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  • In Blender, as in most animation software, these changes are recorded as "keyframes" o …mation Screen, use the Screens menu from the header at the very top of the Blender window.)
    92キロバイト (16,444 語) - 2018年6月29日 (金) 02:52
  • …ng the original content of a page at the point when it was moved and added/linked into wiki pages.<br /> …not directly linked anywhere in the wiki. A copy of the page was made and linked into: [[Doc:Manual/Lighting/Lamps/Spot|Manual/Spot Lamp]]<br />
    26キロバイト (3,921 語) - 2018年6月29日 (金) 03:36
  • Eine Blender-Szene setzt sich aus einem oder mehreren Objekten zusammen: Lampen, Kurven, …tels {{shortcut|Space}}&gt;&gt;Add ein Grundobjekt erzeugt haben, wechselt Blender automatisch in den ''Editiermodus'', sofern es sich bei dem Objekt um ein M
    16キロバイト (2,671 語) - 2018年6月29日 (金) 02:46
  • …o add faces or subdivide existing faces when a model is already unwrapped, Blender will add those new faces for you. In this fashion, you can use the UV Textu The UV tools were significantly enhanced for Version 2.46. For users of Blender 2.45 and before, consult [[Attic:Manual/Unwrapping 2.45|this archived page]
    39キロバイト (6,968 語) - 2018年6月29日 (金) 02:53
  • Nearly all of these requests are included in Blender 2.42. The new requests are located here: [[Dev:Ref/Requests/Sequencer|Reque Update the Blender sequencer to allow it to import/export more types of audio/video files and
    7キロバイト (1,095 語) - 2018年6月29日 (金) 02:50
  • [[http://projects.blender.org/tracker/?atid</tt>128&group_id<tt>&func</tt>browse features requests tr |#937 || Graphictablets and Blender? || part of the intents of [[Dev:Source/Architecture/Ghost Refactoring|Ghos
    17キロバイト (2,086 語) - 2018年6月29日 (金) 02:45
  • * It can be linked to other scene, and the same armature data can be reused on multiple object …good idea to turn the Fake on, as if your armature datablock is not used (linked) it's not going to be saved in your <code>.blend</code> files. You can alwa
    16キロバイト (2,748 語) - 2018年6月29日 (金) 02:47
  • In 1949, despite numerous protests, one of the Art Nouveau masterpieces from Belgian architect Victor Horta, the “hotel Aubecq”, was demolished. It …script API to produce simple but effective tools to set up a fast pipeline from the original 3d scans to the full reconstructed 3d model of the facade.
    11キロバイト (1,754 語) - 2018年6月29日 (金) 05:46
  • …or parented to other objects in the scene. To create a usable version of a linked object, the current approach is to place it in a separate layer, and to cre # Make a duplicate of the linked objects with {{Shortcut|alt|D}}
    3キロバイト (563 語) - 2018年6月29日 (金) 03:43
  • =Linking in Blender= …nRobots|Open Robots Simulator]] project. We are currently developing using Blender 2.49b.
    4キロバイト (790 語) - 2018年6月29日 (金) 04:36
  • = A Robotics Simulator User Interface for Blender = …one of the actions performed on the script have any relevant effect on the Blender scene, though the code can easily be extendend with this.
    7キロバイト (1,153 語) - 2018年6月29日 (金) 04:39
  • =Linking in Blender= …nRobots|Open Robots Simulator]] project. We are currently developing using Blender 2.49b.
    5キロバイト (919 語) - 2018年6月29日 (金) 03:45
  • = Using VideoTexture to export the video from a camera = …obust solution is to use Blender's VideoTexture module to render the scene from the camera into a texture, and use the image rendered directly. Here is a s
    5キロバイト (848 語) - 2018年6月29日 (金) 03:43
  • …is a basic document for setting up a chroot environment so you can build a Blender Release under Linux. As I get more time I'll try to make it more readable. …ilding the 64-bit linux releases. Most of the information here is derived from that work, so kudos to him for all his help. His chroots were based on the
    7キロバイト (1,083 語) - 2018年6月29日 (金) 02:54
  • …structions for building Blender2.5 should be placed [[Dev:2.5/Doc/Building Blender/Mac|here]]}} …command line programs, and will require you to execute the build commands from the shell '''/Applications/Utilities/Terminal'''.
    10キロバイト (1,585 語) - 2018年6月29日 (金) 02:52
  • This is an incomplete shot at adding a command line option to blender to run a This is based off of the blender-2.28 release to check it out you will want to do
    15キロバイト (2,655 語) - 2018年6月29日 (金) 02:49
  • = Tutorial for Adding a New Object Type to Blender= This tutorial covers the basic aspects of adding a new 3D object type to Blender. It is specifically aimed at furthering the integration of Nurbana, but it
    8キロバイト (1,333 語) - 2018年6月29日 (金) 02:45
  • …e there seem to be plans to integrate some kind of mesh fracture code into blender, blender 2.5 doesn't work at all, that's why I decided to write up this little docum
    6キロバイト (981 語) - 2018年6月29日 (金) 03:43
  • …is not much you can do. With Baking, you create a single, editable Action from the blended animation which you can sweeten and fix to your heart's content Tests have indicated that simply using the keyframes from an armature's object-level motions as key frames for its root bones produce
    7キロバイト (1,232 語) - 2018年6月29日 (金) 02:51
  • = Blender Animation system refresh project= *made drawing of EditMode compliant with rest of Blender (re-using theme colors)
    6キロバイト (873 語) - 2018年6月29日 (金) 02:45
  • This project tries to investigate, design and implement SQL support in Blender to enable remote repository capabilities. …intention to keep Blender intact as it is and add code more or less around Blender. It should be possible for others to easily disable this functionality (or
    5キロバイト (738 語) - 2018年6月29日 (金) 02:52
  • *Determine communications between blender and db **I implement the first part of this prototype with meshdata, and its linked data, gradually expanding to other datatype whenever possible.
    677バイト (99 語) - 2018年6月29日 (金) 02:45
  • =User Documentation for Verse integration to Blender= …e 3d app, it will not be able to share data with your friends running cool Blender! ;-)
    9キロバイト (1,453 語) - 2018年6月29日 (金) 02:45
  • svn co https://svn.blender.org/svnroot/bf-blender/branches/pyapi_devel The suggested changes need to be discussed on the [http://lists.blender.org/mailman/listinfo/bf-python mailing list.]
    21キロバイト (3,533 語) - 2018年6月29日 (金) 02:51
  • …orgets to link obdata to ob or ob to scene we end up with unlinked data in Blender. *#If the object is linked to a scene, first, object data is unnecessarily (in this example) created f
    7キロバイト (1,138 語) - 2018年6月29日 (金) 02:49
  • = New developments in the Blender Python API = …|Decision: bpy module|We will develop a new module alongside the existing 'Blender' module called bpy.
    8キロバイト (1,306 語) - 2018年6月29日 (金) 02:51
  • …es to methods which rely on the Ipo curve's or bezTriple's position in the Blender's internal Ipo or Ipocurve data structure, making access more object-orient from Blender import *
    9キロバイト (1,370 語) - 2018年6月29日 (金) 02:47
  • *. '''Implement a [[BlenderDev/BPoint|BPoint]] module to wrap Blender NURB data.''' Status: posted to patch tracker (#2792), June 28, 2005 deleted from the lists. The point lists are treated as sequences, which
    14キロバイト (2,207 語) - 2018年6月29日 (金) 02:45
  • …n''', which is a .blend file with its own datablocks and datablocks linked from other .blend files. We should assume as much as possible there may be multi …under a window manager. It does not mean that this code may not be called from the window manager, it means that such code should never assume there is a
    7キロバイト (1,165 語) - 2018年6月29日 (金) 02:52
  • …how to [[Dev:2.5/Source/Architecture/DefineProperty|define properties]] in Blender. * Access to Blender data by plugins, for example in a render API.
