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  • …g with some curves, in the Ipo window. Each different setting gets its own curve, and in the illustration you can see that there are curves for LocX, LocY a …RMB, and the G-key and S-key will move and scale the entire curve. With a curve selected, the Tab key can be used to enter Edit mode, allowing you direct a
    92キロバイト (16,444 語) - 2018年6月29日 (金) 02:52
  • …activate the B-bones (Bezier-Bones). Each join between 2 bones acts like a curve handle and lets you get extremely curvy poses. This is explained further in …p. If you are using an Armature modifier, these controls are available per modifier in the modifiers panel.
    16キロバイト (2,748 語) - 2018年6月29日 (金) 02:47
  • …}} IPO curve later. Since the ''Path'' already has a {{Literal|''Speed''}} curve, it is used for this example.) …Path}} from the popup. This makes the path the parent of the armature (a modifier doesn't work here). If you press {{shortcut|alt|A}} in the 3D window, the
    23キロバイト (3,679 語) - 2018年6月29日 (金) 02:47
  • |[[Doc:2.6/Manual/Modifiers/Deform/Curve|Curve]] |[[Doc:2.6/Manual/Game Engine/Logic/Actuators/FCurve|-F-Curve Actuator]]
    46キロバイト (5,276 語) - 2018年6月29日 (金) 05:50
  • Current idea is to allow Actions to include any Ipo curve, also for vertex keys, lamp ipos, and so on. Actions could be selected in N == Deformation Modifier Stacks==
    6キロバイト (873 語) - 2018年6月29日 (金) 02:45
  • {{Note|Note|The Array modifier is now in a released version of Blender, so the user documentation has been …n suggestions from [[User:ideasman|ideasman]], I have implemented an array modifier to fit into
    4キロバイト (658 語) - 2018年6月29日 (金) 02:47
  • ===Modifier stack=== *each particle system has a ParticleSystem struct and an entry in modifier stack
    27キロバイト (4,348 語) - 2018年6月29日 (金) 02:47
  • …placed it in the right spot.. maybe deformed with a modifier, attached to curve animation, but need to change something in it's shape.. you have to make al
    3キロバイト (419 語) - 2018年6月29日 (金) 04:40
  • …ncil being brought back<br>- Tests done with using buttons to add Function Curve keys, drivers, and visualize them<br>- Whole lot of work on animation syste …ope deform (similar to lattices to allow broad-scale reshaping of curves), curve generator (polynomial or py-expression), cycles (replacing the old cyclic e
    13キロバイト (2,153 語) - 2018年6月29日 (金) 02:52
  • …types, e.g. emit and energy value, sometimes you need the same complicated curve on 2 functions. Ideally I would use a driver her but see below ** it should be possible to do so if you just copy keyframes from a single F-Curve but paste into one or more other curves. It all depends on what you've got
    3キロバイト (405 語) - 2018年6月29日 (金) 03:43
  • …bsp;settings and Operator buttons<br>- Special harcoded UI templates, like curve, preview, etc<br>- Custom entirely python defined buttons? *Curve Mapping
    5キロバイト (877 語) - 2018年6月29日 (金) 03:40
  • …>When Templates are collapsable, a way to retrieve collapsed name or icon (modifier name, etc). …is animatable, it would be useful to indicate that a value has a function curve or driver, and even allow to activate/view/remove this.<br>Same goes for an
    6キロバイト (997 語) - 2018年6月29日 (金) 03:40
  • |F-Curve||F-Kurve |Modifier||Modifikator
    5キロバイト (749 語) - 2018年6月29日 (金) 05:49
  • | /source/blender/editors'''/curve/''' | Library for calculating bezier (cubic) curve paths from input points.
    21キロバイト (3,192 語) - 2018年6月29日 (金) 03:46
  • # Inherited Curve attributes # Create lattice modifier
    20キロバイト (2,498 語) - 2018年6月29日 (金) 04:43
  • ===Modifier Tools=== * <b>Add Curve Extra Objects</b>:
    17キロバイト (826 語) - 2018年11月19日 (月) 07:07
  • [[File:Abc velocities modifier highlight.png|thumb|center|速度データのインポートの操作に使
    7キロバイト (266 語) - 2020年11月26日 (木) 01:17
  • * "Add Modifier"(モディファイアーを追加)メニューが標準のメニュー …ノードグループがアセットしてマークされており、"Is Modifier"(モディファイアー)プロパティが有効化されている時
    7キロバイト (378 語) - 2023年11月15日 (水) 03:10
  • # Inherited Curve attributes This program adds an icosphere deformed by a lattice. The lattice modifier only acts on the vertex group on the upper half of the sphere.
    20キロバイト (2,510 語) - 2018年6月29日 (金) 04:43
  • *Modifier Stack Upgrade by Benjamin John Batt (mentored by Daniel Dunbar) …or vertices, preferably with a robust enough implementation that a 'bevel modifier' can also be created.
