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  • ==Extend Modes== …o do this is to create one piece of the animation, and then use Ipo Extend Modes.
    92キロバイト (16,444 語) - 2018年6月29日 (金) 02:52
  • |mode=All Modes
    26キロバイト (3,921 語) - 2018年6月29日 (金) 03:36
  • …re the menu and mode are shown) and a workspace, and works in one of four modes. In Sequence mode, the workspace is horizontally-striped into channels, and == VSE Preview Modes ==
    38キロバイト (6,646 語) - 2018年6月29日 (金) 02:50
  • …ew-PlaneButton.png]]}} preview mode, but is optional for the other preview modes.
    1キロバイト (161 語) - 2018年6月29日 (金) 02:46
  • An armature has 3 modes. You can switch using the dropdown menu in the header of the 3Dview or use
    16キロバイト (2,748 語) - 2018年6月29日 (金) 02:47
  • …ECT [[Doc:2.4/Tutorials/Animation/BSoD/Character Animation/Object and Edit Modes]]
    88バイト (11 語) - 2018年6月29日 (金) 03:41
  • #REDIRECT [[Dev:2.4/Source/Materials/Blending Modes - Blender 2.42]]
    68バイト (8 語) - 2018年6月29日 (金) 03:41
  • |[[Doc:2.6/Manual/Interface/Modes|Modes]] |[[Doc:2.6/Manual/Sequencer/Modes|Sequencer Display Modes]]
    46キロバイト (5,276 語) - 2018年6月29日 (金) 05:50
  • * '''actuators''' in robotics have basically four ''control modes'': ''position'', ''velocity'', ''acceleration'', or ''torque''. (Also ''cur
    12キロバイト (1,769 語) - 2018年6月29日 (金) 03:41
  • …>'''Rotate Around Selection''' on</strike>''(needs to be fixed in painting modes)''
    1キロバイト (186 語) - 2018年6月29日 (金) 05:49
  • ===Drawing modes=== *Drawing modes support wire solid drawing
    6キロバイト (873 語) - 2018年6月29日 (金) 02:45
  • There will be two modes of posing an armature. Joint mode and Bone mode. In Bone mode you rotate a
    3キロバイト (445 語) - 2018年6月29日 (金) 02:45
  • …be represented? Currently I use strings, ie. "Shadows", "Layer" (for Lamp modes). These strings are 'globally' available. I still need to determine if that
    6キロバイト (1,004 語) - 2018年6月29日 (金) 02:45
  • == Additional Blending modes == I added 6 different blending modes.
    2キロバイト (317 語) - 2018年6月29日 (金) 02:47
  • ***slowest of the rotation modes but gives best results for hair **Special modes (not rendered as halos)
    27キロバイト (4,348 語) - 2018年6月29日 (金) 02:47
  • …articles systems provides various modes of display for the particles. Some modes are quite generic and could satisfy any kind of particle systems, while oth …l still rendered as halos, but displayed as needed on the viewports. These modes of visualization don't have any special option, but can be very useful when
    31キロバイト (4,752 語) - 2018年6月29日 (金) 02:51
  • …wouldn't it make sense for them to also use const dicts (like Blender.Lamp.Modes has)? I've included them below, noting them with [int] versus [str]. *Should all flags/modes use module constants?
    8キロバイト (1,132 語) - 2018年6月29日 (金) 02:45
  • modes = Object.DrawModes flags = modes.AXIS + modes.WIRE
    15キロバイト (2,229 語) - 2018年6月29日 (金) 02:47
  • …ing()</code>, the string may be drawn in either Bitmap, pixmap, or texture modes, depending on the current settings. This means that any function that draws
    7キロバイト (1,181 語) - 2018年6月29日 (金) 02:51
  • Further we have modes. In order to allow multiple objects to be in edited/painted/sculpted at the
    8キロバイト (1,241 語) - 2018年6月29日 (金) 03:37
  • * Use enum and boolean properties instead of ints for things like modes and options.