    15キロバイト (2,520 語) - 2018年6月29日 (金) 03:36
  • The single .blend file view was integrated in the file browser in Blender 2.49 and previous versions. It allowed to select one or several data blocks (DNA ID structs) to be linked or appended to the current scene.
    5キロバイト (890 語) - 2018年6月29日 (金) 03:42
  • == Blender files and Library linking == I propose the first goal to get blender exporting armatures, animation & geometry to 1 application successfully as
    10キロバイト (1,186 語) - 2018年6月29日 (金) 05:46
  • Proposal is to include numpy with official blender builds. Blender has its own mathutils module, but this is focused on math for access to obj
    3キロバイト (415 語) - 2018年6月29日 (金) 05:49
  • * No functions specific to any blender object type. …(data)''' / '''seq.unlink(data)'''<br>''Exception if already linked or not linked when unlinking.
    6キロバイト (1,035 語) - 2018年6月29日 (金) 03:37
  • A material is what gets linked to the object/geometry, the overall representation of how the objects react …h nodes. It will be possible to do this in the shading node tree, but also from the properties window. A material parameter could be marked as being textur
    9キロバイト (1,503 語) - 2018年6月29日 (金) 03:44
  • The names from categories 3 to 6 come from RNA. …right]]Even though panel definitions are "free", there are some cases when Blender could add additional UI info or elements too.
    6キロバイト (997 語) - 2018年6月29日 (金) 03:40
  • …vray.org/documentation/3.7.0/ POV-Ray Documentation]</li><li>[[http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/POV-Ray/Sample_Materials Sam …t-size:1.1em; list-style-type:none;"><li><font size="+2">[http://developer.blender.org/diffusion/BA/history/master/render_povray/ Latest News]</font size="+2"
    17キロバイト (2,627 語) - 2018年6月29日 (金) 06:06
  • = 3. Compile Blender with CMake = Install CMake from your package manager.
    9キロバイト (1,411 語) - 2018年6月29日 (金) 03:45
  • This page is meant to provide new developers with information about how the Blender development process works, where to find info and how to find a good projec * [http://lists.blender.org/mailman/listinfo/bf-committers '''BF-Committers Mailing List'''] - for
    8キロバイト (1,423 語) - 2018年6月29日 (金) 02:47
  • |Run all files in the Regression Suite (Blender, Game Engine...) |Check all tests pass.<br>See the [http://developer.blender.org/tag/automated_testing Automated Testing] project.
    5キロバイト (706 語) - 2018年6月29日 (金) 02:46
  • =Blender translation HOWTO= …l tools found in trunk/po/bl_i18n_utils dir (which is actually linked from Blender's source code repository)!
    13キロバイト (2,094 語) - 2018年6月29日 (金) 04:47
  • Blender source code, addons and translations are hosted in [http://git-scm.com/ Git * [http://git.blender.org git.blender.org] hosts the repositories
    13キロバイト (2,112 語) - 2018年6月29日 (金) 06:05
  • = Blender 2.64: マスクエディター = 従来、Blender でマスクするシンプルなワークフローはありませんでし
    15キロバイト (236 語) - 2018年6月29日 (金) 05:51
  • = Blender 2.68 リリースノート = Blender Foundation とオンラインの開発者コミュニティは Blender 2.68を公開できることを誇りに思います。
    5キロバイト (181 語) - 2018年11月19日 (月) 06:50
  • = Blender 2.68: アドオン = == 新規: [[Extensions:2.6/Py/Scripts/Object/Edit_Linked_Library|'''Edit Linked Library''']] ==
    867バイト (31 語) - 2018年6月29日 (金) 05:57
  • = Blender 2.69: アドオン = * ランプ、カメラ、マテリアルの対応の改良(Blender の設定をもっと正確に変換するように)。{{CommitExt|4740}}
    3キロバイト (135 語) - 2018年6月29日 (金) 06:04
  • = Blender 2.80: その他の機能 = Blender の旧背景画像を置き換える、新しい画像オブジェクト。
    7キロバイト (144 語) - 2019年7月12日 (金) 00:06
  • …/Release_Notes/3.1/Python_API Reference/Release Notes/3.1/Python API &#45; Blender Developer Wiki] = Blender 3.1: Python API =
    4キロバイト (186 語) - 2022年3月8日 (火) 06:05
  • …/3.5/Animation_Rigging Reference/Release Notes/3.5/Animation Rigging &#45; Blender Developer Wiki] …して Blender に表示されるようになりました。[https://docs.blender.org/manual/ja/3.5/animation/armatures/posing/editing/pose_library.html#conv
    5キロバイト (217 語) - 2023年3月25日 (土) 05:18
  • …/4.0/Animation_Rigging Reference/Release Notes/4.0/Animation Rigging &#45; Blender Developer Wiki] [[File:Asset browser-pose library-use from viewport.png|720px|アセットシェルフ内のポーズライブラリ]]
    12キロバイト (537 語) - 2023年11月15日 (水) 03:00
  • …eference/Release_Notes/4.0/Keymap Reference/Release Notes/4.0/Keymap &#45; Blender Developer Wiki] …ダブルクリック`でマーカーのリネームが可能に(他の Blender のエリアとの一貫性を保つため)。({{GitCommit|26dcc961}})
    16キロバイト (778 語) - 2023年11月25日 (土) 06:51
  • = Introdução à Blender/Python API = …nas pequenas mudanças a serem feitas até à primeira versão estável do Blender 2.5.
    15キロバイト (2,333 語) - 2018年6月29日 (金) 04:44
  • In Blender there are two different types of properties: ID properties and RNA properti from bpy.props import *
    11キロバイト (1,647 語) - 2018年6月29日 (金) 04:43
  • …or contribution to the Blender Add-ons Catalog (and distributed along with Blender) your script must at least …associated [[Dev:Py/Scripts/Guidelines/Addons/wikipage|Wiki Page]] in the Blender Wiki
    5キロバイト (800 語) - 2018年6月29日 (金) 03:47
  • …nt-size:0.8em; list-style-type:none;"><li><font size="+1">[http://projects.blender.org/scm/viewvc.php/trunk/py/scripts/addons/render_povray/?root=bf-extension |blender= 2.57
    14キロバイト (2,174 語) - 2018年6月29日 (金) 04:40
  • …a dedicated library that the user can access between different versions of blender. …user needs to navigate to the blendfile and know specifically what to load from within that blendfile- ergo the need for a README in the zip.
    5キロバイト (831 語) - 2018年6月29日 (金) 06:06
  • …n entry in the File menu with a submenu to pick a template .blend to start from. Each of those would be its own startup.blend. …of template .blend files or pre-install if they set up the computers with Blender on them.