    7キロバイト (1,068 語) - 2018年6月29日 (金) 02:47
  • …or vertices, preferably with a robust enough implementation that a 'bevel modifier' can also be created. …More modifiers for curves (e.g.. the mesh ones like mirror, or a smoothing modifier); Integration with mesh modifiers like subsurf via the 'derivedmesh' output
    9キロバイト (1,445 語) - 2018年6月29日 (金) 02:51
  • …s).<br>Features such as curve simplification for motion capture data (with curve fitting), Improve the process or re-targeting one rig to another and turn r …iated tools like mesh, or add new tools like trim/fillet/blend, or improve modifier stack integration and add useful NURBS modifiers.
    11キロバイト (1,766 語) - 2018年6月29日 (金) 03:37
  • …painted textures, and would need to be integrated as part of the multires modifier, sculpt mode, texture paint mode, and the render engine (or a subset of the …iles). Features such as curve simplification for motion capture data (with curve fitting), Improve the process or re-targeting one rig to another and turn r
    6キロバイト (896 語) - 2018年6月29日 (金) 03:46
  • …applied to a mesh while maintaining the higher levels of the modifer as a modifier still. This used to work in 2.49b so is likely not too difficult. '''improve editing of multires base mesh''' - the multiresolution modifier allows an artist to work at different levels of detail on a mesh and have t
    16キロバイト (2,563 語) - 2018年6月29日 (金) 04:41
  • …applied to a mesh while maintaining the higher levels of the modifer as a modifier still. ** Animation curve simplification
    16キロバイト (2,588 語) - 2018年6月29日 (金) 05:48
  • * Nodify modifier stack* * add 'skin' modifier to trunk*
    14キロバイト (1,916 語) - 2018年6月29日 (金) 05:48
  • …ding. If this is an issue, solvable with a order-lock, a simple undo, or a modifier for the drag. Default orientation for created Bezier Curve is bad for generating solid of revolution
    11キロバイト (1,666 語) - 2018年6月29日 (金) 05:45
  • …y been used extensively by the guys in project Orange and others. Also the Modifier stack by Daniel Dunbar is a substantial new core system, allowing layered t * Modifier Stacks - [[Dev:Source/Modifiers|Development]] and [http://www.blender.org/c
    9キロバイト (1,411 語) - 2018年6月29日 (金) 02:44
  • …ics system, improved editing and rendering of Particle Based Hair, and the Modifier Stack. * [[template:Release Notes/2.40/Deformation methods|armature, envelope, curve and lattice based deformation methods]]
    3キロバイト (396 語) - 2018年6月29日 (金) 02:46
  • * (14931) <s>Fix for bug #11698: mesh deform modifier not working on extruded curves. ** The modifier work on the tesselated result rather than the curve itself.</s>
    39キロバイト (6,042 語) - 2018年6月29日 (金) 02:54
  • ==== Warp Modifier: ==== …g 2 objects to select the "from" and "to" regions with options for using a curve falloff, texture and vertex group.
    6キロバイト (920 語) - 2018年6月29日 (金) 04:44
  • See: http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Curve/Ivy_Gen See: http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Curve/Sapling_Tree
    35キロバイト (5,347 語) - 2018年6月29日 (金) 04:44
  • …e:Blender260_vertex_group_modifiers.png‎‎|200px|left]][[Doc:2.6/Manual/Modifier/Modify/Vertex_Weight|'''Vertex group modifiers''']] were added. There are t …was improved internally, with as main external change the unification of F-Curve and Shape Action Actuators into a single Action Actuator, which now include
    4キロバイト (613 語) - 2018年6月29日 (金) 04:46
  • …#28347: Mesh drawing with VBO's enabled highlights wrong faces with mirror modifier - r39777 * fix #28273: Crash drawing curve using follow path and bevel object - r39440
    15キロバイト (2,292 語) - 2018年6月29日 (金) 04:46
  • * fix #29043: netrender error with fluid sim modifier - {{Commit|2560|bf-extensions}} * fix: divide by zero error in curve sapling, preset export error fixed - {{Commit|2762|bf-extensions}}
    5キロバイト (757 語) - 2018年6月29日 (金) 04:50
  • …ugReport|29348}}: slow drawing of mesh with multiple materials and subsurf modifier - {{Commit|42034}} * fix {{BugReport|29122}}: curve radius not keyable from the the 3d editor transform panel - {{Commit|41494}
    18キロバイト (2,384 語) - 2018年6月29日 (金) 04:50
  • * fix {{BugReport|29577}}: curve duplication operator redo not working correct - {{Commit|42637}} …{{BugReport|29957}}: texture generated mapping works as global with cloth modifier - {{Commit|43732}}
    21キロバイト (2,808 語) - 2018年6月29日 (金) 05:44
  • * Follow path constraint with a cyclic curve can now loop - {{Commit|43005}} [[Image:Changelog-CurveCaps.png|right|240px|thumb|Filled caps of beveled curve]]
    9キロバイト (1,270 語) - 2018年6月29日 (金) 05:44
  • * fix {{BugReport|30351}}: solidify modifier high quality normals fails - {{Commit|44469}} * fix {{BugReport|30395}}: boolean modifier - degenerated triangles from bmesh + difference - {{Commit|44548}}
    18キロバイト (2,221 語) - 2018年6月29日 (金) 05:48
