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  • …res hotkeys and functions with the 3D window. RMB, and G-key and S-key for selecting and transforming curves. Tab key for Edit mode on curves. …es can be set by selecting the curves whose style you wish to change, then selecting the appropriate style from the Interpolation Mode entry in the Curves menu
    92キロバイト (16,444 語) - 2018年6月29日 (金) 02:52
  • (''Selecting links.''). [[Image:Manual-Part-II-ObjectLink.png|frame|none|Selecting links.]]
    16キロバイト (2,671 語) - 2018年6月29日 (金) 02:46
  • …he ''Tracking axis'' from the first column-set of six radio buttons and/or selecting the ''upward-pointing'' axis from the second column-set in the {{Literal|An
    35キロバイト (5,358 語) - 2018年6月29日 (金) 02:47
  • [[File:Manual-UV-select-editmode.png|right|thumb|300px|Selecting Faces in Edit Mode]] …d the back of the head. We did so by creating and using the Vertex Groups, selecting the "BackSkull" group and {{Shortcut|H}}iding them from view. We did this b
    39キロバイト (6,968 語) - 2018年6月29日 (金) 02:53
  • …trips of special transition effects, and then animate out your sequence by selecting "Do Sequence" and clicking the Anim button. You can use the Add menu in the …me the strip appears. To reduce the delay, simplify the scene rendering by selecting fewer layers to render.
    38キロバイト (6,646 語) - 2018年6月29日 (金) 02:50
  • #REDIRECT [[Doc:2.4/Manual/Modeling/Meshes/Selecting]]
    54バイト (6 語) - 2018年6月29日 (金) 02:46
  • …of the rear faces in (''Making spots denser in an area''). This is done by selecting a single face and pressing the {{Literal|Subdivide}} button,
    6キロバイト (950 語) - 2018年6月29日 (金) 02:47
  • …ose Mode|PoseMode]]. It's possible to directly Hide bones in the 3Dview by selecting the bones to hide and do {{Shortcut|H}}. You can turn all bone visible with =Selecting Bones=
    16キロバイト (2,748 語) - 2018年6月29日 (金) 02:47
  • #REDIRECT [[Doc:2.4/Tutorials/Animation/BSoD/Character Animation/Selecting]]
    76バイト (8 語) - 2018年6月29日 (金) 03:41
  • |[[Doc:2.6/Manual/Modeling/Objects/Selecting|Selecting Objects]] |[[Doc:2.6/Manual/Modeling/Meshes/Selecting|Selecting]]
    46キロバイト (5,276 語) - 2018年6月29日 (金) 05:50
  • By selecting {{Shortcut/Keypress|Collisions 1}}, Blender GE will calculate the movement By selecting {{Shortcut/Keypress|Collisions 2}}, all frames calculated by the GE will be
    4キロバイト (638 語) - 2018年6月29日 (金) 04:48
  • …ossible to append groups of objects. Thus a whole robot can be appended by selecting its group from the file browser showing the contents of A.blend.
    4キロバイト (790 語) - 2018年6月29日 (金) 04:36
  • …ossible to append groups of objects. Thus a whole robot can be appended by selecting its group from the file browser showing the contents of A.blend.
    5キロバイト (919 語) - 2018年6月29日 (金) 03:45
  • *Pose Mode now is non-modal, meaning it is now a state any Object can be in. Selecting Bones or other Objects is accessible without mode switches
    6キロバイト (873 語) - 2018年6月29日 (金) 02:45
  • *<del>It can now bake particles and softbody by selecting as many of those wanted in the outliner and by rightclick menu->Bake. By th *works by selecting "psys" in softbody panel -> all things in softbody panel now apply to the c
    27キロバイト (4,348 語) - 2018年6月29日 (金) 02:47
  • * '''Type''': menu for selecting the type of particles, among the three types available: '''Emitter''', '''R
    31キロバイト (4,752 語) - 2018年6月29日 (金) 02:51
  • * Operators that depend on mouse coordinates, like moving areas or selecting in the 3d viewport, are problematic. How to redo such an operation? One pos
    10キロバイト (1,783 語) - 2018年6月29日 (金) 03:36
  • *Allow the UI to visualize such data flexible; by selecting some subset of this data, it can be visualized as buttons, 3d windows, diag …buttons) was on each level, to allow data selecting, view selecting, tool selecting. It also meant that there was no central registration or handling of events
    13キロバイト (1,982 語) - 2018年6月29日 (金) 03:37
  • …it is more useful to specify directly the objects to work on, rather than selecting them or putting them in the context. As a solution, operators should specif
    11キロバイト (1,642 語) - 2018年6月29日 (金) 03:40
  • …in such a way that this behaviour is generally the default, with the user selecting the menu item that describes what action will take place.
    3キロバイト (495 語) - 2018年6月29日 (金) 02:49
  • * Detect render engine and use proper materials for it rather than selecting a checkbox
    14キロバイト (2,042 語) - 2018年6月29日 (金) 06:04
  • …s can be worked around by right clicking on the 'Blender' project icon and selecting '''Code Assistance -> Reparse Project''' (netbeans 8.0.2, --[[User:Ideasman
    2キロバイト (279 語) - 2018年6月29日 (金) 05:45
  • * [[Dev:Source/Modeling/Sharp Flat Select|Selecting based on Sharpness/Flatness]]
    4キロバイト (557 語) - 2018年6月29日 (金) 04:44
  • On Windows, selecting and copying text from the command prompt works different than you might exp
    2キロバイト (350 語) - 2018年6月29日 (金) 03:40
  • * Small fix (selecting nothing didn't calculate the distance of the cursor from the origin anymore
    7キロバイト (1,030 語) - 2018年6月29日 (金) 04:46
  • …the previous solutions had a flexible approach to this problem. Relying on selecting objects introduces a weakness in the UI and makes it impossible to remember
    7キロバイト (1,148 語) - 2018年6月29日 (金) 03:44
  • * Use render visibility when selecting render layer preview in viewport
    19キロバイト (3,016 語) - 2018年6月29日 (金) 05:53
  • * Do not allow selecting of hidden objects. Selecting the Game Engine we can see working constraints even if they aren't used in
    11キロバイト (1,666 語) - 2018年6月29日 (金) 05:45
  • …st select and object and then apply the tool to it immediately, instead of selecting a tool and applying it to an object.