    3キロバイト (554 語) - 2018年6月29日 (金) 06:05
  • == Remove from Group == Current: "Remove selected objects from a group"
    4キロバイト (663 語) - 2018年6月29日 (金) 06:05
  • * <s>plus any patch from tracker deemed good enough for next week ? if patch is major feature, it sh == Blender 2.47 Bug Fix List ==
    39キロバイト (6,042 語) - 2018年6月29日 (金) 02:54
  • = Blender 2.59 update log = …nd fly mode - [http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=38908 r38908]
    35キロバイト (5,347 語) - 2018年6月29日 (金) 04:44
  • ==Blender 2.60 Addons== ** fix: Non-meshes do not show wrong data now (from previously selected meshes) - r2398
    3キロバイト (459 語) - 2018年6月29日 (金) 04:46
  • == Blender 2.60 Bug Fixes == * fix #28392: Some selection operators were working in linked scenes, others not - r40058
    15キロバイト (2,292 語) - 2018年6月29日 (金) 04:46
  • == Blender 2.61: Bug Fixes == …preset was using orbit rather than turntable 3d view preference, different from factory defaults. - {{Commit|41126}}
    18キロバイト (2,384 語) - 2018年6月29日 (金) 04:50
  • == Blender 2.61: More Features == ** Remove option to link Markers from Ctrl+L menu
    5キロバイト (717 語) - 2018年6月29日 (金) 04:50
  • == Blender 2.62: Bug Fixes == * fix {{BugReport|29828}}: reloading background movie clip crashes Blender - {{Commit|43224}}
    21キロバイト (2,808 語) - 2018年6月29日 (金) 05:44
  • == Blender 2.64: Bug Fixes == Changes from r45990 up to r50994
    49キロバイト (5,977 語) - 2018年6月29日 (金) 05:50
  • = Blender 2.64: Mask Editor = Previously there was no simple workflow for masks in Blender, compositing a rendered scene with real footage was possible, but when it c
    11キロバイト (1,805 語) - 2018年6月29日 (金) 05:50
  • = Blender 2.64: Skin Modifier = …group of vertices that will all be selected if the {{Format/Literal|Select Linked}} operator is run on any of the group's vertices.) {{Format/Literal|Mark Ro
    8キロバイト (1,378 語) - 2018年6月29日 (金) 04:51
  • == Blender 2.65: Bug Fixes == * [[Dev:Ref/Release_Notes/2.65/Bug_Fixes/2.65a|Bugs fixed in Blender 2.65a]]
    25キロバイト (3,019 語) - 2018年6月29日 (金) 05:51
  • = Blender 2.65: More Features = …itten or added together. The latter can be used as a tool to paint weights from nearby mesh shapes.
    7キロバイト (1,002 語) - 2018年6月29日 (金) 05:51
  • == Blender 2.66: Bug Fixes == * [[Dev:Ref/Release_Notes/2.66/Bug_Fixes/2.66a|Bugs fixed in Blender 2.66a]]
    28キロバイト (3,416 語) - 2018年6月29日 (金) 05:53
  • The full documentation is linked below, but here is a summery of whats been added. This addon is bundled with blender but needs to be enabled from the preferences.
    2キロバイト (277 語) - 2018年6月29日 (金) 05:54
  • = Blender 2.68 Release Notes = The Blender Foundation and online developer community is proud to present Blender 2.68.
    3キロバイト (478 語) - 2018年6月29日 (金) 05:55
  • = Blender 2.68: Addons = == New: [[Extensions:2.6/Py/Scripts/Object/Edit_Linked_Library|'''Edit Linked Library''']] ==
    640バイト (87 語) - 2018年6月29日 (金) 05:56
  • == Blender 2.68: Bug Fixes == Changes from revision 57124 up to 58364
    34キロバイト (4,060 語) - 2018年6月29日 (金) 05:56
  • = Blender 2.69: Addons = …oved support for lights cameras and materials (more accurate conversion of Blender settings) {{CommitExt|4740}}
    2キロバイト (330 語) - 2018年6月29日 (金) 06:04
  • == Blender 2.69: Bug Fixes == Changes from revision 58374 up to 60596
    30キロバイト (3,644 語) - 2018年6月29日 (金) 06:04
  • == Blender 2.70: Bug Fixes == Changes from revision dfe1610 up to f56a745
    64キロバイト (8,580 語) - 2018年6月29日 (金) 06:07
  • = Blender 2.71 Release Notes = The Blender Foundation and online developer community is proud to present Blender 2.71.
    4キロバイト (527 語) - 2018年6月29日 (金) 06:07
  • == Blender 2.71: Bug Fixes == Changes from revision {{GitCommit|e097c98}} up to {{GitCommit|be553273b80332c3191010feec
    40キロバイト (5,177 語) - 2018年6月29日 (金) 06:08
  • = Blender 2.72: Bug Fixes = Changes from revision {{GitCommit|11d1fea}} to {{GitCommit|7361d5731e47b14a9ead14891def5
    27キロバイト (3,716 語) - 2018年6月29日 (金) 06:08
  • Currently the Blender 2.5 system allows for setting the Rotation Mode of an object in Properties The idea is to draw over specific frames in the viewport using regular Blender brushes. The resulting bitmaps are associated with frame numbers and shown
    30キロバイト (5,134 語) - 2018年6月29日 (金) 02:45
  • …inconvenient poly-counts and other workability-problems. With the current Blender build (2.44), a user has to do four seperate mappings to remap an object. T …-setting is assigned to. Probably most of the scripting for it could come from a combination of the current Boolean operations/modifiers and the Retopo -p
    50キロバイト (8,355 語) - 2018年6月29日 (金) 02:45
  • …erely optimise the GE without any major rasterizer re-write. Currently the blender process bottlenecks on one core. Multiple cores are almost expected of comp …nderartists.org/forum/showthread.php?t=161146 Some water shader example in blender forum]
    11キロバイト (1,673 語) - 2018年6月29日 (金) 02:45
  • …++ programming and 3d design. We plan to integrate a lip-sync interface in blender (inspired by software such as papagayo or Jlip-sync). The first steps of ou …r suggestions to [http://www.blender.org/forum/viewtopic.php?p=60108#60108 blender forum] or by mail [mailto:sharpTeam38@yahoo.com sharpTeam38@yahoo.com].
    5キロバイト (762 語) - 2018年6月29日 (金) 02:51
  • == Blenderbench - A benchmark based on Blender == It would be great if there was a 3D-Benchmark similar to Cinebench based on Blender. Just like Cinebench, it should test Render/Raytracing-Performance (single-
    30キロバイト (5,025 語) - 2018年6月29日 (金) 02:45
  • …fy "from cursor" when defining the group, but if any thing changes in that linked group object's position, it will throw off all other instances. …be the default. To employ the current method of "relative to center" or "from cursor", the user should then specify to use those methods of a group's pla
    5キロバイト (877 語) - 2018年6月29日 (金) 04:46
  • …only somewhat backward compatible. The plugin has no chance to know, which Blender version is used to load it. If we use function, that is not implemented dlo * make input and output also pluggable, thereby removing ffmpeg and OpenAL from the core.
    21キロバイト (2,970 語) - 2018年6月29日 (金) 02:51
  • …g more complex task by programs. I'm sure this would boost pythoncoding in blender into new dimensions. [[User:Ollio|Ollio]] 22:33, 13 April 2009 (UTC) Up to now Blender.Draw.Button may have a text, but it's not possible to supply a icon-bitmap.
    7キロバイト (1,144 語) - 2018年6月29日 (金) 02:45
  • Example: A remote control may be made from the following visible components: Currently Blender grouping allows adding the same object to multiple groups, but with no hier
    9キロバイト (1,396 語) - 2018年6月29日 (金) 04:45
  • always drawn. Sometimes, lines are not detected or are pruned from being The Blender system itself seems to produce these errors, before submission to
    24キロバイト (3,956 語) - 2018年6月29日 (金) 02:45
  • from maya - deform complex ipo curves with a simpler curve (possibly using a lat solmax - preserve UV coordinates from a nurbs coversion to mesh
    8キロバイト (1,305 語) - 2018年6月29日 (金) 02:45
  • A longstanding UI problem with blender is that the meaning of many options is not at all obvious. Very often only == 2.5 Remove Tool and Operator Shelves from Viewports, Move to own Window Types ==
    42キロバイト (7,033 語) - 2018年6月29日 (金) 02:45
  • * [[Dev:Source/Architecture/Overview|Blender Architecture Origins (2003)]] * [http://www.blender.org/bf/codelayout.jpg Diagram showing code layout]
    6キロバイト (724 語) - 2018年6月29日 (金) 02:46
  • …project intends to modify some aspects of the underlying window system of blender, GHOST which is a replacement for GLUT. For the moment, we will focus solely on the version of GHOST embeded in blender, but we will of course port back the changes in the standalone project if t
    11キロバイト (1,903 語) - 2018年6月29日 (金) 02:45
  • =Blender Architecture Overview= *THIS DOCUMENT IS FROM 2003! HALF OF THIS IS OBSOLETE NOW!