    10キロバイト (1,783 語) - 2018年6月29日 (金) 03:36
  • *keymaps also can be created for temporary modes (grab, edge slice) *temporary or modal/blocking handlers for menus or modes
    13キロバイト (1,982 語) - 2018年6月29日 (金) 03:37
  • **More robust and unified paint system (in other words different paint modes should be consistent with each other)
    2キロバイト (338 語) - 2018年6月29日 (金) 02:54
  • …ok at something else, without being constrained into several levels of sub-modes for each tool. A modal workflow is essentially constraining, but with a non …b-modal tools, that gave better feedback, but locked the user into pre-set modes and while improving visualisation, at the same time limits other means of i
    6キロバイト (976 語) - 2018年6月29日 (金) 03:36
  • …lynomial or py-expression), cycles (replacing the old cyclic extrapolation modes, giving more control over this). …''<br>Vertex Paint / Weight Paint'''<br>- Localized editing data for paint modes. <br>- restored functionality
    13キロバイト (2,153 語) - 2018年6月29日 (金) 02:52
  • …ing; mental models, locus of attention, etc. (editing Screen layouts, edit modes, painting?)<br>
    7キロバイト (1,161 語) - 2018年6月29日 (金) 03:40
  • …ther. For each editor in Blender there are multiple key maps, also for all modes or modal tools like transform. Customizing keys will be done per key map, b No real issues; we'll stick to internal 'view modes' for a while to either draw sequencer output, sequencer strips or color gra
    8キロバイト (1,300 語) - 2018年6月29日 (金) 03:40
  • …d layout for these shortcuts, which are very consistent across editors and modes. This consistency makes it easy to use muscle memory and transfer between d *Consistency across editors and modes
    7キロバイト (1,216 語) - 2018年6月29日 (金) 03:42
  • …use, keyboard) on the fly. Blender's complexity does allow some inevitable modes though; # Editing modes, like mesh modeling, armature posing, particle hair combing, 3D texture pai
    4キロバイト (669 語) - 2018年6月29日 (金) 03:37
  • |Paint Modes¦Vertex/Weight¦owners = [[User:Nicholasbishop|Nicholas Bishop]] |Paint Modes¦Vertex/Weight¦members =
    21キロバイト (2,244 語) - 2018年6月29日 (金) 04:40
  • * (2.42) [[Dev:2.4/Source/Materials/Blending Modes - Blender 2.42|Blending Modes]] - [[User:efbie|efbie]]
    4キロバイト (451 語) - 2018年6月29日 (金) 04:44
  • * Improved consistency in current keymap across editors and modes
    2キロバイト (351 語) - 2018年6月29日 (金) 06:06
  • * Non Linear Shape key editor, with strips and blending modes
    9キロバイト (1,445 語) - 2018年6月29日 (金) 02:51
  • …ject, various directions are possible: support vertex/edge/face selections modes and associated tools like mesh, or add new tools like trim/fillet/blend, or
    11キロバイト (1,766 語) - 2018年6月29日 (金) 03:37
  • …lpt tools as well as port many of the brushes and tools to our other paint modes, he will be mentored by Tom Musgrove (LetterRip).
    6キロバイト (871 語) - 2018年6月29日 (金) 04:41
  • …nGL ES for future tablet ports). While VBO's are supported in some drawing modes, there are enough places that still use deprecated drawing methods.
    16キロバイト (2,588 語) - 2018年6月29日 (金) 05:48
  • *Textures ''(eg. texture slots, blend modes, mapping)'' This may likely tie in with an idea of arranging the buttons ba
    2キロバイト (260 語) - 2018年6月29日 (金) 02:45
  • …any.. But you get the picture, just find out what is most used for current modes and streamline them in. The fall back will always be as we have now, the fu
    8キロバイト (1,340 語) - 2018年6月29日 (金) 02:45
  • *Extend clip modes
    508バイト (58 語) - 2018年6月29日 (金) 02:45
  • * [http://www.blender.org/cms/Armature_draw_modes.629.0.html Armature draw modes]
    9キロバイト (1,411 語) - 2018年6月29日 (金) 02:44
  • * [[/Top_Bar_Reshuffle|Top Bar Reshuffle]]: put object modes, tool settings, at global level.
    7キロバイト (899 語) - 2018年6月29日 (金) 06:04
  • The 3 modes in the browser tab, are file, tiled, and outliner for browsing library.blen
    1キロバイト (230 語) - 2018年6月29日 (金) 06:06
  • -More shading modes - if we could enable texture shading this could be useful for facial animat
    7キロバイト (1,184 語) - 2018年6月29日 (金) 06:07
  • …ger. Cons: Less discoverability. The outliner already has too much display modes.
