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  • …res hotkeys and functions with the 3D window. RMB, and G-key and S-key for selecting and transforming curves. Tab key for Edit mode on curves. …es can be set by selecting the curves whose style you wish to change, then selecting the appropriate style from the Interpolation Mode entry in the Curves menu
    92キロバイト (16,444 語) - 2018年6月29日 (金) 02:52
  • (''Selecting links.''). [[Image:Manual-Part-II-ObjectLink.png|frame|none|Selecting links.]]
    16キロバイト (2,671 語) - 2018年6月29日 (金) 02:46
  • …he ''Tracking axis'' from the first column-set of six radio buttons and/or selecting the ''upward-pointing'' axis from the second column-set in the {{Literal|An
    35キロバイト (5,358 語) - 2018年6月29日 (金) 02:47
  • [[File:Manual-UV-select-editmode.png|right|thumb|300px|Selecting Faces in Edit Mode]] …d the back of the head. We did so by creating and using the Vertex Groups, selecting the "BackSkull" group and {{Shortcut|H}}iding them from view. We did this b
    39キロバイト (6,968 語) - 2018年6月29日 (金) 02:53
  • …trips of special transition effects, and then animate out your sequence by selecting "Do Sequence" and clicking the Anim button. You can use the Add menu in the …me the strip appears. To reduce the delay, simplify the scene rendering by selecting fewer layers to render.
    38キロバイト (6,646 語) - 2018年6月29日 (金) 02:50
  • #REDIRECT [[Doc:2.4/Manual/Modeling/Meshes/Selecting]]
    54バイト (6 語) - 2018年6月29日 (金) 02:46
  • …of the rear faces in (''Making spots denser in an area''). This is done by selecting a single face and pressing the {{Literal|Subdivide}} button,
    6キロバイト (950 語) - 2018年6月29日 (金) 02:47
  • …ose Mode|PoseMode]]. It's possible to directly Hide bones in the 3Dview by selecting the bones to hide and do {{Shortcut|H}}. You can turn all bone visible with =Selecting Bones=
    16キロバイト (2,748 語) - 2018年6月29日 (金) 02:47
  • #REDIRECT [[Doc:2.4/Tutorials/Animation/BSoD/Character Animation/Selecting]]
    76バイト (8 語) - 2018年6月29日 (金) 03:41
  • |[[Doc:2.6/Manual/Modeling/Objects/Selecting|Selecting Objects]] |[[Doc:2.6/Manual/Modeling/Meshes/Selecting|Selecting]]
    46キロバイト (5,276 語) - 2018年6月29日 (金) 05:50
  • By selecting {{Shortcut/Keypress|Collisions 1}}, Blender GE will calculate the movement By selecting {{Shortcut/Keypress|Collisions 2}}, all frames calculated by the GE will be
    4キロバイト (638 語) - 2018年6月29日 (金) 04:48
  • …ossible to append groups of objects. Thus a whole robot can be appended by selecting its group from the file browser showing the contents of A.blend.
    4キロバイト (790 語) - 2018年6月29日 (金) 04:36
  • …ossible to append groups of objects. Thus a whole robot can be appended by selecting its group from the file browser showing the contents of A.blend.
    5キロバイト (919 語) - 2018年6月29日 (金) 03:45
  • *Pose Mode now is non-modal, meaning it is now a state any Object can be in. Selecting Bones or other Objects is accessible without mode switches
    6キロバイト (873 語) - 2018年6月29日 (金) 02:45
  • *<del>It can now bake particles and softbody by selecting as many of those wanted in the outliner and by rightclick menu->Bake. By th *works by selecting "psys" in softbody panel -> all things in softbody panel now apply to the c
    27キロバイト (4,348 語) - 2018年6月29日 (金) 02:47
  • * '''Type''': menu for selecting the type of particles, among the three types available: '''Emitter''', '''R
    31キロバイト (4,752 語) - 2018年6月29日 (金) 02:51
  • * Operators that depend on mouse coordinates, like moving areas or selecting in the 3d viewport, are problematic. How to redo such an operation? One pos
    10キロバイト (1,783 語) - 2018年6月29日 (金) 03:36
  • *Allow the UI to visualize such data flexible; by selecting some subset of this data, it can be visualized as buttons, 3d windows, diag …buttons) was on each level, to allow data selecting, view selecting, tool selecting. It also meant that there was no central registration or handling of events
    13キロバイト (1,982 語) - 2018年6月29日 (金) 03:37
  • …it is more useful to specify directly the objects to work on, rather than selecting them or putting them in the context. As a solution, operators should specif
    11キロバイト (1,642 語) - 2018年6月29日 (金) 03:40
  • …in such a way that this behaviour is generally the default, with the user selecting the menu item that describes what action will take place.