    19キロバイト (3,169 語) - 2018年6月29日 (金) 04:44
  • Analysis of Blender file code shows that file handling code can be separated into three areas: * void BLI_char_switch(char *string, char from, char to);
    14キロバイト (2,254 語) - 2018年6月29日 (金) 02:47
  • …structures. These are things like those lists that keep keep showing up in Blender."_ --stiv keep together. A simple example would be found in source/blender/makesdna/
    10キロバイト (1,503 語) - 2018年6月29日 (金) 02:51
  • ==Two Way Linked Dynamic List== …ly "list") is special dynamic data structure. You can see it very often in Blender source code. This dynamic data structure allows to add/remove dynamicaly al
    4キロバイト (594 語) - 2018年6月29日 (金) 02:45
  • ==Blender Data API== * Plan the Data API to override linked properties on a per property basis, (similar to ipos overriding some proper
    564バイト (94 語) - 2018年6月29日 (金) 03:36
  • =Blender for Architectural Visualization Project= This page is for discussing and finalizing goals for a community funded blender development project.
    24キロバイト (3,856 語) - 2018年6月29日 (金) 03:36
  • Taken for the moment integraly from [[User:Kattkieru:Blender 25 Suggestions|User:Kattkieru]] …possibly with a 100ms hold before dragging, to distinguish drag operations from click operations) on an icon picks up the icon and name, attaching it to th
    10キロバイト (1,726 語) - 2018年6月29日 (金) 02:54
  • See: http://projects.blender.org/tracker/?atid=516&group_id=9&func=browse * bmesh/intern/bmesh_polygon.c: add tesselator to create BMTriangles from copied faces
    13キロバイト (2,026 語) - 2018年6月29日 (金) 04:43
  • * Resizing of Blender doesn't resize BGE. * AddObject doesn't respect linked objects local layers in Blenderplayer {{BugReport|45597}}
    6キロバイト (848 語) - 2018年6月29日 (金) 06:08
  • == Blender files and Library linking == * Mixing "direct" and "indirect" data not well supported [http://projects.blender.org/tracker/index.php?func=detail&aid=26706&group_id=9&atid=498 report]
    7キロバイト (916 語) - 2018年6月29日 (金) 05:53
  • …to have constant value taken from the object original orientation/scale in Blender. …o values is bad practice; logically, a delta Ipo curve should always start from 0.
    40キロバイト (6,618 語) - 2018年6月29日 (金) 03:37
  • = Hierarchical Nodal Logic for Blender 2.5 = ** Python access to game engine features is incomplete; you cannot get away from using some logic bricks, possibly inefficiently, if you want to create a 'o
    49キロバイト (8,377 語) - 2018年6月29日 (金) 03:43
  • The algorithm is ported to the Blender 2.5 code base in the 'itasc' branch. The UI is unchanged except for a solv *Fixed and moving uncontrolled object.<br>In Blender, this is equivalent to non-IK object such as a static object, an Empty foll
    8キロバイト (1,372 語) - 2018年6月29日 (金) 03:40
  • The scene graph is built dynamically from the blender structures every time the game engine is run. This happens in the internal '''SG_DList''' double circular linked list
    11キロバイト (1,770 語) - 2018年6月29日 (金) 06:08
  • Faces link to a loop in the loop cycle, the circular linked list of loops defining the boundary of the face. …cture. Persistent adjacency information is stored using a system of double linked circular lists which maintain the relationships among topological entities.
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  • == Blender Mesh Data Structures == Blender has many different mesh types, each with data structures adapted to the tas
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  • Blender current mesh format is very simple, and dont allow easily advanced tools. I …ick to it. The limit conditions must also be checked against other part of blender like the renderer and the mapping stuff. Faces in particular should be kept
    13キロバイト (2,173 語) - 2018年6月29日 (金) 02:51
  • …growing in size, it is now time to consider UI design issues. Generally a Blender Object UI seems (to me) to consist of the following: And then there is the other hotkeys. Select linked verts, select/deselect all, all the transform ones, macro hotkeys, etc.
    2キロバイト (292 語) - 2018年6月29日 (金) 02:45
  • …e mesh changes, including entering/exiting Sculpt Mode, and when switching from one mesh to another by right clicking. modelviewmat, projectionmat, and viewport are simply cached values from OpenGl.
    13キロバイト (2,031 語) - 2018年6月29日 (金) 02:47
  • This page documents the implementation of Blender's [[Dev:Source/Modifiers|modifier stack]]. See also this page about the [[U …n in edit mode). The modifier stack is stored in the Object structure as a linked list of ModifierData structures.
    6キロバイト (834 語) - 2018年6月29日 (金) 02:47
  • Early 2006 the Blender rendering pipeline was redeveloped from scratch. Main targets were: * remove exported globals from render module
    5キロバイト (850 語) - 2018年6月29日 (金) 02:47
  • …f, the idea is to have a workflow more oriented on constructing a material from nodes. This does make it harder to discover certain features, so we should …er could come bundled with a number of useful node groups, and they can be linked across .blend files. We should try to present such groups well in the UI an
    3キロバイト (592 語) - 2018年6月29日 (金) 04:44
  • *Can be linked to an Ocean FFT effect on an object containing the effect *Need to add choppy wave algorthm from [[BlenderDev/ChEngine|ChEngine]]
    2キロバイト (285 語) - 2018年6月29日 (金) 02:45
  • The new code is in the bf-blender, in {{literal|source/blender/src/parametrizer.c}}. *{{done|Minimize Stretch from Tuhopuu.}}
    4キロバイト (638 語) - 2018年6月29日 (金) 02:45
  • Blender needs an icon redesign. The reasons for this are many - the current icons a …e barrier to entry for non-coders to get involved here. ( https://projects.blender.org/tracker/index.php?func=detail&aid=5334&group_id=9&atid=127 )
    6キロバイト (1,019 語) - 2018年6月29日 (金) 02:46
  • {{Page/Header|<blender 2.6>|<previous page>|<next page>}} {{note|Work In Progress|I am writing this tutorial as I learn to work with Blender Areas/Spaces/Editors. Hopefully, this will make it easier for others to lea
    27キロバイト (4,005 語) - 2018年6月29日 (金) 05:52
  • …vide a base for defining the specs of the long due rewrite of this part of blender. The actual code is convoluted and use too much layers of wrapper while not Blender use a single window to do all its work with multiple non overlapping sub wi
    5キロバイト (810 語) - 2018年6月29日 (金) 02:47
  • …eatures of the Bpy API. His main concern is that we have violated a basic Blender design rule that each Space is independant and should not access the data i …ly accessing the database. Locking and concurrency issues are resolved by Blender's single threaded architecture.
    2キロバイト (325 語) - 2018年6月29日 (金) 02:45
  • * Review and improve "building blender" docs to cover more use cases, such as adding a .c or .h file, making and s ** an export script that is invoked from the menu
    16キロバイト (2,918 語) - 2018年6月29日 (金) 03:44
  • I just fixed up a URL that points to documentation, but because the blender version is embedded in the PyAPI doc urls, it's going to either break or be http://www.blender.org/documentation/blender_python_api_2_57_release/bpy.types.Operator.html
    2キロバイト (303 語) - 2018年6月29日 (金) 04:40
  • == Page linked from blender == …ed this page from blender code, see [http://lists.blender.org/pipermail/bf-blender-cvs/2010-November/032567.html here]: today's counter is 3,538, let's see ho
    2キロバイト (264 語) - 2018年6月29日 (金) 04:40
  • …Dev/Current_Projects]] are they relly 'current' and if so why are they not linked here? --[[User:Hoehrer|Hoehrer]] 19:43, 24 February 2006 (CET) …king with what I'm given, so I've got to get a deeper understanding of the blender math and functionality of bone rotations.