    2キロバイト (358 語) - 2018年6月29日 (金) 06:07
  • * The outliner is redundant for the most of the other modes. It lists, selects and manipulates the hierarchical order of objects in the …tes extra navigation work for the experienced users when switching between modes. You need to get to the appropriate tab and scroll down to the appropriate
    8キロバイト (1,420 語) - 2018年6月29日 (金) 06:05
  • *Use "general" modifier keys (SHIFT + ALT + CTRL) that affect selection modes globally and consistently. So the idea is to have a common ground for selection modes in all editors, in such way that
    7キロバイト (1,193 語) - 2018年6月29日 (金) 06:05
  • The available modes would be: The Draw Options visible when in edit mode would be here in other modes as well, but in a clearly separated section called “Edit Mode Draw Option
    3キロバイト (484 語) - 2018年6月29日 (金) 06:05
  • ;For the Graph Editor, the modes are called 'Drivers' and 'F-Curve Editor'.
    8キロバイト (1,374 語) - 2018年6月29日 (金) 06:05
  • adding tabs to the side panel smakes switching modes quick and natural, solves organization problems, as well as making a viable The tabs on the Toolbar switch modes\display addons, and access the browser tab.
    2キロバイト (355 語) - 2018年6月29日 (金) 06:05
  • ;holding TAB = Pie Menu appears with all the modes to choose from
    1キロバイト (193 語) - 2018年6月29日 (金) 06:05
  • * Object modes have global effect, so show global
    2キロバイト (328 語) - 2018年6月29日 (金) 06:05
  • …r example. They wouldnt need to access the "Motion tracking" panel in most modes. …focus on accessing the first type of data in the N-panel as these editing modes are object oriented, not scene-oriented.
    9キロバイト (1,530 語) - 2018年6月29日 (金) 06:07
  • *The space in the bottom 3d viewport bar in SCULPT and TEXTURE PAINT modes is completely empty.
    940バイト (157 語) - 2018年6月29日 (金) 06:07
  • There are also new bake modes: specular color, specular intensity, mirror color, mirror intensity, alpha …ctly to empty objects to use as reference images. They display in all draw modes and can use object draw options like XRay to draw over other objects.
    6キロバイト (920 語) - 2018年6月29日 (金) 04:44
  • …deless option in the Material panel is now supported for all three Shading modes.
    1キロバイト (178 語) - 2018年6月29日 (金) 04:46
  • Cycles has two GPU rendering modes, through CUDA, which is the preferred method for NVidia graphics cards, and
    2キロバイト (298 語) - 2018年6月29日 (金) 04:52
  • * fix {{BugReport|30062}}: entering paint modes did not refresh the 3d view header - {{Commit|43917}}
    21キロバイト (2,808 語) - 2018年6月29日 (金) 05:44
  • There are three basic modes available in the remesh modifier: Blocks, Smooth and Sharp. …x|center|thumb|This example shows a cone with each of the different remesh modes. From left to right: original cone, Blocks, Smooth, and Sharp]]
    6キロバイト (847 語) - 2018年6月29日 (金) 04:52
  • …be stitched with a UV of the static island will fail. There are also extra modes of stitching. "Midpoint" stitching and "Snap". The tool, when "Midpoint" is
    6キロバイト (1,063 語) - 2018年6月29日 (金) 05:47
  • * 3DS: better material support, including UV scale and offset, tiling/wrap modes, better conversion of mapping targets, export of specular/opacity/normal ma
    3キロバイト (429 語) - 2018年6月29日 (金) 05:48
  • * Fixed various drawing bugs with sculpt and paint modes.