    3キロバイト (495 語) - 2018年6月29日 (金) 02:49
  • * Detect render engine and use proper materials for it rather than selecting a checkbox
    14キロバイト (2,042 語) - 2018年6月29日 (金) 06:04
  • …s can be worked around by right clicking on the 'Blender' project icon and selecting '''Code Assistance -> Reparse Project''' (netbeans 8.0.2, --[[User:Ideasman
    2キロバイト (279 語) - 2018年6月29日 (金) 05:45
  • * [[Dev:Source/Modeling/Sharp Flat Select|Selecting based on Sharpness/Flatness]]
    4キロバイト (557 語) - 2018年6月29日 (金) 04:44
  • On Windows, selecting and copying text from the command prompt works different than you might exp
    2キロバイト (350 語) - 2018年6月29日 (金) 03:40
  • * Small fix (selecting nothing didn't calculate the distance of the cursor from the origin anymore
    7キロバイト (1,030 語) - 2018年6月29日 (金) 04:46
  • …the previous solutions had a flexible approach to this problem. Relying on selecting objects introduces a weakness in the UI and makes it impossible to remember
    7キロバイト (1,148 語) - 2018年6月29日 (金) 03:44
  • * Use render visibility when selecting render layer preview in viewport
    19キロバイト (3,016 語) - 2018年6月29日 (金) 05:53
  • * Do not allow selecting of hidden objects. Selecting the Game Engine we can see working constraints even if they aren't used in
    11キロバイト (1,666 語) - 2018年6月29日 (金) 05:45
  • …st select and object and then apply the tool to it immediately, instead of selecting a tool and applying it to an object.
    14キロバイト (2,452 語) - 2018年6月29日 (金) 06:04
  • Getting this into blender - to explain basic navigation, selecting and operations would be a pain- since blender is changing it's interface. I
    3キロバイト (550 語) - 2018年6月29日 (金) 06:06
  • …select other objects in edit mode (seems like a reasonable exception since selecting other objects in edit mode is itself an exception to blender's philosophy o …ther editors, like the UVEditor, Node Editor, File Browser, etc. Like CTRL selecting connected nodes or similar useful behavior
    7キロバイト (1,193 語) - 2018年6月29日 (金) 06:05
  • …lighted in a different color). Amongst other things it facilitates easier selecting in more complex geometry situations.
    3キロバイト (389 語) - 2018年6月29日 (金) 06:06
  • ;Selecting drivers to edit them, then testing to see how they work, has a problem.
    2キロバイト (326 語) - 2018年6月29日 (金) 06:05
  • could also corrupt memory when selecting samples with long names. from the sample selector menu. missing countall when selecting linked
    39キロバイト (6,042 語) - 2018年6月29日 (金) 02:54
  • * fix #28240: Selecting more than one object in the outliner with shift + left mouse button not wor * fix: Selecting output node in compositor did unnecessary re-compositing if the output was
    15キロバイト (2,292 語) - 2018年6月29日 (金) 04:46
  • * fix: selecting with z-buffer hiding did not work when graphics card settings enabled antia
    18キロバイト (2,384 語) - 2018年6月29日 (金) 04:50
  • …gReport|29879}}: ctrl+B border select with handles in the graph editor not selecting the right keys/handles. - {{Commit|43360}} * fix: circle-select in pose mode disregarded layer visibility, selecting invisible bones - {{Commit|43660}}
    21キロバイト (2,808 語) - 2018年6月29日 (金) 05:44
  • *Note that when deselecting/selecting, all corresponding stitchable/unstitchable edges/UVs that belong to the sam
    6キロバイト (1,063 語) - 2018年6月29日 (金) 05:47
  • * Fix {{BugReport|27652}}: Selecting a bone doesn't update Driver Properties panel ({{Commit|49978}}) * Fix {{BugReport|31587}}: loading image sequence by selecting all images does not work in MCE ({{Commit|47008}})
    49キロバイト (5,977 語) - 2018年6月29日 (金) 05:50
  • * Fix {{BugReport|32851}}: Mouse click coordinates when adding and selecting mask vertices on undistorted footage are off ({{Commit|51404}})
    25キロバイト (3,019 語) - 2018年6月29日 (金) 05:51
  • …ith the pre-2.65 bevel, the new one is an interactive tool that you use by selecting the desired edges to bevel and then typing {{Shortcut|ctrl|B}}. Then move t
    3キロバイト (439 語) - 2018年6月29日 (金) 05:51
  • * Fix for double clicking in the text editor not selecting text correctly ({{Commit|54543}})
    28キロバイト (3,416 語) - 2018年6月29日 (金) 05:53
  • * Bugfix: Selecting AnimData "expanders" in AnimEditors works again. ({{Commit|55261}}) …ugReport|35037}}: Compositor: MultilayerEXR + undo loses image. Crash when selecting in Image Editor. ({{Commit|56201}})
    30キロバイト (3,683 語) - 2018年6月29日 (金) 05:54
  • …here the angle between two adjacent edges is within a specified range) and selecting (e.g., to remove chains shorter than a length threshold). The appearance o
    15キロバイト (2,217 語) - 2018年6月29日 (金) 05:53
  • * When the stencil mode is active, selecting individual faces is no longer possible in vertex and image paint mask mode.