    4キロバイト (703 語) - 2018年6月29日 (金) 02:47
  • == Page linked from blender == …ed this page from blender code, see [http://lists.blender.org/pipermail/bf-blender-cvs/2010-November/032567.html here]: today's counter is 3,723, let's see ho
    295バイト (38 語) - 2018年6月29日 (金) 04:40
  • a2) just use a simple string representation for data (like a linked list of string key, string val) and force plugin authors to use this. …here structs using a string. This would require to integrate makesdna into blender, so that new SDNA can be generated on runtime.
    4キロバイト (723 語) - 2018年6月29日 (金) 02:51
  • import Blender from Blender import Scene, Mesh # or import *
    8キロバイト (1,247 語) - 2018年6月29日 (金) 02:49
  • =Blender API= …t scripts can type it in without the need for doing something like '''from Blender import *'''
    23キロバイト (3,900 語) - 2018年6月29日 (金) 02:51
  • …blenlib/MTC_vectorops.h, MTC_matrixops.h for the newer library, and source/blender/blenlib/arithb.h for the older (and preferred) one). Would it be possible at all to connect this up as an input for Blender's existing transform system? It would be so good if you could 'paint' whate
    2キロバイト (370 語) - 2018年6月29日 (金) 02:47
  • - Blender *is* easy to use, once you've learned it-- it's main problem is that it's h …re is, I think, that Blender's interface needs to separate actions / tools from variables / settings -- an Attributes Editor. I'm thinking about how to pr
    62キロバイト (10,973 語) - 2018年6月29日 (金) 02:54
  • Here is discussion on Nodal Logic in blender. == Python Linked Nodes ==
    6キロバイト (1,014 語) - 2018年6月29日 (金) 03:43
  • *Uses Python code from any text block in the Blender text editor. …on code from an external file or if not present from the text block in the Blender text editor.
    4キロバイト (592 語) - 2018年6月29日 (金) 05:46
  • {{Page/Header|2.5x|Doc:2.5/Manual/Data System/Linked Libraries|Doc:2.5/Manual/3D interaction/Navigating}} Using Blender, you create a world that exists in four dimensions:
    1,019バイト (150 語) - 2018年6月29日 (金) 04:38
  • :Approximates all textures and lighting at each vertex, and blends from one to the next. Much less accurate than using the render engine to check t …can be configured in the {{Literal|Solid OpenGL lights}} group of controls from the {{Literal|System & OpenGL}} tab of the {{Literal|User Preferences}} win
    11キロバイト (1,682 語) - 2018年6月29日 (金) 04:44
  • To apply a transform select the {{Literal|Apply}} sub-menu from the {{Literal|Object menu}} or use the shortcut {{Shortcut|ctrl|A}} and sel {{Literal|Make Duplicates Real}} unlinks linked duplicates so each duplicate now has its own datablock.
    4キロバイト (549 語) - 2018年6月29日 (金) 04:49
  • Blender 2.5 simplifies the system by making Actions the generic containers for F-Cu As with other things in Blender, actions are datablocks. Unlike the F-Curve ones, there's only one type of
    5キロバイト (696 語) - 2018年6月29日 (金) 04:51
  • …hen blend between them with the NLA (or other high-level control tool). In Blender, it uses a specific {{Literal|Pose}} mode, which is heavily detailed in the …ill just try to give you a short intro to the some techniques available in Blender.
    8キロバイト (1,313 語) - 2018年6月29日 (金) 04:51
  • Blender features you two different constraints to make an object follow a path, whi In Blender, any [[Doc:2.6/Manual/Modeling/Curves|curve object]] can become a path. A c
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  • ;{{Literal|Blend From Shape}} …which key you want to blend, and then to what extent you want to blend — from '''0.0''' to '''1.0''' by a {{Literal|Blending factor}} slider.
    9キロバイト (1,496 語) - 2018年6月29日 (金) 04:51
  • Input nodes ''produce'' information from some source. * taken directly from the active camera in a selected scene,
    31キロバイト (5,324 語) - 2018年6月29日 (金) 04:44
  • …straint is very special. Basically, it is used by the physical part of the Blender Game Engine to simulate a joint between its owner and its target. It offers …outside of the BGE, through the {{Menu|Game|Record Animation}} menu entry (from the main menu of the {{Literal|User Preferences}} window, see [[Doc:2.6/Man
    4キロバイト (565 語) - 2018年6月29日 (金) 04:42
  • …r data system makes it easy to quickly create and reuse data of all sorts. Blender data is stored in various types of datablocks which each represent a differ …h its own index. The +/- (red) buttons will add or remove material indices from the current mesh data. The switches (blue) specify the material type.
    10キロバイト (1,602 語) - 2018年6月29日 (金) 04:39
  • : http://wiki.blender.org/index.php/Doc:2.5/Manual/Data_System/Data_System#Overview
    7キロバイト (1,214 語) - 2018年6月29日 (金) 04:43
  • The base unit for any blender project is the datablock. Examples of datablocks include: meshes, objects, …DD NEW}} to make a copy of the current scene. Select {{Literal|Full Copy}} from the list that opened to make a copy. The current scene will be '''fully'''
    4キロバイト (584 語) - 2018年6月29日 (金) 04:50
  • =Linked Libraries Overview= …teral|Append}} that material into your current .blend file. This saves you from manually re-creating all the different settings.
    15キロバイト (2,475 語) - 2018年6月29日 (金) 04:40
  • …organize your work. Scenes can share objects, but can, for example, differ from one another in their rendered resolution or their camera view. The current …erer Options<br />'''F''') Version of Blender currently running (click the Blender icon to the left to show splash screen).]]
    5キロバイト (792 語) - 2018年6月29日 (金) 04:43
  • …nd in almost every [[Doc:2.6/Manual/Interface/Window types|Window]] of the Blender interface. The different types of controls are described below. …{Shortcut|lmb}}. They can be identified by their gray color in the default Blender scheme.
    12キロバイト (1,886 語) - 2018年6月29日 (金) 03:46
  • …ferent views of the same page or show entirely different pages altogether. Blender's Scenes work in much the same way. You can have an empty Scene, a complete …ral|Scene selector}} in the Info window header (the bar at the top of most Blender layouts, see ''Screen and Scene selectors'').
    6キロバイト (973 語) - 2018年6月29日 (金) 04:36
  • Blender's flexibility with windows lets you create customized working environments To do each of these major creative steps, Blender has a set of pre-defined ''screens'', that show you the types of windows yo
    6キロバイト (931 語) - 2018年6月29日 (金) 03:45
  • When you start Blender you should see a screen similar to this (the splash screen in the center wi [[File:Blender-262-main.png|center|640px|Initial Blender screen]]
    8キロバイト (1,248 語) - 2018年6月29日 (金) 03:47
  • …"Download Blender" from the right hand navigation menu on the [http://www.blender.org homepage] . …wnload" is mentioned, those using the book should instead retrieve Blender from the CD-ROM.
    4キロバイト (549 語) - 2018年6月29日 (金) 03:44
  • …e code. As a result, this is one of the largest projects undertaken on the Blender code base to date. This page explains the most striking differences between Blender 2.4 and Blender 2.5. This is not an exhaustive list of new functionality (that would be too
    6キロバイト (941 語) - 2018年6月29日 (金) 03:43
  • …we look at how to assign or remove a material to/from the Active Object in Blender, either by: Every time a new Object is created it has no material linked to it. You can create a new material for the object by
    8キロバイト (1,213 語) - 2018年6月29日 (金) 04:39
  • …e Shading/Material context. Here is where you can manage how materials are linked to objects, meshes, etc. and activate a material for editing in the rest of …ial {{literal|Material}} is linked to the object {{literal|Cube}} which is linked to the scene {{literal|Scene}}.