    18キロバイト (2,221 語) - 2018年6月29日 (金) 05:48
  • * Add some advanced particle rotation modes and reorganization of the rotation panel - {{Commit|45010}}
    3キロバイト (368 語) - 2018年6月29日 (金) 05:48
  • …control which areas of the mesh are influenced by sculpting, new brush map modes to control how textures are projected onto the model, and an input stroke a
    7キロバイト (1,000 語) - 2018年6月29日 (金) 05:49
  • …uadbuffer stereo was wrong, causing it to not work and making other stereo modes not work when the graphics card did not support quadbuffer stereo ({{Commit * Fix for circle select ignoring lock selection option for pose and edit modes, added macros PBONE_SELECTABLE, EBONE_SELECTABLE ({{Commit|51070}})
    49キロバイト (5,977 語) - 2018年6月29日 (金) 05:50
  • …ew mode and a Render mode with different mesh settings. We now suport both modes when applying the modifiers.}}
    5キロバイト (777 語) - 2018年6月29日 (金) 05:49
  • …oramic fisheye cameras]] are now available, with equisolid and equidistant modes, the former being a closer approximation to real fisheye lenses, and the la
    6キロバイト (852 語) - 2018年6月29日 (金) 05:49
  • …of view switching in the clip editor was changed, so that toggling between modes opens specified a view in the whole area of the movie clip editor. Hence, t * Add pivot point for transformation tools in movie clip editor. Supported modes: Median Point, Individual Centers and Boundbox Center.
    11キロバイト (1,691 語) - 2018年6月29日 (金) 05:49
  • …also create a mask brush if none currently exist.) The mask brush has two modes, Draw and Smooth. Pressing {{Shortcut|shift}} with the mask brush active wi The existing Fixed map mode was split into two modes: View Plane and Area Plane.
    3キロバイト (482 語) - 2018年6月29日 (金) 05:47
  • There are now 3 different simplification modes to choose from.
    4キロバイト (512 語) - 2018年6月29日 (金) 05:51
  • …s subdivided (and/or simplified) during the stroke. Some brushes and brush modes never update mesh topology even when dynamic topology is enabled:
    4キロバイト (589 語) - 2018年6月29日 (金) 05:50
  • …v edge is usually shared by only two uv islands. To switch between the two modes, press {{Shortcut|TAB}}. The initial mode that stitch is in depends on the …iew mapping on both 2D and projective mode. The mapping is shared for both modes and Tiled is the same as the old "fixed" flag, while View has the same beha
    5キロバイト (720 語) - 2018年6月29日 (金) 05:51
  • …paint and sculpt system is now much more consistent across different paint modes and has gained various new features. Motion tracking was made faster, and C …unified and as a result there are many more tools now shared across paint modes. Brush angle control, better brush overlays, separate texture control for a
    5キロバイト (772 語) - 2018年6月29日 (金) 05:53
  • …tor and Python Scripting mode. Each render layer is set to one of the two modes to apply line stylization operations to the associated view map.
    15キロバイト (2,217 語) - 2018年6月29日 (金) 05:53
  • Due to this, there are some new features for all paint modes, and some implemented specifically for texture painting. == <u>All Modes</u> ==
    7キロバイト (1,160 語) - 2018年6月29日 (金) 05:53
  • * Fix for vert/face mask modes using last used select option when using the select-all key shortcut. ({{Co
    34キロバイト (4,060 語) - 2018年6月29日 (金) 05:56
  • * Fix {{BugReport|34462}}: Crash when switching modes via mix of TAB and spacebar menu. ({{Commit|59628}}) * Fix crash happening when clearing parent in outliner modes which doesn't support this. ({{Commit|59112}})
    30キロバイト (3,644 語) - 2018年6月29日 (金) 06:04
  • * Lasso select now supports overlapping lines, in all modes and editors. ({{Commit|60544}} {{Commit|60551}})
    3キロバイト (386 語) - 2018年6月29日 (金) 06:04
  • * Fix for Freestyle rendering errors with color blend modes SOFT_LIGHT and LINEAR_LIGHT ({{GitCommit|7eff228}}) * Fix {{BugReport|38576}}: Cycles hair not rendering in edit/paint modes ({{GitCommit|644ca76}})
    64キロバイト (8,580 語) - 2018年6月29日 (金) 06:07
  • Mask overlay could be enabled from Mask Display panel and two modes of overlay are supported: * Active vertex/point on curves and surfaces now persist between modes ({{GitCommit|fbc7ab30ff025ad3db59a73e2901883986e2e81e}})
    9キロバイト (1,446 語) - 2018年6月29日 (金) 06:04
  • We have two "modes", simple and advanced ones, use '=' or 'pad*' to enable advanced mode, and …of orbiting about the view center - '''Free''' and '''Orbit''' navigation modes can be set as a user preference.