  • * Fix {{BugReport|27472}}: preserve volume for armature modifier does not work ({{Commit|47304}}) * Fix {{BugReport|32341}}: extrude with a mirror modifier could lead to orphan vertices ({{Commit|50086}})
    49キロバイト (5,977 語) - 2018年6月29日 (金) 05:50
  • …noise or smooth the mesh while preserving edges and volume. A triangulate modifier was also added, which can be useful for creating game assets with baked nor …editing in UV editor, improved DPX file read and write, more control over curve taper, collision masks in the game engine and improved camera title safe dr
    3キロバイト (500 語) - 2018年6月29日 (金) 05:51
  • * Fix {{BugReport|33394}}: Skin modifier doesn't show generated skin mesh in EditMode with Texured Solid draw option * Fix {{BugReport|33268}}: Crash when delete all or segment from curve with SplineIK ({{Commit|52497}})
    25キロバイト (3,019 語) - 2018年6月29日 (金) 05:51
  • * Fix {{BugReport|33796}}: Curve radius makes affect only in full fill mode ({{Commit|53676}}) * Fix {{BugReport|33748}}: Hiding curve segments has erratic behaviour ({{Commit|53818}})
    28キロバイト (3,416 語) - 2018年6月29日 (金) 05:53
  • * Fix {{BugReport|34444}}: Counter intuitice name for curve Select Nth Number of Points. ({{Commit|54884}}) * Fix {{BugReport|34785}}: only one curve cap is visible while backface culling is enabled. ({{Commit|55627}})
    30キロバイト (3,683 語) - 2018年6月29日 (金) 05:54
  • * Fix {{BugReport|35911}}: Show weights not working with a weight edit modifier in edit mode. ({{Commit|58009}}) * Fix {{BugReport|35686}}: Grease pencil to curve conversion causes NAN weights on vertices. ({{Commit|57308}})
    34キロバイト (4,060 語) - 2018年6月29日 (金) 05:56
  • * Add curve falloff options to loop-cuts smooth option ({{Commit|56562}}) * The modifier stack has been optimized to eliminate unnecessary normal-calculations ({{Co
    4キロバイト (619 語) - 2018年6月29日 (金) 05:57
  • …he Bridge, Edgenet fill, Grid fill and Symmetrize tools were improved. New curve and lattice editing tools were added too. …are small improvements for vertex parenting, empty objects, the shrinkwrap modifier, mask editing, armatures, f-curves and drivers.
    2キロバイト (278 語) - 2018年6月29日 (金) 05:57
  • * Fix: when deleting all keyframes of an f-curve, the f-curve was incorrectly deleted if it had a driver. ({{Commit|59761}}) * Fix {{BugReport|36384}}: Inconsistent curve fill behaviour. ({{Commit|59152}})
    30キロバイト (3,644 語) - 2018年6月29日 (金) 06:04
  • …cting all keyframes in the Graph Editor no longer deactivates the active F-Curve. ({{Commit|59756}}) …reated with a default Generator F-Modifier. Instead, it now uses a default curve with keyframes at (0, 0) and (1, 1), which can be easily adjusted using the
    3キロバイト (374 語) - 2018年6月29日 (金) 05:57
  • * Fix {{BugReport|37663}}: Black matcap when object located on a curve ({{GitCommit|4627516}}) * Fix {{BugReport|37170}}: Missing curve outline when using constructive modifiers ({{GitCommit|d94202b}})
    64キロバイト (8,580 語) - 2018年6月29日 (金) 06:07
  • ===== [[Doc:2.6/Manual/Modifiers/Deform/Laplacian_Deform|'''Laplacian Deform Modifier''']] ===== The Laplacian Deform modifier allows you to pose a mesh while preserving geometric details of the surface
    5キロバイト (741 語) - 2018年6月29日 (金) 06:05
  • …d split tool to disconnect the selection, matching the same tool for mesh, curve and UV editing (Ykey). ({{Commit|60981}}). * Normalize, which remaps curve values into a -1..1 range
    9キロバイト (1,446 語) - 2018年6月29日 (金) 06:04
  • * Fix {{BugReport|39035}}: Cycles F-Modifier truncates end/beginning frame values for repetition ({{Commit|7461fea}}) * Fix {{BugReport|39291}}: "Stepped" F-curve modifier does not work as expected when stacked after other modifiers ({{Commit|b37d
    40キロバイト (5,177 語) - 2018年6月29日 (金) 06:08
  • …ut does not calculate interior/exterior. <br> The Bevel Tool and the Bevel Modifier now have the option to set the material of the newly created faces to the m …rter supports 3D(SubD) geometry, and geo-referencing. It imports curves as curve obkects and adds control over various geometry merge options.<br>New UV add
    5キロバイト (813 語) - 2018年6月29日 (金) 06:08
  • === Curve Editing === …eport|41085}}: Blender crashes when using "spline" or "segments" for bevel curve factor. ({{GitCommit|6c7467e}})
    27キロバイト (3,716 語) - 2018年6月29日 (金) 06:08
  • …w, let's have an individual Ipo curve editor for each object. A little ipo curve editor could be under each animatable slider, and if that takes up too much * Sets interpolation on a per-curve rather than per-key basis
    30キロバイト (5,134 語) - 2018年6月29日 (金) 02:45
  • …ms sometimes placing the halfobject with the options of the current mirror modifier). == Mesh &amp; Object Modifier ==
    50キロバイト (8,355 語) - 2018年6月29日 (金) 02:45
  • === Add Axis Selection on Simple Deform Modifier === …eed to deform is not already oriented in the proper directions, using this modifier is not very useful.