    10キロバイト (1,514 語) - 2018年6月29日 (金) 04:39
  • {{Page/Header|2.5x|Doc:2.5/Manual/Data System/Linked Libraries|Doc:2.5/Manual/Modeling/Objects}} = Modeling in Blender =
    2キロバイト (296 語) - 2018年6月29日 (金) 03:47
  • When in {{Literal|Edit}} mode, you can hide and reveal elements from the display. This can be useful in complex models with many elements on the …{{Shortcut|H}}, or the {{Menu|Curve|Show/Hide|Hide Selected}} menu option from the 3D window header.
    13キロバイト (1,943 語) - 2018年6月29日 (金) 04:43
  • Dissolve operations are also accessed from the delete menu. Instead of removing the geometry, which may leave holes th …y remaining vertices as you had “islands” of selection (i.e. groups of linked selected vertices). The remaining vertices will be positioned at the center
    6キロバイト (900 語) - 2018年6月29日 (金) 04:44
  • …. {{Literal|Extrude}} is one of the most frequently used modeling tools in Blender. It’s simple, straightforward, and easy to use, yet very powerful. …ce in the complete mesh, then all of the selected faces are duplicated and linked to the newly created faces. For example, rectangles will result in parallel
    5キロバイト (742 語) - 2018年6月29日 (金) 04:50
  • …one of the most used tools for generating continuous circular profiles in Blender since its ancient versions because the generated profiles are very predicta …or line to be used as a vector for the height, angular vector and to give Blender a direction.
    26キロバイト (4,302 語) - 2018年6月29日 (金) 04:50
  • …h remaining vertices as you had “islands” of selection (i.e. groups of linked selected vertices). The remaining vertices will be positioned at the center Merging vertices of course also deletes some edges and faces. But Blender will do everything it can to preserve edges and faces only partly involved
    9キロバイト (1,365 語) - 2018年6月29日 (金) 04:50
  • …ta|Skinning Mesh Objects]]). But they are also used in many other areas of Blender, like for example: …eparate objects. With the hide function you can even remove a vertex group from the view (for later unhide).
    12キロバイト (2,008 語) - 2018年7月24日 (火) 00:04
  • * You enter {{Literal|Weight Paint}} mode from the Mode Menu (hotkey={{Shortcut|ctrl|tab}}). The selected Mesh Object is d In addition to the above described color code, Blender has added (as an option) a special visual notation for unreferenced vertice
    19キロバイト (2,936 語) - 2018年6月29日 (金) 05:57
  • …py in the {{Literal|Duplicate Data}} list&nbsp;— the others will just be linked. …cone in the middle remains unchanged. The mesh data has been copied, not linked.
    6キロバイト (901 語) - 2018年6月29日 (金) 04:40
  • * [http://blenderartists.org/forum/showthread.php?t=181911&page=1 Blender Artists: ''Dupliframes in 2.5'']
    3キロバイト (407 語) - 2018年6月29日 (金) 04:41
  • …typical stage scene consists of furniture, props, lights, and backdrops. Blender helps you keep everything organized by allowing you to group like objects t …. The {{Literal|Set Parent To}} dialog will pop up allowing you to select from one of several possible different parenting types. Selecting one of the ent
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  • Selection determines which elements will be the target of our actions. Blender has advanced selection methods. Both in {{Literal|Object mode}} and in {{Li Blender distinguishes between two different states of selection:
    12キロバイト (1,735 語) - 2018年6月29日 (金) 04:41
  • …d to the selection the mouse cursor’s nearest control point, and all the linked ones, i.e. all points belonging to the same surface. …toggle between the U- and V-row of this point, ''removing everything else from the selection''.
    18キロバイト (2,788 語) - 2018年6月29日 (金) 04:43
  • …''tolerance'' distance. Vertices from the original object can be prevented from moving across or through the mirror plane. And last but not least, it can a :; {{Literal|Clipping}}: Prevents vertices from crossing through the mirror plane(s). Note that this is only valid in {{Lit
    7キロバイト (1,198 語) - 2018年6月29日 (金) 04:41
  • …mplex internal and environmental interactions. After years of development, Blender has a very robust cloth simulator that is used to make clothing, flags, ban …primitive, or a cube, but can also be, for example, a teddy bear. However, Blender’s [[Doc:2.6/Manual/Physics/Soft_Body|Soft Body]] system provides better s
    21キロバイト (3,351 語) - 2018年6月29日 (金) 04:45
  • From the first brush panel you can define how brush affects canvas color surface …ing the rendered diffuse color. This setting is only available when using "Blender Internal" renderer at the moment.
    6キロバイト (932 語) - 2018年6月29日 (金) 04:52
  • …at the next time it runs, it can play again quickly by reading the results from the memory. If you {{Literal|Bake}} the simulation the cache is protected, ….blend file when you save the scene. If {{literal|Disk Cache}} is checked, Blender will instead save the frames to an external path on the disk (usually in a
    6キロバイト (868 語) - 2018年6月29日 (金) 04:44
  • Unlike the other simulations in Blender, the rigid body sim works closer with the animation system. This means that …s), including planes (i.e. ground planes). The size per axis is calculated from the bounding box.
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  • : Use this files path when library linked into another file. : Bake from Cache.
    12キロバイト (1,900 語) - 2018年6月29日 (金) 04:51
  • …ou need to understand how Blender works with Objects. Almost everything in Blender is organized in a hierarchy of Datablocks. A Datablock can be thought of as A material may be linked in two different ways:
    5キロバイト (773 語) - 2018年6月29日 (金) 03:44
  • * Blender Internal …ferent frames. This section provides a full explanation of the features in Blender related to the process of producing your image or animation.
    11キロバイト (1,825 語) - 2018年6月29日 (金) 03:45
  • …teral|Camera}} is an object that provides a means of rendering images from Blender. It defines which portions of a scene is visible at render time. Scenes can …using [[Doc:2.6/Manual/Render/Camera/Depth Of Field|Depth of Field]], the linked object will determine the focal point. Linking an object will deactivate th
    10キロバイト (1,604 語) - 2018年6月29日 (金) 04:44
  • …xt datablock or an external file. Input and output sockets will be created from the shader parameters on clicking the update button in the node or the text OSL shaders can be linked to the node in a few different ways. With the '''Internal''' mode, a text d
    8キロバイト (1,196 語) - 2018年6月29日 (金) 05:51
  • …cartoon scene from [http://oha-studios.com/ OHA Studio] ([http://download.blender.org/demo/test/freestyle_demo_file.blend.zip the .blend file]). © Mechanimo …NG: HEAVY FILE! DESIGNED FOR STRESS TEST BLENDER TO THE LIMITS & MAY CRASH BLENDER. ([[File:M-130Blueprint.zip]])]]
    3キロバイト (488 語) - 2018年6月29日 (金) 05:53
  • …eans that you do not have enough memory available to render the scene, and Blender cannot continue. You will need to do one or more of the following tasks on …e RAM up to your PC's (motherboard and operating system) limit. Presently, Blender can use up to 8GG (giga-giga) of physical memory (64-bit address space), bu
    13キロバイト (2,177 語) - 2018年6月29日 (金) 04:51
  • …for [[Doc:2.6/Manual/Rigging|rigging]]. Armature object borrows many ideas from real life skeletons. …to see what we're talking about, let's try to add the default armature in Blender.
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  • …for each bone's tip. The Y axis is always aligned along the bone, oriented from root to tip. So, this is the "roll" axis of the bones. …re made out of {{Literal|segments}}. {{Literal|Segments}} are small, rigid linked elements that can rotate between each other. By default, each new bone has
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  • |panel={{Literal|Display}} panel from {{Literal|Bone}} context. Blender allows you to give to each bone of an armature a specific shape (in {{Liter
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  • …ons''. They are not generally used as actions, but can be converted to and from. ; 1. Browse ''Action'' ''/'' ''Pose Library'' to be linked.