    7キロバイト (1,160 語) - 2018年6月29日 (金) 05:53
  • * Find Node: press {{Shortcut|ctrl|F}} to search for a node. On selecting a node, it activates the node and makes sure the node is visible. This is useful when filling in holes to save time selecting surrounding vertices's before creating the face.
    5キロバイト (766 語) - 2018年6月29日 (金) 05:53
  • * Fix {{BugReport|35613}}: Dopesheet, Graph Editor Trouble Selecting Channels. ({{Commit|57240}}) * Fix {{BugReport|35548}}: Island selecting mode problem in UV editor. ({{Commit|57508}})
    34キロバイト (4,060 語) - 2018年6月29日 (金) 05:56
  • * Fix {{BugReport|36605}}: Segfault when border selecting markers in the "graph" mode when no track is active. ({{Commit|59651}})
    30キロバイト (3,644 語) - 2018年6月29日 (金) 06:04
  • * Fix {{BugReport|37883}}: Dope Sheet - Selecting object channels in AnimEditors doesn't make them active ({{GitCommit|48b968 * Fix {{BugReport|37336}}: Toggle selecting a pose-bone from object mode would de-select all others ({{GitCommit|6f3f10
    64キロバイト (8,580 語) - 2018年6月29日 (金) 06:07
  • * Selecting groups in animation editors selects corresponding bones ({{Commit|60823}})
    9キロバイト (1,446 語) - 2018年6月29日 (金) 06:04
  • * NLA Editor Bugfix: Select NLA tracks too when selecting strips. ({{GitCommit|b2b7b3f}})
    40キロバイト (5,177 語) - 2018年6月29日 (金) 06:08
  • * Fix {{BugReport|40801}}: Selecting group objects by KeyingSets didn't work with builtin KeyingSets. ({{GitComm * Fix {{BugReport|40888}}: Memory error when selecting Cycles render engine. ({{GitCommit|8c9c93c}})
    27キロバイト (3,716 語) - 2018年6月29日 (金) 06:08
  • This tool is based on unsharp masking. By selecting "Sharpen" in the UI or pressing {{Shortcut|ctrl|lmb}} with the soften tool
    11キロバイト (1,977 語) - 2018年6月29日 (金) 06:09
  • …the list will remove selected vertex from this vertex group if it exists. Selecting "on" will create the vertex group and add those vertex to the group. Adding …en if it is not actually selected when the grease pencil layer is created. Selecting other objects makes the grease pencil drawings dissappear.
    30キロバイト (5,134 語) - 2018年6月29日 (金) 02:45
  • …two steps. If I want that node to be different node, just pulldown again selecting a new type, and poof! it's that type. Connections stay in tact.