    22キロバイト (3,653 語) - 2018年6月29日 (金) 04:45
  • # tie the particle system into the modifier stack and allow multiple p.sys modifiers ===multiple guides in a single curve object===
    5キロバイト (867 語) - 2018年6月29日 (金) 02:46
  • =Modifier Proposals= === Position Offset in Array Modifier ===
    9キロバイト (1,402 語) - 2018年6月29日 (金) 04:45
  • …n parent object, but its size, position, orientation are varied via an IPO curve having vertex colors as input. The value given by the Ipo curve for the colors of vertex '''V''' affect accordingly dupliCild '''C'''
    30キロバイト (5,025 語) - 2018年6月29日 (金) 02:45
  • …ting source the shadow would become blurry. This could be controlled by a curve. …would be strand distort-duplicate. It would behave similarly to the curve modifier. An object could be linked to from the particle panel and that object would
    24キロバイト (3,956 語) - 2018年6月29日 (金) 02:45
  • A "Curve/Custom Input" would take a custom value in Sequence-Editor which can …nput two Strips and controll their transparency with the Time-Input or the Curve-Input.
    4キロバイト (592 語) - 2018年6月29日 (金) 05:51
  • philovivero - symmetric modeling '''<-- already there: mirror modifier''' from maya - deform complex ipo curves with a simpler curve (possibly using a lattice object)
    8キロバイト (1,305 語) - 2018年6月29日 (金) 02:45
  • Even though it's possible to assign a material to a curve, it's still displayed with the same color (in any display mode, wireframe o …pressed 2, the add menu would come out and I could press 1 for mesh, 2 for curve, etc.
    42キロバイト (7,033 語) - 2018年6月29日 (金) 02:45
  • * [[Dev:2.7/Source/Checklists/Modifier|Adding a new Modifier]] * [[Dev:2.7/Source/Checklists/FModifierType|Adding a new FModifier (FCurve modifier)]]
    6キロバイト (724 語) - 2018年6月29日 (金) 02:46
  • …ers such as shell modifier for walls, edge intersection, extrude modifier, curve editing tools, freehand drawing... (todo - add more) **curve-data: geometrical parameters, length/area calculation, statistics
    24キロバイト (3,856 語) - 2018年6月29日 (金) 03:36
  • …keeps Z axis up, which causes twisting in cases. the solution as used for curve-deform could be copied here as well. {{BugReport|26090}} …Dual Quaternions algorithm behind the "Preserve Volume" function (Armature Modifier) needs an update ({{BugReport|43188}}) - [http://rodolphe-vaillant.fr/?e=59
    10キロバイト (1,338 語) - 2018年6月29日 (金) 04:46
  • * Apply Scale: Option not to scale all object properties (curve radius, empty scale, text scale... etc). "Scale Properties" toggle. * Snapping doesn't work for Boolean modifier ({{BugReport|35023}}).