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  • …together. It offers a number of built-in and plug-in effects to transition from sequence to sequence, providing advanced hollywood-style effects for a prof …rizontal channel. Each channel is numbered on the left-hand side, starting from 0 (you can't put anything thing in this special one!) and going up. Stripes
    32キロバイト (5,438 語) - 2018年6月29日 (金) 04:45
  • ;{{Literal|Linked UVs}}{{Shortcut|ctrl|L}} …art of the mesh, and is analogous to a piece of cloth. Selecting {{Literal|Linked UVs}} works similarly to the command in 3D View. It will select all UVs tha
    16キロバイト (2,752 語) - 2018年6月29日 (金) 04:44
  • …o add faces or subdivide existing faces when a model is already unwrapped, Blender will add those new faces for you, but you may need to do additional mapping …se are 2D coordinates, which is why they're called UV, to distinguish them from XYZ coordinates. These coordinates can be used for rendering or for real-ti
    19キロバイト (3,339 語) - 2018年6月29日 (金) 04:44
  • To create an image within Blender, you have to first create a [[Doc:2.6/Manual/Textures/Mapping/UV/Applying I After you have created your image, you can modify it using Blender's built-in [[Doc:2.6/Manual/Textures/Painting|Texture Paint]] or any extern
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  • Blender has a range of built-in and web-based Help options. *The Blender Search (new feature).
    11キロバイト (1,777 語) - 2018年6月29日 (金) 04:40
  • =Blender Screencasts= …and time between each Screenshot for an image series Screencast can be set from the [[Doc:2.6/Manual/Preferences/System|System panel]] of the [[Doc:2.6/Man
    8キロバイト (1,241 語) - 2018年6月29日 (金) 05:53
  • :A curved line shows a connection from an output socket to an input socket. The socket types must match. …which are small colored circles to which input data and output data can be linked (''Node Sockets'').
    7キロバイト (1,198 語) - 2018年6月29日 (金) 04:50
  • = Frijoles: The simple Blender Game Engine Demo = Angry boulders fall from the top of the level -- you will have to first dodge them, then later spri
    24キロバイト (3,973 語) - 2018年6月29日 (金) 05:48
  • …enjoy following this tutorial that is dedicated to creating an android in Blender. This tutorial will not touch on the Android interface, however; we will be Delete the default cube in your 3D scene that comes up by default in Blender. Replace it with a Sphere as can be seen in the photo. To add the sphere, p
    6キロバイト (1,047 語) - 2018年6月29日 (金) 05:52
  • {{Page/Header|2.37a |specialtitle=[[Doc:2.4/Tutorials/BSoD|Blender Summer of Documentation]]}} …age:Manual-BGE-Physics-BlenderGameEngine.png|center|frame|Switching to the Blender Game Engine.]]
    13キロバイト (2,030 語) - 2018年6月29日 (金) 05:46
  • …n’t need any other bones right now. You should now have one bone running from the shoulder to the hand area. As you move the tip, you will notice that th …l if the bones are for example in front or in back of the body. Inspection from many different viewpoints is a common 3D model creation technique.
    19キロバイト (3,230 語) - 2018年6月29日 (金) 04:41
  • * '''Collapse''' is a tool used to remove redundant edges from geometry. * '''Linked mesh''' means that any changes you make to one mesh are made to linked ones as well.
    7キロバイト (1,102 語) - 2018年6月29日 (金) 02:50
  • UVツールはBlender Version 2.46に大幅に強化されています。必要なら [[Attic:Man
    33キロバイト (5,362 語) - 2018年6月29日 (金) 04:43
  • {{Page/Header|2.5x|Doc:2.5/Manual/Data System/Linked Libraries|Doc:2.5/Manual/3D interaction}} Blender を利用する際は、4つの次元で形成される世界を作るこ
    1キロバイト (40 語) - 2018年6月29日 (金) 04:42
  • ; Images from 2.4|fixes=[[User:Josef/Manual/Animation/Editors/Graph/FCurves#Snapping|X]]
    15キロバイト (656 語) - 2018年6月29日 (金) 05:46
  • ::; {{Literal|Limits}}: Blenderの単位と角度で指定された軸 (of the pivot) における、それ
    4キロバイト (208 語) - 2018年6月29日 (金) 05:48
  • …イルの中身を簡単に調べられます。このウィンドウは Blender のデータシステムを表示し、データベースを複数の方法 …ることはなくなり、データブロックは削除されません(Blender は他ファイルからリンクされている数は管理しません)
    8キロバイト (182 語) - 2018年6月29日 (金) 05:56
  • どの blender プロジェクトにおいても基本単位になるのがデータブロ ;Linked copy(リンクされたコピー)
    5キロバイト (147 語) - 2018年6月29日 (金) 05:56
  • {{Page/Header|2.5x|Doc:2.5/Manual/Data System/Linked Libraries|Doc:2.5/Manual/Modeling/Objects}} = Blender におけるモデリング =
    2キロバイト (98 語) - 2018年6月29日 (金) 04:42
  • |menu={{Literal|Object}} → {{Literal|Duplicate Linked}}
    8キロバイト (265 語) - 2018年6月29日 (金) 05:49
  • …ンは調度品、支持部材、光源、背景を持っています。 Blender ではそのようなオブジェクトを互いにグループ化し、全 …グループに追加します。詳しくは[[Doc:2.6/Manual/Data System/Linked Libraries|こちらのページ]]を参照してください。要点をお
    15キロバイト (336 語) - 2018年6月29日 (金) 05:53
  • …改善がより進めば意図する操作を行いやすくなります。Blender におけるツール類と機能はとても多様であり、それは選 Blender は選択において2つの異なる状態を区別します:
    13キロバイト (521 語) - 2018年6月29日 (金) 04:42
  • [[File:Structure-object-material-connection.jpg|frame|right|A material linked to ObData (left) and Object (right).]]
    6キロバイト (185 語) - 2018年6月29日 (金) 05:49
  • …。展開済みのモデルに対して面の追加や分割を行うと、blender は新たにできた面を追加してくれますが、マッピングや blender の面はそれぞれ別の画像にリンクすることができます。
    25キロバイト (627 語) - 2018年6月29日 (金) 05:54
  • Blender は、ビルトインおよびWebベースのヘルプオプションを呼 :利用中のバージョンの[http://www.blender.org/development/release-logs/ release notes] のWebページに連れて来
    4キロバイト (212 語) - 2018年6月29日 (金) 04:46
  • (User Note: There really needs to be a way to look up various Blender commands. For example, if I want to know what "Loc" does, I should be able * Integrate the wikibook ''Blender 3D Noob to Pro'' as the mentioned exercises? -- [[User talk:Franzrogar|fran
    9キロバイト (1,415 語) - 2018年6月29日 (金) 02:49
  • …the 'exercises' they will be a "big project" using all characteristics of Blender. I think this will be fantastic. This suggestion could be as an 'official t …inking to the core tut. Also, a tut I just read on merging real shots with Blender is a Technique that can be used across multiple applications (architecture,
    8キロバイト (1,247 語) - 2018年6月29日 (金) 02:46
  • = Organizing Blender 2.5 manual = I think, one of the most important problem in the actual Blender manual organization is that there is a sort of big messy in the structure.
    7キロバイト (1,154 語) - 2018年6月29日 (金) 03:43
  • [https://projects.blender.org/tracker/index.php?func=detail&aid=26391&group_id=9&atid=306 #26391 Coll …nt versions of blender. Can this page be deleted or at least not linked to from the main manual?