    14キロバイト (2,452 語) - 2018年6月29日 (金) 06:04
  • Getting this into blender - to explain basic navigation, selecting and operations would be a pain- since blender is changing it's interface. I
    3キロバイト (550 語) - 2018年6月29日 (金) 06:06
  • …select other objects in edit mode (seems like a reasonable exception since selecting other objects in edit mode is itself an exception to blender's philosophy o …ther editors, like the UVEditor, Node Editor, File Browser, etc. Like CTRL selecting connected nodes or similar useful behavior
    7キロバイト (1,193 語) - 2018年6月29日 (金) 06:05
  • …lighted in a different color). Amongst other things it facilitates easier selecting in more complex geometry situations.
    3キロバイト (389 語) - 2018年6月29日 (金) 06:06
  • ;Selecting drivers to edit them, then testing to see how they work, has a problem.
    2キロバイト (326 語) - 2018年6月29日 (金) 06:05
  • could also corrupt memory when selecting samples with long names. from the sample selector menu. missing countall when selecting linked
    39キロバイト (6,042 語) - 2018年6月29日 (金) 02:54
  • * fix #28240: Selecting more than one object in the outliner with shift + left mouse button not wor * fix: Selecting output node in compositor did unnecessary re-compositing if the output was
    15キロバイト (2,292 語) - 2018年6月29日 (金) 04:46
  • * fix: selecting with z-buffer hiding did not work when graphics card settings enabled antia
    18キロバイト (2,384 語) - 2018年6月29日 (金) 04:50
  • …gReport|29879}}: ctrl+B border select with handles in the graph editor not selecting the right keys/handles. - {{Commit|43360}} * fix: circle-select in pose mode disregarded layer visibility, selecting invisible bones - {{Commit|43660}}
    21キロバイト (2,808 語) - 2018年6月29日 (金) 05:44
  • *Note that when deselecting/selecting, all corresponding stitchable/unstitchable edges/UVs that belong to the sam
    6キロバイト (1,063 語) - 2018年6月29日 (金) 05:47
  • * Fix {{BugReport|27652}}: Selecting a bone doesn't update Driver Properties panel ({{Commit|49978}}) * Fix {{BugReport|31587}}: loading image sequence by selecting all images does not work in MCE ({{Commit|47008}})
    49キロバイト (5,977 語) - 2018年6月29日 (金) 05:50
  • * Fix {{BugReport|32851}}: Mouse click coordinates when adding and selecting mask vertices on undistorted footage are off ({{Commit|51404}})
    25キロバイト (3,019 語) - 2018年6月29日 (金) 05:51
  • …ith the pre-2.65 bevel, the new one is an interactive tool that you use by selecting the desired edges to bevel and then typing {{Shortcut|ctrl|B}}. Then move t
    3キロバイト (439 語) - 2018年6月29日 (金) 05:51
  • * Fix for double clicking in the text editor not selecting text correctly ({{Commit|54543}})
    28キロバイト (3,416 語) - 2018年6月29日 (金) 05:53
  • * Bugfix: Selecting AnimData "expanders" in AnimEditors works again. ({{Commit|55261}}) …ugReport|35037}}: Compositor: MultilayerEXR + undo loses image. Crash when selecting in Image Editor. ({{Commit|56201}})
    30キロバイト (3,683 語) - 2018年6月29日 (金) 05:54
  • …here the angle between two adjacent edges is within a specified range) and selecting (e.g., to remove chains shorter than a length threshold). The appearance o
    15キロバイト (2,217 語) - 2018年6月29日 (金) 05:53
  • * When the stencil mode is active, selecting individual faces is no longer possible in vertex and image paint mask mode.
    7キロバイト (1,160 語) - 2018年6月29日 (金) 05:53
  • * Find Node: press {{Shortcut|ctrl|F}} to search for a node. On selecting a node, it activates the node and makes sure the node is visible. This is useful when filling in holes to save time selecting surrounding vertices's before creating the face.
    5キロバイト (766 語) - 2018年6月29日 (金) 05:53
  • * Fix {{BugReport|35613}}: Dopesheet, Graph Editor Trouble Selecting Channels. ({{Commit|57240}}) * Fix {{BugReport|35548}}: Island selecting mode problem in UV editor. ({{Commit|57508}})
    34キロバイト (4,060 語) - 2018年6月29日 (金) 05:56
  • * Fix {{BugReport|36605}}: Segfault when border selecting markers in the "graph" mode when no track is active. ({{Commit|59651}})
    30キロバイト (3,644 語) - 2018年6月29日 (金) 06:04
  • * Fix {{BugReport|37883}}: Dope Sheet - Selecting object channels in AnimEditors doesn't make them active ({{GitCommit|48b968 * Fix {{BugReport|37336}}: Toggle selecting a pose-bone from object mode would de-select all others ({{GitCommit|6f3f10
    64キロバイト (8,580 語) - 2018年6月29日 (金) 06:07
  • * Selecting groups in animation editors selects corresponding bones ({{Commit|60823}})
    9キロバイト (1,446 語) - 2018年6月29日 (金) 06:04

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