    24キロバイト (3,198 語) - 2018年6月29日 (金) 03:43
  • Delta Loc/Rot/Scale Ipo curve are now supporting in the BGE with the following limitations: curve, even if you had changed the object Loc/Rot/Scale in the
    40キロバイト (6,618 語) - 2018年6月29日 (金) 03:37
  • ** Custom Curve Object. …tom image is a fancy version that has 'rounding' on (multiple bevel) and a curve to the bevel with tangency and a extrapolation amount (meaning that new ver
    28キロバイト (4,604 語) - 2018年6月29日 (金) 05:47
  • As part of work on the modifier system I need to rework how curves/surfaces were This function tesselates the curve itself into a list of BevList objects, storing
    3キロバイト (446 語) - 2018年6月29日 (金) 02:45
  • **Curve …it means that the original mesh vertices/edges/faces still "exist" in the modifier mesh and so it is reasonable to, for example, find out where a certain "ori
    9キロバイト (1,463 語) - 2018年6月29日 (金) 02:45
  • This page gathers all current work on modifiers and the modifier stack in one place, so it is easy to see what's being worked on. * [[Dev:Source/Modifiers/Stack/ClipPlaneModifier|Clip Plane modifier]] - [[User:jesterKing|jesterKing]]
    2キロバイト (310 語) - 2018年6月29日 (金) 02:51
  • …tack]]. See also this page about the [[User:Artificer/ModifierStackUpgrade|modifier stack upgrade]] undertaken as part of Google's [[Dev:Ref/GoogleSummerOfCode …n object mode) and editmesh_calc_modifiers (called when in edit mode). The modifier stack is stored in the Object structure as a linked list of ModifierData st
    6キロバイト (834 語) - 2018年6月29日 (金) 02:47
  • * Support for Lattice, Curve, Surface, etc …cluding tools for vertex painting etc. <br />Disadvantage; add softbody to Curve, Lattice etc. then is very cumbersome. It mixes up functionality, making ma
    19キロバイト (3,077 語) - 2018年6月29日 (金) 02:45
  • **. curve deform …odifiers (hooks, softbodies, deform, non-destructive effects) &rarr; check modifier stack)
    2キロバイト (301 語) - 2018年6月29日 (金) 02:47
  • **. curve deform …odifiers (hooks, softbodies, deform, non-destructive effects) &rarr; check modifier stack)
    2キロバイト (305 語) - 2018年6月29日 (金) 02:47
  • '''・Use Subsurf Modifier''' '''・Roughness Curve'''
    19キロバイト (564 語) - 2019年8月1日 (木) 10:46
  • …t the E Key and drag in the viewport to extrude a face. However, with the modifier stack entry visible in the Attribute Editor, the user could then modify the …I didn't think that having only quats was an issue until I started doing curve cleaning on quat rotations. It's a headache.
    62キロバイト (10,973 語) - 2018年6月29日 (金) 02:54
  • :[[Doc:2.6/Manual/Modifiers/Deform/Curve|Curve]] :[[Doc:2.6/Manual/Game Engine/Path Finding/Navigation Mesh|Navigation Mesh Modifier]]
    46キロバイト (5,663 語) - 2018年6月29日 (金) 03:42
  • *{{Literal|Bezier Curve}} will create Bezier curves, with free “aligned” handles (i.e. also beh …curves following exactly the grease pencil strokes. If you want a smoothed curve, just edit it to get auto handles (for Bezier), or raise its order (for NUR
    6キロバイト (919 語) - 2018年6月29日 (金) 04:40
  • : A curve is drawn in 3D space, and the Object is constrained to follow it according …ed in a single one, the [[Doc:2.6/Manual/Animation/Editors/Graph/FCurves|F-Curve system]].
    6キロバイト (886 語) - 2018年6月29日 (金) 03:42
  • ; ''Add keyframe to active curve'' {{shortcut|Ctrl|LMB}} : ''Make Cyclic (F-Modifier)''
    12キロバイト (1,530 語) - 2018年6月29日 (金) 06:06
  • …urve holds the value of its last keyframe, giving a discrete (stairway) “curve”. Usually only used during the initial "blocking" stage in pose-to-pose a …tion}} extend mode, to easily get an infinite straight line (i.e. a linear curve).
    8キロバイト (1,106 語) - 2018年6月29日 (金) 04:47
  • =F-Curve Modifiers= F-Curve modifiers are similar to object modifiers, in that they add non-destructive
    7キロバイト (1,119 語) - 2018年6月29日 (金) 06:06
  • Curve}} data panel, but you don’t even have to bother about this: once a curve is selected as target for a “path” constraint, it automatically is enab …three-dimensional, enable its {{Literal|3D}} button, in the same {{Literal|Curve and Surface}} editing panel.