    8キロバイト (1,320 語) - 2018年6月29日 (金) 06:05
  • …on blur, baking textures from cycles materials, more texture interpolation modes and a dedicated UV layer node.
    4キロバイト (527 語) - 2018年6月29日 (金) 06:07
  • [[Image:271-fcurve_easing_equations.png|650px|Keyframe interpolation modes options available in 2.71]] …{GitCommit|e80fbf8}} and {{GitCommit|3b75d6c}} mean that all auto-snapping modes should now work correctly in the Graph Editor now
    10キロバイト (1,562 語) - 2018年6月29日 (金) 06:07
  • * Add support for multiple interpolation modes on image textures. ({{GitCommit|dd2dca2f7e77}})
    5キロバイト (682 語) - 2018年6月29日 (金) 06:07
  • - Easing Modes and many new Icons 1:00 - Multiple Image interpolation modes by Martijn Berger
    2キロバイト (374 語) - 2018年6月29日 (金) 06:08
  • * Switching modes can optionally contract selection (Holding Ctrl while switching from Face -
    2キロバイト (301 語) - 2018年6月29日 (金) 06:07
  • …y to generate strokes with curves and lines has been added.<br> More blend modes are available and new tools to fill and mask have been added.
    5キロバイト (813 語) - 2018年6月29日 (金) 06:08
  • The slot system includes two painting modes are named "Material" and "Image" (selectable at the top of the panel). …ient may be defined by clicking the "Use Gradient" checkbox. There are two modes available, radial and linear, each filling the image in the respective way.
    11キロバイト (1,977 語) - 2018年6月29日 (金) 06:09
  • …ation Mode of an object in Properties Window in Object Context. With these modes the user can control the order in which the object rotates around it's axes '''Modes'''
    30キロバイト (5,134 語) - 2018年6月29日 (金) 02:45
  • == Compositor View Modes == === Editor Modes ===
    17キロバイト (2,835 語) - 2018年6月29日 (金) 02:50
  • …the "Mix Color" currently has. This might not be that difficult; all blend modes are simple math operations, and the presence of 'mix' and 'add' shows it is Second that, I dont know if blend modes such as "Burn" are possible in shaders, but if there is an "Add shader", th
    7キロバイト (1,189 語) - 2018年6月29日 (金) 05:44
  • …his way, one does not need to move the mouse at all to switch between edit modes. …ender does things at quite a fundamental level, I think the transformation modes idea would fit in nicely.
    50キロバイト (8,355 語) - 2018年6月29日 (金) 02:45
  • …'3d cursor' rotation pivot mode but perhaps in some/all of the other pivot modes.
    22キロバイト (3,653 語) - 2018年6月29日 (金) 04:45
  • * Extend and bugfix 3d stereo modes (pageflip, syncdouble, anaglyph etc)
    11キロバイト (1,673 語) - 2018年6月29日 (金) 02:45
  • Currently, the surface subdivision modifier has only two modes: Simple, and Catmull-Clark. Simple makes no actual changes to the geometry
    9キロバイト (1,402 語) - 2018年6月29日 (金) 04:45
  • …utorials. It could replace (or at least supplant) Video and still snapshot modes of teaching.
    30キロバイト (5,025 語) - 2018年6月29日 (金) 02:45
  • …d for the emitters to 'Wired' or 'Bounds', while leaving all other display modes to 'Solid' or above, it would be possible to clearly see (in the viewport)
    3キロバイト (443 語) - 2018年6月29日 (金) 05:54
  • …s (when possible) also work with the alpha, so we can still use alpha-over modes without having to add an alpha over effect. [[Anonymous?]]
    5キロバイト (651 語) - 2018年6月29日 (金) 03:36
  • Mokeyboi - seperate face, edge and vertex modes
    8キロバイト (1,305 語) - 2018年6月29日 (金) 02:45
  • mention is made of the four different modes of actions they have. I think the
    4キロバイト (592 語) - 2018年6月29日 (金) 02:52
  • …e of shortcut keys, seperated by section. (object/edit/weight paint/uv/etc modes) …having only one input device forces them to constantly shift between work modes - choosing either to edit or to navigate. Adding more buttons and wheels to
    42キロバイト (7,033 語) - 2018年6月29日 (金) 02:45

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