    7キロバイト (1,189 語) - 2018年6月29日 (金) 05:44
  • read angles already in place via appropriate selecting …seful on a other 3D application called 3dmax to named group of objects for selecting. Grouping can also freeze the objects in the group and draw a cube around a
    50キロバイト (8,355 語) - 2018年6月29日 (金) 02:45
  • When selecting the smooth shading mode for a mesh, there's not a smoothing angle option to
    22キロバイト (3,653 語) - 2018年6月29日 (金) 04:45
  • In blender, curves have a twist value. In edit mode, selecting a point and pressing T will allow you to twist the curve. I haven't seen th
    6キロバイト (1,148 語) - 2018年6月29日 (金) 02:51
  • Selecting a vertex, the Chamfer Vertex Tool, will create a new face in place of the s …hree proposals above. Select faces that have similar curvature. Useful for selecting regions of similar "detail". More than one face has to be selected - can fa
    9キロバイト (1,402 語) - 2018年6月29日 (金) 04:45
  • * A Dropdown to quickly select system fonts (in addition to selecting files as it is now)
    1キロバイト (161 語) - 2018年6月29日 (金) 05:57
  • Selecting the higher level objects in the outliner panel should select all of the sub
    9キロバイト (1,396 語) - 2018年6月29日 (金) 04:45
  • malefico - hide bone by selecting and pressing H
    8キロバイト (1,305 語) - 2018年6月29日 (金) 02:45
  • ===Left button for selecting=== …, 1, but it is awkward to have to reposition the left hand every time when selecting z,x,y. --[[User:Rednelb|Rednelb]] 19:24, 12 February 2007 (CET)
    42キロバイト (7,033 語) - 2018年6月29日 (金) 02:45
  • a.) Counting numbers for vertices/polys/edges/etc. by selecting objects/groups/etc.; …requiring to RMB-click on any of the selected objects in the Outliner and selecting the word "select" from the context pop-up window in order to actually selec
    26キロバイト (4,588 語) - 2018年6月29日 (金) 04:45
  • One major source of frustration in Blender is the bizarre method of selecting things. The "b" hotkey needs to be pressed to draw a selection marquee. And As a good example of how standardized this is, it even works in firefox (selecting text). It works in open office, it works in GIMP. It should work in Blender
    19キロバイト (3,178 語) - 2018年6月29日 (金) 02:47
  • …ow is preferable to the "standard" transform widget/gizmo/whatever because selecting changes to the constraining axis can be done interactively and the action a To add Planar constraint to the system, the user can press Alt when selecting an axis to lock this axis (transform perpendicular to that axis).
    12キロバイト (1,920 語) - 2018年6月29日 (金) 02:45
  • …button to contain a list of texture types that get added automatically by selecting them from the list, rather than just a single action adding an empty textur
    4キロバイト (597 語) - 2018年6月29日 (金) 02:52
  • …them in a shelf, or driven by a hotkey. Think for example of a hotkey for selecting a vertex group from a popup menu in the 3d view, or a hotkey to increase/de
    4キロバイト (611 語) - 2018年6月29日 (金) 02:48
  • **( In wireframe mode, when shift-selecting vertices in an ortho view, if there are many vertices in the same view coor …, currently actions like deleting, hiding, moving from layer, duplicating, selecting objects, etc, done on an object in a scene with many many objecs is painful
    24キロバイト (3,856 語) - 2018年6月29日 (金) 03:36
  • …require math that can't be done mentally. At least, that's my opinion.) Selecting one of these would copy, to the global Blender clipboard, the python driver …the workflow in scenes with hundreds of objects. No more typing names, or selecting an object to copy its name for pasting!
    10キロバイト (1,726 語) - 2018年6月29日 (金) 02:54
  • * Changes such as selecting/renaming groups in anim editors don't affect bones. This was never meant to
    10キロバイト (1,338 語) - 2018年6月29日 (金) 04:46
  • …vertices) the tools work sometimes, but occasionally crashes Blender. When selecting just one vertices in the UV Editor and using one of the tools it seems to a
    13キロバイト (2,026 語) - 2018年6月29日 (金) 04:43
  • * Drives could be auto-mounted as they are in Ubuntu's file manager (selecting an unmounted drive mounts it). see {{BugReport|30518}}
    2キロバイト (297 語) - 2018年6月29日 (金) 03:43
  • * ui_tests/allselect.blend : crash when selecting the second item from the left.