    5キロバイト (844 語) - 2018年6月29日 (金) 04:48
  • Once a {{Literal|Subdivision Surface}} modifier added, you should get something similar to (''A quite simple face’s mesh' …– narrow the “zero” control points of the <code>eye_r_close</code> F-curve near the '''50''' frame. Similarly, the smile might stay a few frames at it
    11キロバイト (1,839 語) - 2018年6月29日 (金) 04:51
  • == How do I apply a modifier using the API? == In case you just want to apply only the subsurf modifier and leave others alone, and create a new mesh (Old mesh will retain all its
    3キロバイト (354 語) - 2018年6月29日 (金) 03:45
  • …5a/ Another version full of improvements]: object hooks, curve deforms and curve tapers, particle duplicators and much more. …se Notes/Source code/Contributors|50 developers]] contributed nodes, array modifier, vector blur, new physics engine, rendering, lipsync and, many other featur
    21キロバイト (2,950 語) - 2018年6月29日 (金) 03:43
  • = Curve Deform = …parenting a mesh object to a curve, you can deform the mesh up or down the curve by moving the mesh along, or orthogonal to, the dominant axis. This is a mo
    17キロバイト (2,668 語) - 2018年6月29日 (金) 04:43
  • …difier (for example, using the Screw Modifier with a Bevel Modifier, Curve Modifier, etc...), resulting in a much cleaner approach for vertex distribution and
    26キロバイト (4,302 語) - 2018年6月29日 (金) 04:50
  • …e}}, {{Literal|Tool}}, {{Literal|Symmetry}}, {{Literal|Stroke}}, {{Literal|Curve}}, {{Literal|Appearance}}, and {{Literal|Options}}. Also a red circle will =Sculpting with the Multires Modifier=
    16キロバイト (2,503 語) - 2018年6月29日 (金) 04:48
  • === The brush Falloff curve === [[File:26-Manual-Modeling-Meshes-weight-paint-curve.png‎|thumb|235px|Curve Panel]]
    19キロバイト (2,936 語) - 2018年6月29日 (金) 05:57
  • …:25-Manual-Modeling-Dupliframes-example01.png|thumb|300px|Settings for the curve]] …|A}} to add a {{Literal|Bezier Circle}} and scale it up. In the {{Literal|Curve}} menu under {{Literal|Path Animation}} enable {{Literal|Follow}} and set {
    3キロバイト (407 語) - 2018年6月29日 (金) 04:41
  • |panel={{Literal|Curve and Surface}}, {{Literal|Font}} and {{Literal|Char}} ({{Literal|Editing}} c …default, letters are just flat filled surfaces, exactly like any closed 2D curve. But you can of course extrude them, and have them follow other curves.
    19キロバイト (2,951 語) - 2018年6月29日 (金) 04:48
  • …anual/Modifiers/The Stack|Modifier Stack]] and you can {{Literal|Apply}} a modifier if you wish to make its changes permanent. …[Doc:2.6/Manual/Modifiers/Deform/Curve|Curve]]}}: Bend your object using a curve as guide.
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  • …5|Doc:2.5/Manual/Modifiers/Deform/Armature|Doc:2.5/Manual/Modifiers/Deform/Curve}} = Cast Modifier =
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  • = Curve Modifier = …ent method of defining a deformation on a mesh based on the position of an curve object.
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  • {{Page/Header|2.5|Doc:2.5/Manual/Modifiers/Deform/Curve|Doc:2.5/Manual/Modifiers/Deform/Lattice}} = Hook Modifier =
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  • = Warp Modifier = [[File:26-Manual-Modifiers-Warp-example01.png|thumb|{{Literal|Warp}} modifier]]
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  • = Array Modifier = The {{Literal|Array}} modifier creates an array of copies of the base object, with each copy being offset
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  • =Screw Modifier= …elf}} in that it takes a profile object, a {{Literal|Mesh}} or a {{Literal|Curve}}, to create a helix-like shape.
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  • {{Page/Header|2.5|Doc:2.5/Manual/Modifiers/Deform/Curve|Doc:2.5/Manual/Modifiers/Deform/Lattice}} = Mesh Cache Modifier =
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  • *[[#Vertex Weight Edit Modifier|Vertex Weight Edit]]. *[[#Vertex Weight Mix Modifier|Vertex Weight Mix]].
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  • = Particle Instance Modifier = …ch has a particle system on it, otherwise the {{Literal|ParticleInstance}} modifier will appear to do nothing.
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  • = Particle Instance Modifier = …ch has a particle system on it, otherwise the {{Literal|ParticleInstance}} modifier will appear to do nothing.
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  • …the modifier stack. For example, you should smooth the cloth ''after'' the modifier computes the shape of the cloth. However, you edit the Cloth settings only …rape a flat cloth over a table, let the simulation run, and then apply the modifier. In this sense, you are using the simulator to save yourself a lot of model
    21キロバイト (3,351 語) - 2018年6月29日 (金) 04:45
  • You see particles as a {{Literal|Particle}} modifier, but all settings are done in the {{Literal|Particle tab}}. *Influence of force fields like wind, vortexes or guided along a curve.
    8キロバイト (1,141 語) - 2018年6月29日 (金) 03:45
  • …ion of an Active physics object as well as the Animated checkbox. When the curve on the Animated property switches to disabled, the physics engine takes ove In order for this to work, the rigid body object needs to have a collision modifier. Simply click on {{Literal|Collision}} in the {{Literal|Physics}} context.