    515バイト (79 語) - 2018年6月29日 (金) 05:57
  • http://projects.blender.org/tracker/index.php?func=detail&aid=19732&group_id=9&atid=125 [[Image:Books-EssentialBlender-Cover.jpg‎|right|thumb|600px|Like Blender? Help support new development and projects by buying this book at the e-sho
    56キロバイト (9,957 語) - 2018年6月29日 (金) 03:43
  • …es, as shown on the the left of ''Depth of Field test scene.''. A standard Blender rendering will result in the image on the right of ''Depth of Field test sc …scale it later on to achieve better results. Basically, the circle size is linked to the physical aperture size, or diaphragm, of your 'real world camera'. T
    6キロバイト (1,057 語) - 2018年6月29日 (金) 02:49
  • |blender=2.47 …/blenderartists.org/forum/forumdisplay.php?f=11 Python & Plugins forum] at Blender Artists.
    7キロバイト (1,064 語) - 2018年6月29日 (金) 02:54
  • |blender=2.42-2.45 …2_archive.zip|camera_jitter_archive.zip]] (2008.02.17) - Script update for Blender 2.45, incl. older script versions
    5キロバイト (746 語) - 2018年6月29日 (金) 02:52
  • |blender=2.42a & 2.45 |link=http://www-users.cs.umn.edu/~mein/blender/plugins/python/animation/walkomatic/index.html
    20キロバイト (3,527 語) - 2018年6月29日 (金) 02:52
  • = Blender Add-ons Catalog = …ss/Addons|Add-ons Process]]: if you want to have your add-on included with Blender.
    48キロバイト (6,445 語) - 2018年6月29日 (金) 03:45
  • |blender= 2.7.0+ |download= https://bintray.com/dairin0d/blender-cut-copy-paste/download_file?file_path=space_view3d_cut_copy_paste.zip
    2キロバイト (342 語) - 2018年6月29日 (金) 05:49
  • |blender=2.67 |download= https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons/oscurart_tools/
    4キロバイト (716 語) - 2018年6月29日 (金) 05:47
  • |blender= 2.6 |download= https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons/space_view3d_add_surrou
    3キロバイト (529 語) - 2018年6月29日 (金) 04:51
  • |blender=2.56 Rev:#34093 |link= [http://gitorious.org/blender-scripts/blender-3d-function-surface script on gitorious], [http://blenderartists.org/forum/
    11キロバイト (1,768 語) - 2018年6月29日 (金) 03:47
  • For now full docs are at http://blenderthings.blogspot.nl/p/the-spacetree-blender-add-on.html …seeing a need for a way to quickly produce finished rock objects inside of Blender. This require that the add-on use a few input parameters to generate a bas
    13キロバイト (2,159 語) - 2018年6月29日 (金) 05:57
  • |name=Planes from Images |blender=2.5 Rev:#27981
    3キロバイト (409 語) - 2018年6月29日 (金) 03:47
  • …seeing a need for a way to quickly produce finished rock objects inside of Blender. This require that the add-on use a few input parameters to generate a bas |blender=2.59 v40249
    13キロバイト (2,130 語) - 2018年6月29日 (金) 04:44
  • |blender=2.75 |bugtracker= http://projects.blender.org/tracker/index.php?func=detail&aid=31492
    1キロバイト (176 語) - 2018年6月29日 (金) 05:49
  • |blender=2.69 |link=Bugs & ChangeLog: https://projects.blender.org/tracker/index.php?func=detail&aid=37377&group_id=153&atid=467
    1キロバイト (247 語) - 2018年6月29日 (金) 06:05
  • BRIK is the Blender Ragdoll Implementation Kit. …he game engine in a sub folder of the addon. The scripts are imported into Blender when the game logic is created so they can be packaged into the *.blend for
    20キロバイト (3,525 語) - 2018年6月29日 (金) 04:40
  • |blender= 2.6.0 |download= http://projects.blender.org/tracker/download.php/153/467/28839/17979/game_export_GLSL_Shader.py
    1キロバイト (198 語) - 2018年6月29日 (金) 04:46
  • |blender= 2.79 * DupliObjects (from dupli or particles, also handles groups), as instances.
    20キロバイト (2,900 語) - 2018年6月29日 (金) 02:52
  • |blender= 2.72 * '''DXF-Layers''' are reflected as Blender-groups
    8キロバイト (1,243 語) - 2018年6月29日 (金) 04:39
  • |blender=2.68 |link=Bugs & ChangeLog: https://projects.blender.org/tracker/index.php?func=detail&aid=36953&group_id=153&atid=467
    1キロバイト (197 語) - 2018年6月29日 (金) 06:04
  • |name=HiRISE DTM from PDS IMG |blender=2.78
    4キロバイト (673 語) - 2018年6月29日 (金) 04:40
  • |blender=2.68 [http://oscurart.blogspot.com.ar/2011/09/blender-addon-add-thread-mesh.html] at My Blog.
    2キロバイト (254 語) - 2018年6月29日 (金) 05:57
  • |usage= The ''Export Paper Model'' operator produces an SVG document from the active Mesh object. Further controls are available in the 3D View Toolb |blender= 2.7
    17キロバイト (2,950 語) - 2018年6月29日 (金) 04:37
  • |blender= 2.60 |download= https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons/mesh_extra_tools/
    2キロバイト (344 語) - 2018年6月29日 (金) 05:49
  • |blender=2.6.2 Rev:#44491 |download=https://svn.blender.org/svnroot/bf-extensions/branches/broken_stuff/mesh_vertex_slide.py
    2キロバイト (351 語) - 2018年6月29日 (金) 04:44
  • |blender=2.75 …k: https://developer.blender.org/T33543 <br />Changelog: https://developer.blender.org/diffusion/BA/history/master/node_wrangler.py
    12キロバイト (2,019 語) - 2018年6月29日 (金) 05:51
  • - Fixed major issue from 2.0.02. Wrong tests in set_convenience_variables(context): tests checking i - Keymap items handling corrected according to: http://www.blender.org/documentation/blender_python_api_2_65_9/info_tutorial_addon.html#keymap
    11キロバイト (1,928 語) - 2018年6月29日 (金) 05:51
  • |name= Edit Linked Library |tooltip= Allows editing of objects linked from a .blend library.
    2キロバイト (346 語) - 2018年6月29日 (金) 05:44
  • |tooltip= Control panel for managing groups contained in linked library |menu= View3D > Properties > Edit Linked Library
    2キロバイト (234 語) - 2018年6月29日 (金) 05:49
  • |tooltip= Places linked duplicates of models at the locations of polygons which are chosen by the u …pplying materials to faces. Select a group of linked objects; one of these linked objects will appear at the center of each face in the "street map" object.
    2キロバイト (301 語) - 2018年6月29日 (金) 05:51
  • |blender= 2.79 |bugtracker= http://projects.blender.org/tracker/index.php?func=detail&aid=25546
    46キロバイト (7,705 語) - 2018年6月29日 (金) 04:40
  • |blender= 2.69 |download= https://developer.blender.org/diffusion/BAC/browse/master/sequencer_extra_actions/
    8キロバイト (1,272 語) - 2018年6月29日 (金) 05:48
  • |blender= >= 2.70 …anual/Textures/Mapping/UV/Unwrapping#Project_From_View|UV unwrap > Project from view (Bounds)]] may suffice. Otherwise, this addon will help you.
    3キロバイト (518 語) - 2018年6月29日 (金) 06:08
  • {{Meta:Guides/Blender Wiki Structure/Extensions}} * migrations and evolution of a scripts should be linked across Dev:Py/.../ScriptXXX and Extensions:Py/Scripts/.../ScriptXXX (same f
    3キロバイト (373 語) - 2018年6月29日 (金) 03:37
  • = Catalogul cu programe Blender = * daca doriti sa actualizati suplimentul dupa ce a fost modificat in Blender Python API, cititi [[Extensions:2.6/Py/API_Changes|aici]].
    39キロバイト (5,167 語) - 2018年6月29日 (金) 05:57

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