3キロバイト (482 語) - 2018年6月29日 (金) 05:47
  • Add the Skin modifier to a mesh. Ensure the modifier is enabled for display in edit mode. Disable clipping …e, subdivide, grab, scale, and rotate) can be used when building a skinned mesh. Note that faces in the input are ignored by the Skin modifier.
    8キロバイト (1,378 語) - 2018年6月29日 (金) 04:51
  • …ve been reconstructed from the real world, containing undesirable noise. A mesh smoothing tool removes noise while still preserving desirable geometry as w …e method has support for using a vertex group to control what parts of the mesh are reduced.
    4キロバイト (512 語) - 2018年6月29日 (金) 05:51
  • …ed together. The latter can be used as a tool to paint weights from nearby mesh shapes. …Blender needs to draw without MultiSample for selection buffers (like Edit Mesh, selection).
    7キロバイト (1,002 語) - 2018年6月29日 (金) 05:51
  • …g of premultiplied and straight alpha transparency, a vertex bevel tool, a mesh cache modifier and a new SPH particle fluid dynamics solver. …out of a simple mesh, rather than just adding details onto a modeled base mesh.
    5キロバイト (756 語) - 2018年6月29日 (金) 05:51
  • …brush texture access has been unified and as a result there are many more tools now shared across paint modes. Brush angle control, better brush overlays, == [[/Usability_tools|'''Usability and Tools''']] ==
    5キロバイト (772 語) - 2018年6月29日 (金) 05:53
  • …Extensions:2.6/Py/Scripts/Nodes/Nodes_Efficiency_Tools|'''Nodes Efficiency Tools''']] == A set of several tools that can speed up working with nodes, both compositing and Cycles shaders.
    3キロバイト (467 語) - 2018年6月29日 (金) 05:54
  • * Fix {{BugReport|34609}}: mesh.getVertex doesn't work as spected with poly.getMaterialIndex() and poly ver === Mesh Editing ===
    30キロバイト (3,683 語) - 2018年6月29日 (金) 05:54
  • …h users can place on the viewport and paint in a stencil-like way on their mesh. Painting outside the boundaries of the stencil will fail. To control the p …function. The key combination is now reserved for inverted modes in other tools.
    7キロバイト (1,160 語) - 2018年6月29日 (金) 05:53
  • For this release we have added various tools to help with 3D printing. …blender_print_tools.png|thumb|right|400px|Example of Cura with an exported mesh.]]
    2キロバイト (277 語) - 2018年6月29日 (金) 05:54

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