    26キロバイト (3,935 語) - 2018年6月29日 (金) 06:07
  • …he Soft Body object while running the simulation and {{Literal|Apply}} the modifier in the {{Literal|Modifiers}} panel of the {{Literal|Editing}} context. This *Try and use a {{Literal|Lattice}} or a {{Literal|Curve Guide}} Soft Body instead of the object itself. This may be magnitudes fast
    8キロバイト (1,345 語) - 2018年6月29日 (金) 04:45
  • …}} compositing node]] for further discussion of this topic). As with other modifier stacks in Blender, they are applied from top to bottom. :How much the result of this modifier affects the current transparency.
    4キロバイト (703 語) - 2018年6月29日 (金) 05:53
  • As with other modifier stacks in Blender, they are applied from top to bottom. The {{Literal|2D Offset}} modifier adds some two-dimensional offsets to the stroke backbone geometry. It has t
    9キロバイト (1,399 語) - 2018年6月29日 (金) 05:53
  • …}} compositing node]] for further discussion of this topic). As with other modifier stacks in Blender, they are applied from top to bottom. :How much the result of this modifier affects the current thickness.
    6キロバイト (974 語) - 2018年6月29日 (金) 05:53
  • == Parenting to Whole Armatures with Armature modifier == …6-rigging-armature-modifier.png|thumb|right|250px|The {{Literal|Armature}} modifier.]]
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  • …gether, Use this effect with a base image strip, and a modifier strip. The modifier strip is either a solid color or a black-and-whte mask, or another image en …lt is your model doing whatever as if it was part of the movie. The Factor curve controls how much the foreground is mixed over the background, fading in th
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  • …it somewhere on the x-axis as in the photo and start extruding to create a curve-like stretch of vertices as in the photo. Press [Numpad7] to go into top vi …e Modifiers tab, and select Solidify from the drop-down menu. The Solidify modifier solidifies your object. Decrease the thickness slider to the negative. The
    12キロバイト (2,119 語) - 2018年6月29日 (金) 05:51
  • :[[Doc:JA/2.6/Manual/Modifiers/Deform/Curve|カーブ(Curve)]] <!--|[[Doc:JA/2.6/Manual/Game Engine/Logic/Actuators/FCurve|F-Curve]] [[Doc:2.4/Manual/Game Engine/Logic/Actuators/FCurve|(eng 2.4)]]-->
    59キロバイト (5,766 語) - 2018年6月29日 (金) 04:40
  • …に統合されて一つになり、 [[Doc:2.5/Manual/Animation/FCurves|F-Curve system]]となりました。 :[[Doc:2.6/Manual/Animation/Editors/FModifiers|F-Curve Modifiers]]
    5キロバイト (291 語) - 2018年6月29日 (金) 04:46
  • …5a/ Another version full of improvements]: object hooks, curve deforms and curve tapers, particle duplicators and much more. …se Notes/Source code/Contributors|50 developers]] contributed nodes, array modifier, vector blur, new physics engine, rendering, lipsync and, many other featur
    13キロバイト (826 語) - 2018年6月29日 (金) 04:42
  • …mmetry}}(対称)、{{Literal|Stroke}}(ストローク)、{{Literal|Curve}}(カーブ)、{{Literal|Appearance}}(外観) と {{Literal|Options =Sculpting with the Multires Modifier=
    19キロバイト (588 語) - 2018年6月29日 (金) 05:54
  • …:25-Manual-Modeling-Dupliframes-example01.png|thumb|300px|Settings for the curve]] …それを拡大します。 {{Literal|Path Animation}}の下の{{Literal|Curve}}メニューで{{Literal|Follow}}を有効化し、100になっている{{
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  • {{review|partial=X|text=Missing some modifier}} ; {{Literal|[[User:Mats Halldin/Skin Modifier|Skin]]}}:自動的に生成される構造です。
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  • …JA/2.5/Manual/Modifiers/Deform/Armature|Doc:JA/2.5/Manual/Modifiers/Deform/Curve}}
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  • …はちょうど例外を追加した [[Doc:2.4/Tutorials/Modeling/Curves/Curve Deform|predecessor]] のように機能し、曲線と変形されるオブ [[File:25-Manual-Modifiers-Curve.png|thumb|300px|{{Literal|Curve}} modifier]]
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  • {{Page/Header|2.5|Doc:JA/2.5/Manual/Modifiers/Deform/Curve|Doc:JA/2.5/Manual/Modifiers/Deform/Lattice}} [[File:25-Manual-Modifiers-Hook.png|thumb|{{Literal|Hook}} modifier]]
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  • …anModifiersWeightVGEdit.png|thumb|300px|right|The {{Literal|WeightVGEdit}} modifier panel.]]
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  • {{Literal|Array}} modifier が作成するのは、ベースオブジェクトのコピーを配列と [[File:CZ_ArrayModifier_IF.png|frame|right|{{Literal|Array}} modifier.]]