    5キロバイト (650 語) - 2018年6月29日 (金) 05:48
  • * Selecting Fonts and "Styles" for drawing UI (font sizes for panel headers etc) has to
    17キロバイト (2,423 語) - 2018年6月29日 (金) 03:43
  • …es. Instead, use the Apply Scaling feature, or Apply Scale and Rotation by selecting the soft body object and pressing <CTRL> A:
    6キロバイト (924 語) - 2018年6月29日 (金) 03:37
  • of object by first selecting the desired state mask and storing using the menu under the State button. by clicking on the button and selecting another state. If more than one state is enabled in the object
    40キロバイト (6,618 語) - 2018年6月29日 (金) 03:37
  • …ompound node, etc. This node grouping is not done in a casual way (such as selecting some nodes in a graph and grouping) but in a very explicit way: the entire
    49キロバイト (8,377 語) - 2018年6月29日 (金) 03:43
  • == Loop Selecting == When a plane is subdivided, loop selecting it's edges selects the whole plane boundary. It would be helpful if there w
    28キロバイト (4,604 語) - 2018年6月29日 (金) 05:47
  • I also decided to encapsulate basic selecting of a control point to a couple of functions: select_beztriple and select_bp …ther the curve structure can be simplified so that a cleaner interface for selecting control points is possible. New curve selection tools could be added and th
    7キロバイト (1,082 語) - 2018年6月29日 (金) 02:51
  • …ate over the mapped (original) elements of a modified mesh for drawing and selecting.
    5キロバイト (701 語) - 2018年6月29日 (金) 02:47
  • …de, but will be very handy for decomposing the Loopcut tool. Activiated by selecting an edge or edgeloop and pressing CTRL-E --> [[BlenderDev/EdgeSlide|EdgeSlid
    3キロバイト (550 語) - 2018年6月29日 (金) 02:45
  • …a gentle falloff. If use_tex is true, then the user is given the option of selecting a texture. This texture is then used to find the strength of the brush for
    13キロバイト (2,031 語) - 2018年6月29日 (金) 02:47
  • * Use render visibility when selecting render layer preview in viewport
    3キロバイト (421 語) - 2018年6月29日 (金) 04:43
  • redoable selecting? <ton> no selecting using opengl for example
    41キロバイト (6,722 語) - 2018年6月29日 (金) 02:52
  • When selecting the smooth shading mode for a mesh, there's not a smoothing angle option to
    4キロバイト (679 語) - 2018年6月29日 (金) 05:47
  • Selecting a vertex, the Chamfer Vertex Tool, will create a new face in place of the s
    152バイト (26 語) - 2018年6月29日 (金) 05:48
  • ** the EDL editor facilitates operations such as selecting a sequence of frames from a clip and inserting them into the EDL timeline,
    20キロバイト (3,617 語) - 2018年6月29日 (金) 03:36
  • #'''multiple panels at once:''' this could be done in Blender, selecting a strip, CTRL+C, and then CTRL-V on all the selected strips, and have Blend
    9キロバイト (1,505 語) - 2018年6月29日 (金) 03:36
  • …e idea is that each Effect strip has its own node tree in the node editor, selecting a strip gives that node in the node editor. [[User:Mindrones|mindrones]] 20
    6キロバイト (957 語) - 2018年6月29日 (金) 03:36
  • …s menu should be tools that are commonly used or vary helpful for use when selecting parts of the object.
    62キロバイト (10,973 語) - 2018年6月29日 (金) 02:54
  • #REDIRECT [[Doc:2.6/Manual/Animation/Editors/DopeSheet/Selecting]]
    66バイト (7 語) - 2018年6月29日 (金) 04:52
  • #REDIRECT [[Doc:2.6/Manual/Modeling/Curves/Selecting]]
    54バイト (6 語) - 2018年6月29日 (金) 04:52
  • #REDIRECT [[Doc:2.6/Manual/Modeling/Meshes/Selecting]]
    54バイト (6 語) - 2018年6月29日 (金) 04:52
  • #REDIRECT [[Doc:2.6/Manual/Modeling/Meshes/Selecting/Advanced]]
    63バイト (7 語) - 2018年6月29日 (金) 04:52
  • #REDIRECT [[Doc:2.6/Manual/Modeling/Meshes/Selecting/Basics]]
    61バイト (7 語) - 2018年6月29日 (金) 04:52
  • #REDIRECT [[Doc:2.6/Manual/Modeling/Meshes/Selecting/Edges]]
    60バイト (7 語) - 2018年6月29日 (金) 04:52
  • #REDIRECT [[Doc:2.6/Manual/Modeling/Meshes/Selecting/Faces]]
    60バイト (7 語) - 2018年6月29日 (金) 04:52
  • #REDIRECT [[Doc:2.6/Manual/Modeling/Meshes/Selecting/Selectable Elements]]
    74バイト (8 語) - 2018年6月29日 (金) 04:52
  • #REDIRECT [[Doc:2.6/Manual/Modeling/Meshes/Selecting]]
    54バイト (6 語) - 2018年6月29日 (金) 04:52

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