Doc:2.6/Manual
This is the old manual! | |
For the current 2.7x manual see http://www.blender.org/manual/ |
目次
- 1 Introduction
- 2 Starting
- 3 Data System and Files
- 4 Interaction in 3D
- 5 Modeling
- 6 Modifiers and Deformation
- 7 Lighting
- 8 Materials
- 9 Textures
- 10 World and Ambient Effects
- 11 Rigging
- 12 Constraints
- 13 Animation
- 14 Physical Simulation
- 15 Motion Tracking
- 16 Rendering with Blender Internal
- 17 Rendering with Cycles
- 18 Non Photorealistic Rendering: Freestyle
- 19 Compositing with nodes
- 20 Editing Sequences
- 21 Extending Blender
- 22 Game Engine
Introduction
What is Blender? About This Manual |
Installing Blender |
Starting
The Interface |
The Vital Functions Setting Preferences Your First Animation |
Data System and Files
File operations
Supported File formats |
Blender's Data System |
Interaction in 3D
Modeling
Modifiers and Deformation
Introduction Modify Generate |
Deform
Simulate |
Lighting
Introduction Lights
Shadows Volumetric Lights |
Lamps
Scene Light Exposure |
Materials
Introduction Usage Properties |
Node Materials
Special Effects |
Textures
World and Ambient Effects
World |
Ambient Effects |
Rigging
Introduction Armatures |
Skinning Posing |
Constraints
Introduction Motion Tracking Constraints Transform Constraints |
Tracking Constraints Relationship Constraints |
Animation
Introduction Animation Basics Animation Editors |
Animation Techniques |
Physical Simulation
Introduction Dynamics Particles
Soft Body
Cloth |
Rigid Body Fluids
Smoke Dynamic Paint Using the Game Engine Performances |
Motion Tracking
Introduction |
Rendering with Blender Internal
Introduction Cameras Render
Output |
Effects and Post Processing
Render Performance External Render Engines |
Rendering with Cycles
Non Photorealistic Rendering: Freestyle
Introduction
Reference
Links |
Compositing with nodes
Composite Nodes |
Composite Node types |
Editing Sequences
Introduction The Sequencer Effects Audio |
Extending Blender
Introduction Python Scripting |
Available Scripts
|
Game Engine