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  • …ight is associated with cube shown by using a {{Literal|ParticleInstance}} modifier on the cube.]] …ch particle system being assigned a different {{Literal|ParticleInstance}} modifier. In the case shown the {{Literal|ParticleInstance}} modifiers are a sphere
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  • Before I could press C to create a strip in the NLA Editor, I had to IPO Curve and then press that shark attack man before I could press C. Not sure if t == Possible Armature Modifier Enable Issue ==
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  • <br />Version 1.37 supports DXF-r12 format. It supports mesh and curve objects, recently also texts. Read more in [[Scripts/Manual/Export/autodesk {{Shortcut|Instances as BLOCKs}} : if Mesh/Curve has multiple instances, the BLOCK and INSERTs will be created.
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  • {{Catalog/Item|100|Extensions:2.6/Py/Scripts/3D_interaction/modifier_tools|Modifier Tools|tip=Simple batch tools for modifiers}} == Add Curve ==
    48キロバイト (6,445 語) - 2018年6月29日 (金) 03:45
  • Arches "extend" the hole based on curve; if curve is less than half of width it will be smooth, else pointed. as a modifier to general wall block sizing.
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  • Arches "extend" the hole based on curve; if curve is less than half of width it will be smooth, else pointed. …l create "larger" blocks (converge) when the blocks are "very close"; as a modifier to general wall block sizing. Does not apply if Variance is zero (0) for Bl
    15キロバイト (2,417 語) - 2018年6月29日 (金) 04:46
  • |menu=Group: Add Curve The two new tools are Mesh Follow and Color Blender. Mesh Follow creates a curve from that animated path of either Verts/Edges/Faces or object origin. Color
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  • * modifier (optionally) * curve -> LINEs or POLYLINE
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  • * LINE as "POLYLINE"-curve (with the option to merge connecting lines) …E, (LW)POLYGON as "POLYLINE"-curve if they have no bulges else as "BEZIER"-curve
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  • …oups by sharp edges, note that these will only display when the Edge-Split modifier is enabled. * Curve weighting
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  • …with Curve modifier, and all the curve editing goodnesses available, like curve radius control, tilt, etc. - Convert them to mesh and use Decimate modifier to reduce polys quite a lot.
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  • |issues=Weights for the bevel modifier might be altered slightly …ore fluid curves. Setting a negative strength changes the direction of the curve. Or described in a more visual way: it makes deflated volumes inflate and v
    4キロバイト (723 語) - 2018年6月29日 (金) 04:39
  • …ore fluid curves. Setting a negative strength changes the direction of the curve. Or described in a more visual way: it makes deflated volumes inflate and v …use of some limitations in Blender the weight values assigned to the bevel-modifier might be slightly altered (by about 0.01) when this option is enabled.
    19キロバイト (2,972 語) - 2018年6月29日 (金) 04:52
  • …ore fluid curves. Setting a negative strength changes the direction of the curve. Or described in a more visual way: it makes deflated volumes inflate and v …use of some limitations in Blender the weight values assigned to the bevel-modifier might be slightly altered (by about 0.01) when this option is enabled.
    12キロバイト (1,881 語) - 2018年6月29日 (金) 04:41
  • …urned to floor, as they lay on floor. usefull for farthere usage in bezier curve 2D operations and making easy DWG layout to plot or something else. [http:/ === Modifier ===
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  • || Custom Fresnel Curve This object behaves like the Blender screw modifier to create surfaces by revolving a spline except instead of being tesselated
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  • * {{todo|probably needs split edge modifier added? [[Doc:2.4/Manual/Modifiers/Generate/Subsurf|Manual/Subsurf]]}} * {{done|Styken - needs examples [[Doc:2.4/Manual/Modifiers/Deform/Curve|Manual/Curve_Modifier]]}}
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  • ** Modifier stack: Mirror and Subsurf, toggling views ** IPO curves and curve types
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  • …options, since essentially any pattern of movement can be generated on the curve and the spine will follow. …an also be done on the bones of the spine while it continues to follow the curve.
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  • …5a/ Another version full of improvements]: object hooks, curve deforms and curve tapers, particle duplicators and much more. …se Notes/Source code/Contributors|50 developers]] contributed nodes, array modifier, vector blur, new physics engine, rendering, lipsync and, many other featur
    13キロバイト (826 語) - 2018年6月29日 (金) 04:42
  • * Flip vertex group name and shape anim while applying mirror modifier ! controlled using a slider for depth info and a curve to define the
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  • * Speed up MDef modifier as much as possible (Pataz) {{Priority|high}} * <s>Fix Spline IK chain offset from the base of the curve (Pataz) {{Priority|low}}</s>
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  • *** a "control handle" (somewhat like blender's hook modifier) ** There is a spline influence fall-off curve for the sphere of influence
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